While I do have a Qt git build on my machine that I use for development, I usually only test individual applications and functionality but hardly ever run my full Plasma session on it. This means that for day-to-day use I typically only get to enjoy new Qt features once they have actually been released.
One feature I talked about in the very last issue of “On the road to Plasma 6” is a nice API for XDG Foreign. To recap: it’s a Wayland protocol that lets an application export a window to another one so it can can attach a window to it. For example, the XDG Desktop Portal wants to attach the “Open File” dialog as if it were coming from the application that requested it.
Of course we don’t want to write low-level Wayland code and instead have an easy to use API for it. The KWindowSystem::setMainWindow function does just that: hand in a window and the token you received from the other application (created through KWaylandExtras::exportWindow) and it takes care of everything else. Presumably, you want to set the parent window before showing your dialog to make absolutely sure it’s set up properly.
However, Qt did not have an API to tell us when the underlying XDG Toplevel (think: a regular desktop-y window with a title bar and what not) had been created. We were only told when the basic wl_surface was created, which was too early, or the window was exposed/shown, at which point it was already flashing up in the user’s task bar. Hence, I added a new QWaylandWindow::surfaceRoleCreated (and corresponding surfaceRoleDestroyed) signal. Utilizing that, the aforementioned KWindowSystem API now works perfectly.
Another major addition to Qt Wayland that I have been looking forward to very much is support for the XDG Dialog protocol. While a window could have always had a parent (e.g. a popup menu or settings dialog parented to the application’s main window), there was no concept of a “modal” dialog. Therefore, we did not support the “dim parent” effect under Wayland that darkens a window to indicate it cannot be interacted with. More importantly, KWin couldn’t take it into account for its focus handling either. It happily let you focus a blocked window but the application would then just ignore your input.
This was most noticeable for me when Alt+Tab’ing back and forth, for example using the “Open File” dialog in one application and then trying to switch to the other to verify where the file was actually located. Instead of cycling between the file dialog and the other application, it would alternate between the file dialog and the blocked main window.
Sadly, even when I upgraded to Qt 6.8 the situation didn’t improve. I noticed that Alt+Tab actually showed the dialog twice. This looked like a bug and sure enough comparing it to the Plasma 5.27 LTS session on my other computer proved that it used to work at some point. At first I didn’t spot anything obvious until I noticed a small typo that must have slipped in during some major refactoring. Instead of not including the main window when it had a modal child, it included the modal child once again! Sure enough, adding an exclamation mark (the logical NOT operator in C++) did the trick.
If you want to support more good people such as myself, consider donating to the KDE End of Year Fundraiser!
This one required a few other features to be implemented first, so let’s jump right in.
Matching reference luminances
A big part of what a desktop compositor needs to get right with HDR content is to show SDR and HDR content properly side by side. KWin 6.0 added an SDR brightness slider for that purpose, but that’s only half the equation - what about the brightness of HDR content?
When we say “HDR”, usually that refers to a colorspace with the rec.2020 primaries and the perceptual quantizer (PQ) transfer function. A transfer function describes how to calculate a real brightness value from the “electrical” signal encoded in the content - PQ specifically has encoded values from 0 to 1 and brightness values from 0 to 10000 nits. For reference, your typical office monitor does around 300 or 400 nits at maximum brightness setting, and many newer phones can go a bit above 1000 nits.
Now if we want to show HDR content on an HDR screen, the most straight forward thing to do would be to just calculate the brightness values, write them to the screen and be done with it, right? That’s what KWin did up to Plasma 6.1, but it’s far from ideal. Even if your display can show the full range of requested brightness values, you might want to adjust the brightness to match your environment - be it brighter or darker than the room the content was optimized for - and when there’s SDR things in HDR content, like subtitles in a video, that should ideally match other SDR content on the screen as well.
Luckily, there is a preexisting relationship between HDR and SDR that we can use: The reference luminance. It defines how bright SDR white is - which is why another name for it is simply “SDR white”.
As we want to keep the brightness slider working, we won’t map SDR content to the reference luminance of any HDR transfer function though, but instead we map both SDR and HDR content to the SDR brightness setting. If we have an HDR video that uses the PQ transfer function, that reference luminance is 203 nits. If your SDR brightness setting is at 406 nits, KWin will just multiply the brightness of the HDR video with a factor of 2.
This doesn’t only mean that we can make SDR and HDR content fit together nicely on HDR screens, but it also means we now know what to do when we have HDR content on an SDR screen: We map the reference luminance from the video to SDR white on the screen. That’s of course not enough to make it look nice though…
Tone mapping
Especially with HDR presented on an SDR screen, but also on many HDR screens, it will happen that the content brightness exceeds the display capabilities. To handle this, starting with Plasma 6.2, whenever the HDR metadata of the content says it’s brighter than the display can go, KWin will apply tone mapping.
Doing this tone mapping in RGB can result in changing the content quite badly though. Let’s take a look by using the most simple “tone mapping” function there is, clipping. It just limits the red, green and blue values separately to the brightness that the screen can show.
If we have a pixel with the value [2.0, 0.0, 2.0] and a maximum brightness of 1.0, that gets mapped to [1.0, 0.0, 1.0] - which is the same purple, just in darker. But if the pixel has the values [2.0, 0.0, 1.0], then that gets mapped to [1.0, 0.0, 1.0], even though the source color was significantly more red!
To fix that, KWin’s tone mapping uses ICtCp. This is a color space developed by Dolby, in which the perceived brightness (aka Intensity) is separated from the chroma components (Ct = blue-yellow, Cp = red-green), which is perfect for tone mapping. KWin’s shaders thus transform the RGB content to ICtCp, apply a brightness mapping function to only the intensity component, and then convert back to RGB.
The result of that algorithm looks like this:
RGB clipping
KWin 6.2’s tone mapping
MPV’s tone mapping
As you can see, there’s still some color changes going on in comparison to MPV’s algorithm; this is partially because the tone mapping curve still needs some more adjustments, and partially because we also still need to do similar mapping for colors that the screen can’t actually show. It’s already a large improvement though, and does better than the built-in tone mapping functionality in many HDR screens.
When tone mapping HDR content on SDR screens, we always end up reducing the brightness of the overall image, so that we have some brightness values to map the really bright highlights in the video to - otherwise everything just slightly over the reference luminance would look like an overexposed blob of color, as you can see in the “RGB clipping” image. There are ways around that though…
HDR on SDR laptop displays
To explain the reasoning behind this, it helps to first have a look at what even makes a display “HDR”. In many cases it’s just marketing nonsense, a label that’s put on displays to make them seem more fancy and desirable, but in others there’s an actual tangible benefit to it.
Let’s take OLED displays as an example, as it’s considered one of the display technologies where HDR really shines. When you drive an OLED at high brightness levels, it becomes quite inefficient, it draws a lot of power and generates a lot of heat. Both of these things can only be dealt with to a limited degree, so OLED displays can generally only be used with relatively low average brightness levels. They can go a lot brighter than the average in a small part of the screen though, and that’s why they benefit so much from HDR - you can show a scene that’s on average only 200 nits bright, with the sky in the image going up to 300 nits, the sun going up to 1000 nits and the ground only doing 150 nits.
Now let’s compare that to SDR laptop displays. In the case of most LCDs, you have a single backlight LED for the whole screen, and when you move the brightness slider, the power the backlight is driven at is changed. So there’s no way to make parts of the screen brighter than the rest on a hardware level… but that doesn’t mean there isn’t a way to do it in software!
When we want to show HDR content and the brightness slider is below 100%, KWin increases the backlight level to get a peak brightness that matches the relative peak brightness of that content (as far as that’s possible). At the same time it changes the colorspace description on the output to match that change: While the reference luminance stays the same, the maximum luminance of the transfer function gets increased in proportion to the increase in backlight brightness.
The results is that SDR white gets mapped to a reduced RGB value, which is at least supposed to exactly counteract the increase of brightness that we’re applying with the backlight, while HDR content that goes beyond the reference luminance gets to use the full brightness range.
Increasing the backlight power of course doesn’t come without downsides; black levels and power usage both get increased, so this is only ever active if there’s HDR content on the screen with valid HDR metadata that signals brightness levels going beyond the reference luminance.
As always, capturing HDR content with a phone camera is quite difficult, but I think you can at least sort of see the effect:
without backlight adjustment
with backlight adjustment
This feature has been merged into KWin’s git master branch and will be available on all laptop displays starting with Plasma 6.3. I really recommend trying it for yourself once it reaches your distribution!
In the Qt 6.7 release, we enabled support for C++20 comparison and also back-ported some of its features to C++17. This blog post will give you an overview of the comparison enhancements we are taking advantage of and offer guidance on implementing them in your custom classes.
In many cases, importing data into LabPlot for further analysis and visualization is the first step in the application:
LabPlot supports many different formats (CSV, Origin, SAS, Stata, SPSS, MATLAB, SQL, JSON, binary, OpenDocument Spreadsheets (ods), Excel (xlsx), HDF5, MQTT, Binary Logging Format (BLF), FITS, NetCDF, ROOT (CERN), LTspice, Ngspice) and we plan to add support for even more formats in the future. All of these formats have their reasons for existence as well as advantages and disadvantages. However, the performance of reading the data varies greatly between the different formats and also between the different CPU generations. In this post, we’ll show how long it takes to import a given amount of data in four different formats – ASCII/CSV, Binary, HDF5, and netCDF.
This post is not about promoting any of the formats, nor is it about doing very sophisticated measurements with different amounts and types of data and extensive CPU benchmarking. Rather, it’s about what you can (roughly) expect in terms of performance on the new and not so new hardware with the current implementation in LabPlot.
For this exercise, we import the data set with 1 integer column and 5 columns of float values (Brownian motion for 5 “particles”, one integer column for the index) with 50 Millions of rows which results into 300 Millions of numerical values:
We take 6 measurements for each format, ignore the first measurement, which is almost always an outlier due to the disk cache in the kernel and results in faster file reads on subsequent accesses, and calculate the averages:
As expected, the file formats that deal with binary representation internally (Binary, HDF5, NetCDF) provide significantly better performance compared to ASCII, and this difference becomes larger the slower the CPU is. The performance of HDF5 and NetCDF is almost the same because the newer version of NetCDF is based on HDF5.
The implementation in the data import code is straightforward. Ignoring for a moment the complexity with the different options affecting the behavior of the parser, different data types and other subleties, once everything is set up it’s just a matter of iterating over the data, parsing it and converting it into the internal structures. The logic inside the loop is fixed, and a linear behavior with respect to the total number of values to read is expected. This expectation is confirmed using the same CPU (we took the fastest CPU from the table above) and varying the total number of rows with the fixed number of columns:
The performance of the import is even more critical when dealing with external data that is frequently modified. In order to provide a smooth visualization in LabPlot for such “live data”, it’s important to optimize all steps involved here, like the import of the new data itself, as well as the recalculation in the algorithms (smoothing, etc.) and in the visualization part. For the next release(s), we’re now working to further optimize the implementation to handle more performance-critical scenarios in the near future. The results of these activities, funded by the NLnet grant, will be the subject of a dedicated post soon.
Update: we have fixed the issue and the update is rolling out in the beta channel. The production channel still uses 5.2.3, but that will be updated later.
On releasing the latest version of Krita in our Android/ChromeOS beta program, we discovered, too, late that there was a problem that could prevent Krita from starting.
Since the Google Play Store Console does not allow revering a release to an earlier version, we are now urgently working on a fix which we will release as soon as possible.
Our apologies for the inconvience.
The currentl nightly builds for Android work again, with some limitations:
take care removing the store version of Krita does not remove the application data: your artwork could be lost.
in the Nightly builds you need to install any brush presets separately
You can get the night builds here: Krita Next Nightly Builds. You will need to select the package that is right for the architecture of your device.
Installing the nightly builds requires enabling developer mode on your device and needs considerable technical insight.
If you do not feel comfortable with this, please wait until the new official release lands in the play store in a about two days.
Dolphin's accessibility, Itinerary's travelling aids, and a bunch of new upcoming KDE apps
Welcome to a new issue of "This Week in KDE Apps"! Every week we cover as much as possible of what's happening in the world of KDE apps.
In this issue we discover what developers have been doing to make Dolphin, KDE's most popular (but not only!) file explorer, more accessible. We also take a look at all the new services now integrated into Itinerary that will help you on your travels, the new features for Kate that programmers will enjoy, improvements to Kleopatra to help you manage your certificates and the encryption of your messages, and the flurry of new applications that will soon be available in KDE's software catalog.
This week, we also kicked off our 2024 end-of-year fundraiser just in time for Halloween! Any monetary contribution, however small, will help us cover operational costs, salaries, travel expenses for contributors and in general just keep KDE bringing Free Software to the world. So consider doing a donation today!
We improved the keyboard navigation of Dolphin, as pressing Ctrl+L multiple times will switch back and forth between focusing and selecting the location bar path and focusing the view. Pressing Escape in the location bar, will now move the focus to the active view (Felix Ernst, 24.12.0. Link).
Speaking of accessibility, the accessibility of the main view of Dolphin was completely overhauled to make it work with screen readers. This work was funded by NGI0 Entrust Fund, a fund established by NLnet with financial support from the European Commission's Next Generation Internet programme (Felix Ernst, 24.12.0. Link).
Another change is that Dolphin will now store its view properties inside the extended file attributes instead of creating hidden .directory files when possible (Méven Car, 24.12.0. Link).
digiKam is KDE's powerful photo management software for both professional and aficionado photographers.
Michael Miller fixed an issue where faces from the facial recognition feature were not deleted when a user untagged or deleted a face (Michael Miller. Link).
Elisa Play music and listen to online radio stations
Jack Hill fixed a few issues related to the lyrics feature. Clicking on the Lyrics button now takes you to the correct lyric and not the previous one, and the last line of the lyrics is not displayed completely (Jack Hill, 24.12.0. Link).
Jack also reworked the metadata dialogs to be more intuitive and correct some bugs (Jack Hill, 24.12.0. Link).
GCompris, the educational software suite, got a new activity: Sketch! This fun tool lets children express their creativity and draw beautiful artworks (Timothée Giet. Link).
Itinerary now supports extracting reservations from planway.com, flight tickets from VietJet Air and train tickets from the Thai state railway. Additionally, dates from day-specific train tickets from NS (Nederlandse Spoorwegen) are now correctly parsed (Volker Krause, 24.08.3. Link 1, link 2, link 3), and, while on an NS intercity train, you can also access the live journey information provided by the onboard WiFi (Carl Schwan, 24.12.0. Link).
Kate continues to become more and more developer friendly with the changes made by Christoph Cullmann where the order of the tabs is correctly restored when restoring a previous session (Christoph Cullmann, 24.08.3. Link), and the options of the LSP Symbols are more easily discoverable as they are not only available via a context menu, but also within a menu button at the top (Waqar Ahmed, 24.12.0. Link).
Benjamin Port fixed the Appium UI tests and reenabled them on the CI (Benjamin Port, 28.03.0. Link).
Kdenlive is KDE's full-featured video editor, which now lets you resize multiple items on the timeline at the same time. (Jean-Baptiste Mardelle, 24.12.0 Link).
Kleopatra Certificate manager and cryptography app
We redesigned Kleopatra's notepad and sign encrypt dialog. In the notepad, the text editor and the recipients view are also now side by side (Carl Schwan, 24.12.0. Link).
Additionally, Tobias worked on the notepad's result messages and error dialogs to make them clearer. (Tobias Fella, 24.12.0 Link 1, link 2).
Tobias also fixed a crash on non-kwin Wayland compositors (Tobias Fella, 24.08.3. Link), and Kleopatra has a new website (Carl Schwan. Link).
Kongress is an app which helps you navigate conferences and events.
The newest version will display more information about events in the event list. This includes whether the event is in your bookmarked events and the locations within the event (e.g. the rooms) (cah fof pai, 24.12.0. Link).
Speaking of conferences, multiple KDE people will be at the Chaos Communication Congress (38c3) in Hamburg this December! Come by and say hello!
KStars is KDE's stargazing app that also helps you control your telescope for astrophotography.
We removed the "Simulate Eyepiece View" feature and stripped down EyepieceField. The reason is the offerings of the eyepiece view feature have already been superseded by two more powerful and easier-to-use features in KStars: the HiPS Overlay and the "Views" feature (Akarsh Simha, 3.7.4. Link).
Mark Penner wrote a blog post about his work on KWave.
LabPlot Interactive Data Visualization and Analysis
LabPlot is KDE's complete suite of data analysis and visualisation tools.
The LabPlot developers added the RAND_MAX programming constants for GSL (GNU Scientific Library) support. (Martin Marmsoler Link), and rewrote the AsciiFilter to increase the parsing speed, like when parsing livedata from an mqtt feed (Martin Marmsoler. Link).
Kuntal Bar also fixed various issues with HiDPI screens (Kuntal Bar, Link).
Ruqola, KDE's Rocket Chat client, received various fixes for its login, logout and network disconnection features (David Faure & Andras Mantia Link 1, link 2, link 3 and link 4), and the unread message bar now uses buttons instead of more subtle links (Joshua Goins. Link).
Spectacle is the utility for taking screenshots and screencasts of your desktop and apps. We fixed an issue where Spectacle would take a screenshot of itself (Noah Davis, 24.08.3. Link).
Other Stuff
The FormCard components used by most Kirigami application are now more compact on the desktop (Carl Schwan, Kirigami Addons 1.6.0 Link).
The About Page provided by the FormCard component now displays more information about the components used by the application (e.g. Qt, KDE Frameworks) (Carl Schwan, Kirigami Addons 1.6.0. Link).
Playground
This section contains news about non released applications.
Arkade
Arkade, a collection of games written in QML, was updated to Qt6 (Carl Schwan. Link).
Whale
Claudio Cambra ported Whale, a QML based file manager and explorer, to Qt6 (Claudio Cambra. Link). Claudio also added a miller columns view to Whale (Claudio Cambra. Link), and implemented navigation history (Claudio Cambra. Link).
And all this too...
Justin Zobel fixed various appstream files to use the new way of declaring the developer's name (Justin Zobel, KRuler, Gwenview, KEuroCalc, ...).
For a complete overview of what's going on, visit KDE's Planet, where you can find all KDE news unfiltered directly from our contributors.
Get Involved
The KDE organization has become important in the world, and your time and
contributions have helped us get there. As we grow, we're going to need
your support for KDE to become sustainable.
You can help KDE by becoming an active community member and getting involved.
Each contributor makes a huge difference in KDE — you are not a number or a cog
in a machine! You don’t have to be a programmer either. There are many things
you can do: you can help hunt and confirm bugs, even maybe solve them;
contribute designs for wallpapers, web pages, icons and app interfaces;
translate messages and menu items into your own language; promote KDE in your
local community; and a ton more things.
You can also help us by donating. Any monetary
contribution, however small, will help us cover operational costs, salaries,
travel expenses for contributors and in general just keep KDE bringing Free
Software to the world.
To get your application mentioned here, please ping us in invent or in Matrix.
That’s probably where it should have been all along, as this work is much bigger than me. I’ll remain the editor-in-chief for now, but do welcome contributions to help lighten the load.
Unfortunately, due to GDPR restrictions, I’m unable to migrate existing email subscribers to the new email digest over there. So if you’d like to re-subscribe to “This week in Plasma.” head to https://newsletter.kde.org/subscription/form and re-subscribe.
I’ll still be blogging here about KDE topics of interest to me and hopefully you as well, just not the weekly Plasma news. So I do hope you’ll stick around.
Welcome to the new home of "This Week in Plasma"! No longer is it a private personal thing on my (Nate Graham's) blog, but now it's a weekly series hosted here on KDE's infrastructure, open to anyone's participation and contribution! I'll remain the editor-in-chief for now, and welcome contributions via direct push to the relevant merge request on invent.kde.org. And after a post is published, if you find a typo or broken link, feel free to just fix it.
Anyway, this week we added a useful service to detect out-of-memory (OOM) conditions, did some UI polishing, and also a lot of bug-fixing! Check it out:
Notable New Features
When the system has run out of memory (OOM) and the kernel terminated an app, there's now a little service to detect this and show you a system notification explaining what happened, plus suggestions for what you can do about it in the future. (Harald Sitter, 6.3.0. Link)
Notable UI Improvements
The Emoji Selector app now does sub-string matching from the middle of words too, so you can find emojis more easily. (Eren Karakas, 6.2.3. Link)
The grouping indicator in the Task Manager widget (which looks like a little plus sign) is no longer always green; now it follows the current accent color! (Tem PQD, 6.3.0. Link)
Appropriate symbolic icons from will now be automatically substituted for apps' system tray icons — when they exist in the icon theme. If you'd like to extend this to more apps, figure out what icon name the app asks for, then create a symbolic version of it, append -symbolic to the name, and submit it to the Breeze Icons repo! (Marco Martin, 6.3.0. Link)
Notable Bug Fixes
Fixed a way that misbehaving XWayland-using apps could make KWin freeze. (Vlad Zahorodnii, 6.2.3. Link)
Fixed a bug causing notifications about modifier key changes (if you've turned them on) to not actually appear. (Nicolas Fella, 6.2.3. Link)
Fixed a bug in the Bluetooth pairing wizard that caused it to be annoying to enter digits. (Daniil-Viktor Ratkin, 6.2.3. Link)
Reviews on Discover's app pages now load properly when the app is accessed from the Home page, as opposed to after browsing or searching. (Aleix Pol Gonzalez, 6.2.3. Link)
Fixed the Task Manager widget's setting to reverse the direction that new tasks appear in so that it works as originally designed, and not only halfway there. (Michael Rivnak, 6.2.3. Link)
Fixed a bug that caused customized user avatars for other currently-logged-in users to not be displayed in the User Switcher widget. (Blazer Silving, 6.2.3. Link)
Fixed a bug causing the "Show Logout Screen" item in the desktop context menu to not show enough items if you had customized the "default logout option" in the past, back when we offered that as a user-facing setting. (Nate Graham, 6.2.3 Link)
With global animations set to "instant", window thumbnails in KWin's Desktop Grid effect are no longer too small. (Niccolò Venerandi, 6.2.3. Link)
When you've got the Application Dashboard widget set up with an icon naming style that causes the text to be long and get elided, hovering over the icon now shows a tooltip with the correct full text in it. (Tomislav Pap, 6.2.3. Link)
Fixed a case where KWin could crash when moving certain drawing tablet pens to the surface of the pad. (Vlad Zahorodnii, 6.3.0. Link)
Fixed an issue that caused XWayland-using apps to resize in a janky and jumpy manner. (Vlad Zahorodnii, 6.3.0. Link, see detailed blog post)
How You Can Help
KDE has become important in the world, and your time and contributions have helped us get there. As we grow, we need your support to keep KDE sustainable.
You can help KDE by becoming an active community member and getting involved somehow. Each contributor makes a huge difference in KDE — you are not a number or a cog in a machine!
You don’t have to be a programmer, either. Many other opportunities exist:
You can also help us by donating to our yearly fundraiser! Any monetary contribution — however small — will help us cover operational costs, salaries, travel expenses for contributors, and in general just keep KDE bringing Free Software to the world.
In Plasma 6.2, KWin switched from doing linear blending with HDR to blending in a gamma 2.2 space. Let’s take a look at what that means, and why it was done.
What is blending?
When KWin composites, it paints window by window, going by the order of how the windows are stacked - the bottom-most window first, the topmost window last. When a window is opaque, you just overwrite the pixels in the framebuffer with the ones from the window. When a window is semi-transparent though, we need to additionally do blending.
To do blending, the GPU calculates the value that the framebuffer should have with some equation that gets the pixel from the window and the existing value in the framebuffer, and outputs some appropriate value. Usually that equation is1
where window.alpha is a per-pixel value that describes how opaque the pixel is.
Blending with color management
In Plasma 5, compositing happened in the display color space. As displays could be assumed to be roughly the same, with brightness levels encoded in sRGB, that resulted in blending looking very similar everywhere.
With HDR in Plasma 6 however, that assumption was no longer true, so we had to do something else. As it was considered the most “correct” thing and allows us to ensure the exact same blending result even with displays that have wildly different colorspaces, linear blending was chosen for Plasma 6.0. The result of linear blending would look different from sRGB, but it would at least be consistent everywhere.
With linear blending, instead of just taking the rgb values as is, you first convert them into light-linear values, for example with sRGB you’d just do
rgb_linear = pow(rgb_sRGB, 2.2)
then apply the blending equation, and at the end convert it back to whatever encoding the screen needs.
Because of limitations in KWin’s renderer and the ancient OpenGL versions KWin supports, the only way to do this was to render first into a so-called shadow buffer2 with linear values, and after compositing a second shader pass would run, taking that shadow buffer as the input and outputting a buffer with non-linear values that’s suitable for sending to the screen.
The caveats of linear blending
It’ll be pretty obvious to most that doing a fullscreen copy each frame is not ideal for performance or battery life, but there was even a second problem: If you use only 8 or 10 bits per color (bpc) to store linear brightness values, you get visible banding in the dark areas of the image, as human vision is very non-linear. So on top of doing fullscreen copies, KWin also had to use a floating point buffer with 16 bpc, which uses twice the memory bandwidth vs. 8 bpc and makes performance and power usage even worse.
With that performance hit, we couldn’t enable this on all hardware, but had to restrict linear blending to those displays where HDR or an ICC profile is enabled. This threw the whole consistency benefit out of the window, because now a semi-transparent surface would look a lot more transparent just because you enabled HDR… causing the very problem we wanted to avoid!
SDR
HDR
We had to do something when blending in HDR though, so a different approach had to be taken.
Custom transfer functions
When storing colors in buffers, usually we use non-linear encodings with transfer functions like sRGB or PQ. All the transfer functions have some sort of luminance levels attached to them, for example an sRGB value of 1.0 is defined to result in a luminance of 80 nits in its reference viewing environment3.
There’s no reason to be restricted to those definitions though - we can make transfer functions that mean whatever we want or need. In KWin’s case, we switched the shadow buffer from using a linear encoding to a gamma 2.2 encoding, in which 1.0 means the maximum luminance of your monitor. This means we do blending in a very similar way as on SDR screens4, and translucent surfaces on the screen look pretty much the same again, no matter what display settings you have.
As the gamma 2.2 encoding allocates more numbers to darker parts of the image, we can also avoid banding with fewer bits per color. Whenever HDR is enabled and the driver supports buffers with 10 bpc, KWin now prefers to use that instead of 16 bpc, alleviating some of the performance issues. There was still more that could be done though…
KMS offloading
On most graphics cards, the scanout hardware that takes care of sending the image to the display has some fixed function blocks to change the colors in various ways - the most common being a simple look up table (LUT) per color channel.
Through the DRM/KMS API, the compositor can set this LUT, so we can use it to change the encoding from whatever we did blending in to the one the display needs. With HDR screens, this means we
convert from our shadow buffer encoding with gamma 2.2 and the maximum luminance of the screen to linear
possibly apply rgb factors for night light
convert from linear to the PQ encoding the screen needs
With that LUT in place, we don’t have to run a shader pass to convert from the shadow buffer encoding to the screen anymore, so the whole fullscreen copy falls away.
Except for a few additional instructions in the shaders used for compositing, enabling HDR in Plasma 6.2 thus has no performance impact anymore on the vast majority of hardware!
in practice, window.rgb is already “pre-multiplied” with window.alpha, but that doesn’t really matter here ↩
it’s called that because it’s never actually shown on the screen ↩
the viewing environment basically defines a standardized room, in which the content can be viewed as intended without doing any brightness adjustments ↩
it’s not exactly the same though. If you need some exactly specific blending behavior in your application, it’s best if you do it yourself ↩