Sunday, 20 March 2022
Hello everyone,
this is a heads up for designers to update their KDE decorations if they want to support Blur for any of their decorations since Plasma 5.25. Let me explain you what has changed and what you need to update.
- Blur for ALL decorations is disabled in KWin 5.25 and that fixes korners bug for all solid decorations without requiring any further actions from them.
- C++ decorations that would like to enable blur for them they need to use KDecoration2::Decoration::blurRegions API that has been introduced.
- Aurorae decorations that are solid they do not need to update anything in their regard.
- Aurorae decorations that would like to enable blur they need to add a "mask" element inside their decoration.svg file. The "mask" element should have the same padding used for active and inactive decorations. Following screenshot demonstrates such "mask" element and you can also use a demonstration theme.
Friday, 18 March 2022
KStars v3.5.8 is released on 2022.03.19 for MacOS, Linux, and Windows. This is a mostly bugfix release with a couple of exciting new features.
Faster plate-solving with StellarSolver 2.2
Robert Lancaster released StellarSolver 2.2 with significant improvements. StellarSolver is the library used by Ekos for star extraction and plate-solving. It is now so fast that sub-second plate-solves are quite common. Here are some highlights:
- Eliminating the last external files: solved and cancel files from the internal solver
- Making an interface between the C++ and astrometry.net logging that works well to fix logging issues
- Making StellarSolver easier to use in a blocking way, including using it as a C++ temporary object
- Making the convolution filter easier to generate and use as well as adding more types of filters
- Significantly reducing the astrometry code needed for the solver
- Adding support for a new external solver: the Watney Astrometry Solver
- Improving the abort code so that it shuts down faster
- Adding a number of demos to show how to use StellarSolver
- Adding healpix and index series hints so that you can speed up solves in localized areas based on former solves
- Making it possible to run two stellar solvers simultaneously
- Adding some new options for star extraction
- Making API simplifications
- Fixing some memory leaks and other warnings on various operating systems
- Removing some unused code
Greed is Eternal (10th Rule of Acquisition)
Hy Murveit introduced a new type of scheduling algorithm which he dubbed as the Greedy algorithm.
In both the Classic and Greedy schedulers, jobs are listed as "earlier on the job list means higher priority". With the Classic scheduler, priority is of the highest importance. It will not schedule a lower priority job until the higher priority job is done, even if that job takes several nights, and even if the higher-priority job cannot run at the current time, e.g. due to altitude/terrain/etc. In contrast to this, the Greedy scheduler attempts to keep Ekos busy as much as possible. Although it gives priority to earlier-listed-jobs, it will run later-listed ones if the earlier one can't run. Of course, the lower priority job will get preempted when the high-priority job can finally start to run.
If you start the scheduler with only one job, there is no difference between Classic and Greedy scheduling. However, if you have more than one job, depending on your setup, there is a good chance that the Greedy scheduler will schedule more imaging time than Classic.
Here's a recommended way to try this out. Let's assume you have a main target for which you want to collect as many images as possible. Set that target up as first on the scheduler list, have it start ASAP and set its completion condition as "Repeat Until Terminated". It should be scheduled to image whenever possible (even across multiple nights) until you turn off the scheduler or Ekos. Add several other targets as well, ones that you might also be interested in, and that can be imaged in other parts of the night. Make sure those are listed below the primary target on the jobs list. Set those the same way (ASAP/RepeatUntilTerminated). They will be scheduled to run whenever the primary target can't be imaged. Of course, make sure the twilight restriction is set for all your targets. Altitude and terrain restrictions are important as well--if Ekos doesn't know that there's a tree or house blocking your target, it can't be smart about scheduling it.
Since jobs will be preempted/restarted more often with Greedy than with Classic, the "Remember Job Progress" option is now more important. You can find this setting in the KStars Setting Menu --> Ekos --> Scheduler --> "Remember job progress". This option only works if you are storing images on the same machine where the scheduler is running. You should enable "Remember Job Progress" with this scheduler to get the most benefit, assuming your capture sequences use multiple/different filters. If your capture sequences are just used with one type of filter/or OSC then it probably doesn't matter. (RememberJobProgress has also be updated a bit, and should now do a better job of picking up where the last attempt finished.)
The screenshot above shows the scheduler running with this new scheme. Note that there are 4 jobs, and they are listed in order of precedence. You can see the next start times for each of the jobs on the scheduler table, and the highlighted (4th) job is the one currently running. A schedule for the next 48 hours is also printed in the log window at the bottom.
Support for Capture Format
New in this release is support for INDI v1.9.5 Capture Format selection. This was previously explicitly selected by the user in INDI Control Panel but is now available in the Sequence settings in the capture module.
Full change log
907bc629b 2022-03-15 Jasem Mutlaq Replace repeated message with just a label updatefead0a8d4 2022-03-15 Wolfgang Reissenberger Avoid in-sequence-counter countdown when already zerob10c443f7 2022-03-14 Robert Lancaster Forgot Prefix path for DriverSupport0a552226f 2022-03-14 Jasem Mutlaq Only emit newCoord when mount is connectede02adcf48 2022-03-14 Wolfgang Reissenberger Bugfix initial guide deviation set blocks post MF calibration6853eec35 2022-03-14 Jasem Mutlaq If telescope device is not defined or connected, do not process coordinates1640c7a2b 2022-03-13 Robert Lancaster Moving KStars Mac INDI copy instructions to cmakelists56cd0535f 2022-03-13 Jasem Mutlaq Add an exact parameter to findByName so that catalog component can customize its search behavior globally64b9ec0c3 2022-03-13 Akarsh Simha Fix CatalogsComponent::findByName() to find only 1 exact match0e2a3ab07 2022-03-13 Akarsh Simha Fixes and some improvements to the "Add catalog object" UIe22bfc6ed 2022-03-11 Akarsh Simha Fix truncation of observing list upon adding to it from popup menu993692eaa 2022-03-13 Akarsh Simha Make some usability improvements, especially in the Find Dialog9245f9b75 2022-03-12 Hy Murveit reduce log spame23a7ab8c 2022-03-12 Jasem Mutlaq Various memory leaks. Still there is definitely memory leaks when performing...dabeeec3d 2022-03-11 Jasem Mutlaq Fix compile on 18.04f34bcb7d9 2022-03-11 Jasem Mutlaq Disable event-driven setScopeStatus from INDI::Telescope since it sets m_Status which prevents the polling method from working5033fba01 2022-03-11 Jasem Mutlaq Fix bug that caused PAA to fail if a driver send HORIZONTAL_COORD as well836f47c89 2022-03-11 Jasem Mutlaq Improve Look n Feel tab23bb6cbfd 2022-03-10 Robert Lancaster updating to StellarSolver 2.1f184fd378 2022-03-09 Nicolas Fella Don't find KAuth96ed6a6d7 2022-03-10 Jasem Mutlaq Fix compile on Windows755c34e96 2022-03-09 Hy Murveit Make the test_ekos_scheduler_ops tests more stable.860301309 2022-03-09 Jasem Mutlaq Fix typoabec3e796 2022-03-09 Jasem Mutlaq Extra checke4685108d 2022-03-09 Jasem Mutlaq vShapeSolution should be reset in stopd38a27b17 2022-03-08 Akarsh Simha Whenever stars have Henry Draper numbers, make them show up as their names21635a353 2022-03-08 Robert Lancaster Fix memory leak4c71e6262 2022-03-07 Jasem Mutlaq No need to explicitly load the dark frame50c523bdc 2022-03-07 Jasem Mutlaq Clear pointers on disconnectd973ffec2 2022-03-06 Robert Lancaster Making it faster by reusing stellarsolver.4ea60c7fe 2022-03-07 Jasem Mutlaq Capture encoding is now fully implemented in the code along with capture format. Fix issue when setting temperature and filters in non-light framese1a1f7c33 2022-03-06 Jasem Mutlaq Make it compile on 18.048e7fd183f 2022-03-06 Hy Murveit change scheduler colors for analyze146577ca6 2022-03-06 Robert Lancaster Fixing a KHelpClient bug on MacOS3b39d06b4 2022-03-06 Philip Mair Fixed restoring of bin settings134d3d8d1 2022-03-06 Yuri Chornoivan Fix minor typos52e0e4d1e 2022-03-06 Jasem Mutlaq Improve tooltip and simplify UI961575df9 2022-03-05 Robert Lancaster Improving Tooltipsd2724f80c 2022-03-05 Jasem Mutlaq Clear sequence array on clear sequence24d0806b5 2022-03-02 Akarsh Simha Fix bug due to addition of new sky culture by saving config differentlyec9448cbd 2022-03-05 Hy Murveit New Greedy Algorithm for Schedulera39d48e8e 2022-03-04 Mattia Procopio Allow to provide a custom URL to download index data from3e5b922c1 2022-03-04 Robert Lancaster Fixing some issues found by Jussi Saarvirta56a377826 2022-03-03 Hy Murveit fix maxGuidestarsHFR issue, fix test, increase max dither sizecf5db0400 2022-03-02 Robert Lancaster Updating KStars to support StellarSolver 2.09f20fe9e7 2022-03-02 Jasem Mutlaq Make minimum exposure value 1 for refresh phase831dc2890 2022-03-02 Hy Murveit Allow older capture sequence filescc7225978 2022-03-01 Salman Naheed Ekoslive dark librarybfa23a060 2022-02-28 Nate Graham Add Release tags to AppStream metadata file06d6c0460 2022-02-26 Nate Graham Make default color scheme default8fe6068e0 2022-02-24 Salman Naheed Ekoslive dark library5dbb32de0 2022-02-23 Hy Murveit Unconstrain Ekos' main vertical sliderdf71cbf3e 2022-02-22 Salman Naheed Ekoslive dark librarycd1cb58cf 2022-02-22 Wolfgang Reissenberger Timer based update of mount coordinates8c457d62a 2022-02-22 Jasem Mutlaq Add support for INDI capture format2de2a7d0b 2022-02-21 Akarsh Simha Adding popular asterisms as a sky culturebbe08f422 2022-02-21 Salman Naheed Ekoslive dark library46d5fd47b 2022-02-21 Hy Murveit Change gpg period spinbox from int to double5a04cdbaa 2022-02-19 Wolfgang Reissenberger Bugfix selecting guide deviation when guiding is not running9071245d7 2022-02-17 Wolfgang Reissenberger Bugfix darks jobstate and #158e23f1c33d 2022-02-16 Hy Murveit Small bug fixes: calibration not always shown. MultiStar graphics offset by a frame.5bd737613 2022-02-16 Jasem Mutlaq Fix meridian flip message, should be KSMessageBox and not newLog628cf1241 2022-02-15 Yuri Chornoivan Fix minor typo99410cd62 2022-02-15 Hy Murveit Make sure SolverUtils doesn't delete a running StellarSolverc3bd4bd40 2022-02-14 Wolfgang Reissenberger State machine for capture control | preparation phasef60d72d9b 2022-02-14 Salman Naheed Ekoslive dark libraryf103653f4 2022-02-14 Jasem Mutlaq Disable stellarsolver logging59f0a1301 2022-02-14 Wolfgang Reissenberger Display of filter name corrected22e0ec011 2022-02-14 Jasem Mutlaq More refinement to the polynomial method. Discard bad data points.d606ffd33 2022-02-14 Jasem Mutlaq Check target position versus current position every N frames76e733a3e 2022-02-13 Robert Lancaster removing setLoadWCS in another spot80eabfa07 2022-02-12 Jasem Mutlaq Change default guide exposure to 2 seconds0fd94a4a5 2022-02-11 Hy Murveit guider bugfix, firstframe improperly setdd1c4becb 2022-02-10 Jasem Mutlaq Allow send module frame to send from dark librarybe665df18 2022-02-10 Hy Murveit Check position after capturesce83f275f 2022-02-08 Jasem Mutlaq INDI drivers syncd9e30a0fe 2022-02-08 Jasem Mutlaq Remove check for parking time over 12 hours since it is acceptable if within 24 hours6978d77d9 2022-02-08 Robert Lancaster Removing WCS Coord disabling line1ba2464c3 2022-02-07 Hy Murveit Changes needed for upcoming Indi AstroPhysics drivere40d833de 2022-02-05 Hy Murveit guider cleanup and bugfixb831c904e 2022-02-05 Hy Murveit Add developer options tab, add option to save internal guider images.62a551549 2022-01-31 Jasem Mutlaq Catalog search should not be limited so that we can check for multiple identifiers9305fe2b2 2022-01-31 Hy Murveit Analyze: update graphics plot for completed capture or focus if latest is checked3a778dc16 2022-01-27 Jasem Mutlaq Increase test timeout1c8e607e9 2022-01-27 Hy Murveit Adjust dbus interfaces and paths to allow test_ekos_scheduler_ops tests to...0515257a7 2022-01-27 Hy Murveit Min #detections to initialize SEP MultiStar6a5a96382 2022-01-26 Hy Murveit add missing signal to analyze for focus restarts0f2a4c951 2022-01-26 Jasem Mutlaq Fix wrong arg55b462887 2022-01-25 Toni Schriber Standardized dialog for guider 'Control Parameters' &'Other Settings'35236a51c 2022-01-23 Jasem Mutlaq Check if regionItem is nullb3114467b 2022-01-23 Jasem Mutlaq Fix issue in treating calibration frames since we used to only check a single channel whereas we were supposed to check all three8808d3309 2022-01-23 Jasem Mutlaq Add else for multiple channels1efbbc7cc 2022-01-22 Robert Lancaster Adding translations to Mac prebuild6dafdc27b 2022-01-21 Jasem Mutlaq Fix bug where filter is sometimes not set in camera or dustcap drivers unless it is set explicitly by the user by selecting it from the dropdown. No..003a29faa 2022-01-21 Jasem Mutlaq Fix issue when saving dark flats with sub-second exposures as we need to update the full prefix if duration was selected0032701b6 2022-01-21 Jasem Mutlaq Invalidate download timer to avoid bogus reports18174ad1c 2022-01-21 Jasem Mutlaq Reduce threashold to 1000msff1ac9cfe 2022-01-21 Salman Naheed Add generate dark flats to EkosLive0ecfd135b 2022-01-20 Jasem Mutlaq Make it so it is possible to create a 1x1 mosaic for purposes of framing0f5c633c5 2022-01-20 Jasem Mutlaq Update sequence prefix for ADU-calculated flat frames since full prefix can...36e47a522 2022-01-20 Jasem Mutlaq Set Focus module to the filter of the first light job in the sequence so that...7c0807ad4 2022-01-19 Jasem Mutlaq Starting KStars v3.5.8 development cycle06277101e 2022-01-18 Jasem Mutlaq INDI drivers sync2e8345b8f 2022-01-17 Jasem Mutlaq Improve message when failing to establish connection for remote devices6f94491d3 2022-01-17 Jasem Mutlaq Move options before ekoslive
Let’s go for my web review for the week 2022-11.
Court affirms it’s false advertising to claim software is Open Source when it’s not
Tags: legal, free-software
This is a welcome and necessary clarification. Now there is a court decision clarifying what using the “Commons Clause” mean.
Why does Google get internationalization wrong? | Smaller Fish
Tags: tech, web, internationalization
The mess of internationalization with websites doing it wrong.
https://smaller.fish/posts/language
Probably Wrong
Tags: tech, scrum, craftsmanship, tests, object-oriented
Very good reminder that as an industry we’re quick to blame external factors for our own failures. Of course we can be given a bad hand, but sometimes we’d have failed with a good hand as well.
https://ronjeffries.com/articles/-z022/0222ff/probably-wrong/
How to design better APIs
Tags: tech,, web,, api
Nothing groundbreaking regarding web service APIs, but a very reasonable list nonetheless.
https://r.bluethl.net/how-to-design-better-apis
Physically Based Rendering: From Theory to Implementation
Tags: tech, 3d, physics, pbr, shader
Looks like a very good resource about PBR.
https://www.pbr-book.org/3ed-2018/contents
H.264 is magic: a technical walkthrough of a remarkable technology.
Tags: tech, video, codec, compression
Nice higher level view of how a codec like H.264 works. Not really dive in the intricate details specific to H.264 though.
https://sidbala.com/h-264-is-magic/
Bye for now!
Tuesday, 15 March 2022
In my previous blog, I mentioned the initialization of the Left / Right click activity inside GCompris and its basic layout.
Since my last blog, there has been significant progress. With the help of mentors Allon, Timothee, Johnny, and Harsh, I have solved the random placing of animal cards, avoiding overlapping issues.
Update on tasks mentioned in my previous blog
Animal cards issue
The cards had to be randomly placed on the screen. So, the first solution was to count the total number of visible cards and then choose the positions to display them. If the position is already occupied, we find another position. But, this isn’t the optimal way. The other way to achieve random placement is to use the fititems function in the core. It takes the container’s height and width and the number of elements we want to display as arguments and returns the optimal size of the element. This way, it makes animal cards responsive (adaptive to the screen). We also want to have some blank cards on the screen, where we don’t want any animals to be displayed. After storing all the cards in an array, I shuffled it using the shuffle function in the core, making the cards’ order random. Are you still wondering why we created invisible cards? The answer is simple. We need them to appear anywhere inside the container so that these hidden cards will create a random spacing between two visible cards.
Removing hard coding
Initially, the placement of the animal card inside the house was relative to the whole screen. However, it was not the best idea. I changed the parent of animal cards to animal houses to improve this. The animal card will follow wherever the house is placed, just like they do in real life :D.
Current Progress
The placement of the animal houses is dynamic now. The placement of the animal card container (the lower part of the screen) is also dynamic. As advised by my mentors, I found already existing images of trees, monkeys, and horses. We prefer reusing assets to save space. The activity is fully functional and ready to play. Animals will only move if we use the correct mouse button. I’ve also added the reload button for the activity.
Image from Week 4:-
Here’s an image of the progress so far:
What next?
– Add multiple datasets. Currently, it’s a single-level activity.
– Improve the in-display mouse, which gives us feedback for every click and a red cross if a wrong button is pressed.
– Improve the animation code.
– Clean code, make it ready to be merged.
Thank you for taking out the time to read this.
Monday, 14 March 2022
Sunday, 13 March 2022
Saturday, 12 March 2022
My blog post writing delay is huge right now, sorry for that, but here it finally is: the writeup of the typewriter technology I experimented with in January.
This is about a SIGMA SM 8200i typewriter, which my parents gave to me for entertainment purposes when I was a child. Now that I’m older, the entertainment has shifted more towards the technical internals.
When we talked about teletype technology at my local university hackerspace, Spline, I remembered the typewriter had a 26-pin connector. After some research, I learned that the machine is basically an Erika S3004, one of the most popular typewriters of the GDR, in a different case. With this new knowledge, I was able to find a table of commands which can be sent and received from the device.
The 26-pin connector is a port used in the GDR, which speaks a faily standard rs232 protocol, with a baud-rate of 1200. In fact, the USB TTL adapter I usually use for routers, worked on it after some creative wiring.
The commands that can be sent and received over the serial interface can be separated into two groups: control codes and character codes. Unfortunately the typewriter does not support unicode … or ASCII. So the first step was encoding and decoding the “gdrascii” codec, like the Chaostreff Potsdam people like to call it. Luckily, I could just do a pretty-much 1:1 translation of the python code from Chaostreff Potsdam into rust.
For those interested in rust: The new gdrascii_codec crate exposes mostly const API, which allows to write strings in unicode in the source code for readability, but already translating them into gdrascii at compile time.
After also implementing the control codes from the table, plus some glue code for opening the serial connection with the correct parameters, I could do the first prints.
The second feature I wanted to support was keyboard input, since the typewriter supports a mode in which it sends keyboard input over the serial connection instead of printing it. This was quite easily possible using the linux kernel uinput API. The only complication was, that the typewriter already sends ready made character codes, but the linux kernel expects to receive raw keypresses.
For the character “L”, the Linux kernel expects “(Left Shift or Right Shift) + L”, so this could just be translated back.
Once that was all done, I ordered a proper connector so that I could easily put everything back together after putting it in the drawer.
As always, the source code is open source. This time I published it on Codeberg, together with some documentation on how to wire the device to a serial adapter.
And for those wondering what this project was useful for: probably nothing 😁. It’s just cool that technology from such different times still works together so well.
Friday, 11 March 2022
Let’s go for my web review for the week 2022-10.
Wartime Is a Bad Time To Mess With the Internet | Electronic Frontier Foundation
Tags: tech, internet, war
This would indeed be a very slippery slope…
https://www.eff.org/deeplinks/2022/03/wartime-bad-time-mess-internet
Laurent Bossavit : “Les démarches agiles impliquent une forme de rébellion” | Tribunes | Acteurs Publics
Tags: tech, state, agile, coaching
Article in French
Excellent article in French from one of the most influential people of the agile community in France. He delivers an interesting story about how state agencies started to apply some of the agile values and principles but how unfortunately this wave is already receding.
Deep Learning Is Hitting a Wall
Tags: tech, ai, machine-learning, neural-networks
At last we might wake up from the “deep learning alone can solve every problems” fantasy. Looking forward to seeing human interactions and symbol manipulation come back in the AI field. Finding ways to pick and mix approaches is essential. Otherwise it’s meant to stagnate and lead to industrial hazards.
https://nautil.us/deep-learning-is-hitting-a-wall-14467/
Infer Static Analyzer | Infer | Infer
Tags: tech, java, c++, static-analyzer
Looks like an interesting static analyzer, I guess I’ll try to use it on a couple of projects.
WebGPU — All of the cores, none of the canvas — surma.dev
Tags: tech, web, browser, webgpu, gpu, vulkan, 3d
Interesting introduction into WebGPU. Nice to see it’s not quite Vulkan because some abstraction is needed in the browser (although, of course the approach is similar). There’s also a couple of design choices which are welcome to improve portability.
Now let’s hope it gets stable and widely supported soon.
https://surma.dev/things/webgpu/
Barcode Detection API - Web APIs | MDN
Tags: tech, web, browser, barcode
We’re really getting everything in the browser these days, even barcode detection.
https://developer.mozilla.org/en-US/docs/Web/API/Barcode_Detection_API
Things I hate about Rust, redux
Tags: tech, programming, rust
Interesting and fair list of pain points around Rust. This is a change from the pure fan boy articles we see most times.
https://blog.yossarian.net/2022/03/10/Things-I-hate-about-Rust-redux
Refactoring, a Whole-Team Guide - XP123
Tags: tech, programming, refactoring
Good primer on refactoring, I especially appreciate the big fat warning about language erosion… the number of times I hear “refactoring” for something which is not a refactoring at all…
https://xp123.com/articles/refactoring-whole-team-guide/
Stop Venting! It Doesn’t Work.
Tags: psychology, criticism
Interesting research explained. Apparently it’s more than time to put the catharsis hypothesis to rest.
https://slate.com/technology/2022/03/venting-makes-you-feel-worse-psychology-research.html
Bye for now!
Thursday, 10 March 2022
Hello!
This is my fourth status update for Season of KDE 2022.
In my last post I told how packaging was almost done and I was looking out to automate updates.
Finalizing the checker data
There are multiple backends that can be used with Flatpak External Data Checker. I initially planned to use the HTML checker, for it seemed logical at that time. But by the time I finalized it, I was already gravitating towards Anitya Release Monitoring. Since Anitya already has version tracking for most packages, it seemed a bit easier than the HTML checker. With Anitya, all I need to know is the project id, which is just a simple search on their website.
The packages that don't exist on Anitya are quite easy to submit. A Fedora account is all it takes. (you can use any Open ID). For example, I added Falkon on Anitya.
Roadblocks
There are certain corner cases where FEDC didn't work as expected. GPGME is the first example. The download server for GPGME is incorrectly setting Content-Encoding as text/*
, which FEDC discards, as it could be an error page. The right way out will be to get GPGME developers in the loop and inform them of this issue.
Another package, SQLite, uses the current year in its URL, making it difficult to predict via a script.
Experimenting with GitHub Actions
I made a test repository to demonstrate the working of FEDC via a GitHub action. We were planning to get an access token added to KDE repos on Flathub GitHub organization so that we could utilize our GitHub Action. One of my submissions had erroneous checker data. It went unnoticed, until the Flathub bot made an unexpected pull request on a repo. That made us realise that we don't actually need to add an access token. Flathub runs the updater and makes pull requests automatically.
Happy accident!
So, all I am required to do is to add checker data to as many manifests as possible. The update for 21.12.3 was done manually, but the updates next month should be mostly automated!
Links to all my pull requests are at end of this post.
Next steps
I plan to add checker data to all the remaining applications (~80) in the next 2-to 3 days. I'm also parallelly looking over to use FEDC on KDE Invent to automatically update non KDE dependencies on master manifest repo.
Links to pull requests
Adding checker data
- Akregator : https://github.com/flathub/org.kde.akregator/pull/5
- Artikulate : https://github.com/flathub/org.kde.artikulate/pull/9
- Blinken : https://github.com/flathub/org.kde.blinken/pull/22
- Bomber : https://github.com/flathub/org.kde.bomber/pull/17
- Bovo : https://github.com/flathub/org.kde.bovo/pull/18
- Falkon : https://github.com/flathub/org.kde.falkon/pull/3
- Granatier : https://github.com/flathub/org.kde.granatier/pull/16
- Filelight : https://github.com/flathub/org.kde.filelight/pull/2
- KColorChooser : https://github.com/flathub/org.kde.kcolorchooser/pull/3
- Kalzium : https://github.com/flathub/org.kde.kalzium/pull/44
- Kamoso : https://github.com/flathub/org.kde.kamoso/pull/5
- Kanagram : https://github.com/flathub/org.kde.kanagram/pull/21
- Kapman : https://github.com/flathub/org.kde.kapman/pull/42
- KAtomic : https://github.com/flathub/org.kde.katomic/pull/41
- KBlackbox : https://github.com/flathub/org.kde.kblackbox/pull/17
- KBlocks : https://github.com/flathub/org.kde.kblocks/pull/42
- KBounce : https://github.com/flathub/org.kde.kbounce/pull/43
- KBreakout : https://github.com/flathub/org.kde.kbreakout/pull/2
- KBruch : https://github.com/flathub/org.kde.kbruch/pull/40
- KDF : https://github.com/flathub/org.kde.kdf/pull/2
Updates for 21.12.3
- KGeoTag : https://github.com/flathub/org.kde.kgeotag/pull/1
- Akregator : https://github.com/flathub/org.kde.akregator/pull/4
- KRuler : https://github.com/flathub/org.kde.kruler/pull/2
- KFind : https://github.com/flathub/org.kde.kfind/pull/2
- KDevelop : https://github.com/flathub/org.kde.kdevelop/pull/16
- KUIViewer : https://github.com/flathub/org.kde.kuiviewer/pull/1
- KRDC : https://github.com/flathub/org.kde.krdc/pull/1
- KColorChooser : https://github.com/flathub/org.kde.kcolorchooser/pull/2
- KGet : https://github.com/flathub/org.kde.kget/pull/3
- KDF : https://github.com/flathub/org.kde.kdf/pull/1
- Koko : https://github.com/flathub/org.kde.koko/pull/3
- GwenView : https://github.com/flathub/org.kde.gwenview/pull/24
- Kdenline : https://github.com/flathub/org.kde.kdenlive/pull/168
- Okular : https://github.com/flathub/org.kde.okular/pull/144
- Itineary : https://github.com/flathub/org.kde.itinerary/pull/8
- KTorrent : https://github.com/flathub/org.kde.ktorrent/pull/29
- KTuberling : https://github.com/flathub/org.kde.ktuberling/pull/53
- Konversation : https://github.com/flathub/org.kde.konversation/pull/22
- Kontact : https://github.com/flathub/org.kde.kontact/pull/61
- KCalc : https://github.com/flathub/org.kde.kcalc/pull/22
- Ark : https://github.com/flathub/org.kde.ark/pull/38
- Kontrast : https://github.com/flathub/org.kde.kontrast/pull/17
- Kamoso : https://github.com/flathub/org.kde.kamoso/pull/4
- Elisa : https://github.com/flathub/org.kde.elisa/pull/57
- Dolphin : https://github.com/flathub/org.kde.dolphin/pull/72
- Filelight : https://github.com/flathub/org.kde.filelight/pull/1
I will see you in next post with more updates!