This is a good point. systemd is kind of turning into a monoculture, but what are we loosing? Indeed, right now things could be better on deeply embedded systems (I insist on the “deep embedded” here which is often more limited in resources). Unlike the author I think they could be improved and they don’t quite apply to a good chunk of recent embedded platforms though.
If you wonder how the protocol is designed and how the actual implementation works, this is a nice introduction. Clearly it’s helped by the size of that program which is fairly small.
Still, C++ improved in recent years. The problem is that we tend to stick too much to the old constructs we already know and that things keep piling up but nothing is removed.
A bit biased toward stable product teams only. Still, there are good tips which are more widely applicable here. This gives a good idea of the management of a distributed team of remote workers.
I spent past three weeks working on refactoring and fixing legacy code (the oldest of which was from 2013)
that handled positioning Plasma desktop icons, and how this data was saved and loaded.
The existing code worked sometimes, but there were some oddities like race conditions (icon positioning happens in weird order)
and backend code mixed in with frontend code.
Now I am not blaming anyone for this. Code has tendency to get a bit weird, especially over long periods of time,
and especially in open source projects where anyone can tinker with it.
You know how wired earbuds always, always get tangled when you place them in a drawer or your pocket
or something for few seconds? Codebases do the exact same thing, when there are multiple
people writing on things, fixing each others' bugs. Everyone has a different way of thinking,
so it's only natural that things over time get a bit tangled up.
So sometimes you need someone to look at the tangled codebase and try to clear it up a bit.
Reading code is the hardest part
When going through old code, especially some that has barely any comments, it can take a
very long time to understand what is actually going on. I honestly spent most of my time
trying to understand how the thing even works, what is called when, where the icons positions are updated,
and so on.
When I finally had some understanding of what was happening, I could start cleaning things up.
I renamed a lot of the old methods to be hopefully more descriptive, and moved backend code — like saving
icon positions — from the frontend back to backend.
Screens and icons
Every screen (PC monitor, TV…) tends to have it's own quirks.
Some, when connected with display-port adapter, tell your PC it's disconnected if your PC goes to
screen saving mode. Some stay connected, but show a blank screen.
One big issue with the icon positions was that when screen got turned off,
it thought there was no screen anymore and started removing items from the desktop.
That's fair. Why show desktop icons on a screen that is non-existent? But
when you have a monitor that tells your PC, "Okay I'm disconnecting now!" when the PC
says it's time to sleep, wrong things would happen.
This condition is now handled by having a check that if the screen is in use or not.
Now when screen is not in use, we just do nothing with the icons. No need to touch them
at all.
Stripes and screen resolution
Our icon positioning algorithm uses something called "stripes."
Every resolution has it's amount of stripes. Stripes contain an array of icons,
or blank spots.
So if your screen resolution is, let's say, 1920x1080, we calculate
how many stripes and how many items per stripe will fit on that screen.
But when you change your screen resolution or scale factor, how many icon stripes you have and how
many icons fit on each stripe will change.
So if you have one of those screens that looks to the system like it's been unplugged when it goes into
sleep mode, previously the stripe amount would change to 1 row, 1 column. And the icon positioner would
panics and shove all icons in that 1,1 slot.
Then when you'd turn the screen back on, the icon positioner would wonder what just happened and restore
the proper stripe number and size. But by that point it would have lost all our positioning coordinate
data during the shoving of icons in that one miniscule place, so instead it would reset the icon positions…
and this leaves users wondering why their desktop icon arrangement is now gone.
Here we have to also check for the screen being in use or not. But there were other problems.
Saving icon positions
The prior code saved the icon positions every time the positions changed.
Makes sense.
But it didn't account for the screen being off… so the icon positions would
get saved while the desktop was in a faulty state. This also causes frustration because someone arranges the icons
how they wish, but then screen does something weird and they're now saved in wrong places again.
Our icon positions were updated after almost every draw call, if the positions changed.
So this would mean the saving would happen rather often and no matter what moved them.
We had to separate the user action from computer action. If computer moves the icons,
we ideally do not save their positions, unless something drastic has happened like
resolution change.
The icon positions are saved per resolution, so if you move
icons around while they're displayed on a 3440x1440 screen and then change the resolution to 1920x1080,
both will have their own arrangements.
This part of the codebase did not previously work, and it would always override the old configuration,
which caused headache.
So now we only save icon positions when:
The user adds or removes a desktop icon
The user moves a desktop icon
The user changes the desktop resolution
This makes the icon position saving much less random, since it's done only after explicit user actions.
Margin errors
The last thing that caused headaches with the icon positioning was that the area available on the desktop
for icons was determined before panels were loaded. When the panels loaded, they would reduce the amount of
space for desktop icons, and that area would constantly resize until everything is ready.
In previous code, this would cause icons to move, which updates positions, which then saves their positions.
So let's say you arrange your icons nicely, but the next time you boot into plasma, your panels start shoving
the poor icon area around and the icons have to move out of the way… and now they're all in the wrong places.
This was already partially fixed by not saving when the computer moves the icons around: we just load the icon
positions when the screen is in use and we are done with listing the icons on the desktop. Part of the margin changes
happen when screen is off.
We still need to fix the loading part; ideally we load the icon area last, so that it gets the margins
it expects and doesn't shuffle around while panels are still appearing. But it was out of scope for this merge request.
Conclusions
It may not sound like much, but this was a lot of work. I spent days just thinking about this
problem, trying to understand what is happening now and how to improve it.
Luckily with a lot of help from reviewers and testers I got things to work
much better than it used to. I am quite "all-over-the-place" when I solve problems
so I appreciate the patience they had with me and my questions. :D
What I mostly wished for when working on this were more inline code comments. You don't need to
comment the obvious things, but everything else could use something. It's hard to gauge
what is obvious and what is not, but that kind of answers the question: If you don't know
if it's obvious or not, it's likely not, so add some comment about it.
I do hope that the desktop icons act more reliably after all these changes. If you spot bugs, do
report them at https://bugs.kde.org.
Thanks for reading! :)
PS. The funniest thing to me about all of this is that I do not like having any icons on my desktop. :'D
While I do have a Qt git build on my machine that I use for development, I usually only test individual applications and functionality but hardly ever run my full Plasma session on it. This means that for day-to-day use I typically only get to enjoy new Qt features once they have actually been released.
Proper modal dialogs under Wayland (note the darkened editor window) thanks to XDG Dialog and the new Qt 6.8
One feature I talked about in the very last issue of “On the road to Plasma 6” is a nice API for XDG Foreign. To recap: it’s a Wayland protocol that lets an application export a window to another one so it can can attach a window to it. For example, the XDG Desktop Portal wants to attach the “Open File” dialog as if it were coming from the application that requested it.
Of course we don’t want to write low-level Wayland code and instead have an easy to use API for it. The KWindowSystem::setMainWindow function does just that: hand in a window and the token you received from the other application (created through KWaylandExtras::exportWindow) and it takes care of everything else. Presumably, you want to set the parent window before showing your dialog to make absolutely sure it’s set up properly.
However, Qt did not have an API to tell us when the underlying XDG Toplevel (think: a regular desktop-y window with a title bar and what not) had been created. We were only told when the basic wl_surface was created, which was too early, or the window was exposed/shown, at which point it was already flashing up in the user’s task bar. Hence, I added a new QWaylandWindow::surfaceRoleCreated (and corresponding surfaceRoleDestroyed) signal. Utilizing that, the aforementioned KWindowSystem API now works perfectly.
Another major addition to Qt Wayland that I have been looking forward to very much is support for the XDG Dialog protocol. While a window could have always had a parent (e.g. a popup menu or settings dialog parented to the application’s main window), there was no concept of a “modal” dialog. Therefore, we did not support the “dim parent” effect under Wayland that darkens a window to indicate it cannot be interacted with. More importantly, KWin couldn’t take it into account for its focus handling either. It happily let you focus a blocked window but the application would then just ignore your input.
There’s only one Dolphin running here!
This was most noticeable for me when Alt+Tab’ing back and forth, for example using the “Open File” dialog in one application and then trying to switch to the other to verify where the file was actually located. Instead of cycling between the file dialog and the other application, it would alternate between the file dialog and the blocked main window.
Sadly, even when I upgraded to Qt 6.8 the situation didn’t improve. I noticed that Alt+Tab actually showed the dialog twice. This looked like a bug and sure enough comparing it to the Plasma 5.27 LTS session on my other computer proved that it used to work at some point. At first I didn’t spot anything obvious until I noticed a small typo that must have slipped in during some major refactoring. Instead of not including the main window when it had a modal child, it included the modal child once again! Sure enough, adding an exclamation mark (the logical NOT operator in C++) did the trick.
If you want to support more good people such as myself, consider donating to the KDE End of Year Fundraiser!
This one required a few other features to be implemented first, so let’s jump right in.
Matching reference luminances
A big part of what a desktop compositor needs to get right with HDR content is to show SDR and HDR content properly side by side. KWin 6.0 added an SDR brightness slider for that purpose, but that’s only half the equation - what about the brightness of HDR content?
When we say “HDR”, usually that refers to a colorspace with the rec.2020 primaries and the perceptual quantizer (PQ) transfer function. A transfer function describes how to calculate a real brightness value from the “electrical” signal encoded in the content - PQ specifically has encoded values from 0 to 1 and brightness values from 0 to 10000 nits. For reference, your typical office monitor does around 300 or 400 nits at maximum brightness setting, and many newer phones can go a bit above 1000 nits.
Now if we want to show HDR content on an HDR screen, the most straight forward thing to do would be to just calculate the brightness values, write them to the screen and be done with it, right? That’s what KWin did up to Plasma 6.1, but it’s far from ideal. Even if your display can show the full range of requested brightness values, you might want to adjust the brightness to match your environment - be it brighter or darker than the room the content was optimized for - and when there’s SDR things in HDR content, like subtitles in a video, that should ideally match other SDR content on the screen as well.
Luckily, there is a preexisting relationship between HDR and SDR that we can use: The reference luminance. It defines how bright SDR white is - which is why another name for it is simply “SDR white”.
As we want to keep the brightness slider working, we won’t map SDR content to the reference luminance of any HDR transfer function though, but instead we map both SDR and HDR content to the SDR brightness setting. If we have an HDR video that uses the PQ transfer function, that reference luminance is 203 nits. If your SDR brightness setting is at 406 nits, KWin will just multiply the brightness of the HDR video with a factor of 2.
This doesn’t only mean that we can make SDR and HDR content fit together nicely on HDR screens, but it also means we now know what to do when we have HDR content on an SDR screen: We map the reference luminance from the video to SDR white on the screen. That’s of course not enough to make it look nice though…
Tone mapping
Especially with HDR presented on an SDR screen, but also on many HDR screens, it will happen that the content brightness exceeds the display capabilities. To handle this, starting with Plasma 6.2, whenever the HDR metadata of the content says it’s brighter than the display can go, KWin will apply tone mapping.
Doing this tone mapping in RGB can result in changing the content quite badly though. Let’s take a look by using the most simple “tone mapping” function there is, clipping. It just limits the red, green and blue values separately to the brightness that the screen can show.
If we have a pixel with the value [2.0, 0.0, 2.0] and a maximum brightness of 1.0, that gets mapped to [1.0, 0.0, 1.0] - which is the same purple, just in darker. But if the pixel has the values [2.0, 0.0, 1.0], then that gets mapped to [1.0, 0.0, 1.0], even though the source color was significantly more red!
To fix that, KWin’s tone mapping uses ICtCp. This is a color space developed by Dolby, in which the perceived brightness (aka Intensity) is separated from the chroma components (Ct = blue-yellow, Cp = red-green), which is perfect for tone mapping. KWin’s shaders thus transform the RGB content to ICtCp, apply a brightness mapping function to only the intensity component, and then convert back to RGB.
The result of that algorithm looks like this:
RGB clipping
KWin 6.2’s tone mapping
MPV’s tone mapping
As you can see, there’s still some color changes going on in comparison to MPV’s algorithm; this is partially because the tone mapping curve still needs some more adjustments, and partially because we also still need to do similar mapping for colors that the screen can’t actually show. It’s already a large improvement though, and does better than the built-in tone mapping functionality in many HDR screens.
When tone mapping HDR content on SDR screens, we always end up reducing the brightness of the overall image, so that we have some brightness values to map the really bright highlights in the video to - otherwise everything just slightly over the reference luminance would look like an overexposed blob of color, as you can see in the “RGB clipping” image. There are ways around that though…
HDR on SDR laptop displays
To explain the reasoning behind this, it helps to first have a look at what even makes a display “HDR”. In many cases it’s just marketing nonsense, a label that’s put on displays to make them seem more fancy and desirable, but in others there’s an actual tangible benefit to it.
Let’s take OLED displays as an example, as it’s considered one of the display technologies where HDR really shines. When you drive an OLED at high brightness levels, it becomes quite inefficient, it draws a lot of power and generates a lot of heat. Both of these things can only be dealt with to a limited degree, so OLED displays can generally only be used with relatively low average brightness levels. They can go a lot brighter than the average in a small part of the screen though, and that’s why they benefit so much from HDR - you can show a scene that’s on average only 200 nits bright, with the sky in the image going up to 300 nits, the sun going up to 1000 nits and the ground only doing 150 nits.
Now let’s compare that to SDR laptop displays. In the case of most LCDs, you have a single backlight LED for the whole screen, and when you move the brightness slider, the power the backlight is driven at is changed. So there’s no way to make parts of the screen brighter than the rest on a hardware level… but that doesn’t mean there isn’t a way to do it in software!
When we want to show HDR content and the brightness slider is below 100%, KWin increases the backlight level to get a peak brightness that matches the relative peak brightness of that content (as far as that’s possible). At the same time it changes the colorspace description on the output to match that change: While the reference luminance stays the same, the maximum luminance of the transfer function gets increased in proportion to the increase in backlight brightness.
The results is that SDR white gets mapped to a reduced RGB value, which is at least supposed to exactly counteract the increase of brightness that we’re applying with the backlight, while HDR content that goes beyond the reference luminance gets to use the full brightness range.
Increasing the backlight power of course doesn’t come without downsides; black levels and power usage both get increased, so this is only ever active if there’s HDR content on the screen with valid HDR metadata that signals brightness levels going beyond the reference luminance.
As always, capturing HDR content with a phone camera is quite difficult, but I think you can at least sort of see the effect:
without backlight adjustment
with backlight adjustment
This feature has been merged into KWin’s git master branch and will be available on all laptop displays starting with Plasma 6.3. I really recommend trying it for yourself once it reaches your distribution!
Early-Bird tickets are on sale for the KDAB Training Day 2025 until 2025-03-31 23:59
The KDAB Training Day 2025 will take place in Munich on May 8th, right after the Qt World Summit on May 6th-7th. Choose to buy a combo ticket here (for access to QtWS and Training Day) or here (for access to Training Day only).
Seats are limited, so don't wait too long if you want to participate in a specific course. Tickets include access to the selected training course, training material, lunch buffet, beverages, and coffee breaks. Note: The Training Day is held at Hotel NH Collection München Bavaria, located at the Munich Central Station (not the same location as Qt World Summit).
With over 20 years of experience and a rich store of well-structured, constantly updated training material, KDAB offers hands-on, practical programming training in Qt/QML, Modern C++, 3D/OpenGL, Debugging & Profiling, and lately Rust - both for beginners as well as experienced developers.
All courses provided at the Training Day include central parts of the regular 3- to 4-day courses available as scheduled or customized on-site training. Choosing a compact, learning-rich one-day course, lets you experience the quality and effectiveness of KDAB’s usual training offerings.
Courses available at the KDAB Training Day 2025
QML Application Architecture
QML/C++ integration
Modern C++ Paradigms
Integrating Rust into Qt applications
Effective Modern QML
Integrating Custom 3D Renderers with Qt Applications
QML Application Architecture
In this training, we do a step-by-step walkthrough of how to build a QML-based embedded application from the ground up and discuss some challenges that are typically met along the way.
An important part of that journey is an investigation of where to put the boundaries between what you do in C++ and what you do in QML. We also look at some of the tools and building blocks we have available in QML that can help us achieve well-performing, well-structured, and well-maintainable applications.
This course is for
(Qt) developers looking to improve their understanding of how to construct maintainable and efficient larger-scale QML applications.
Prerequisite
Some real-world experience working on QML applications as well as a basic understanding of Qt and C++.
In this training, we start with a recap of fundamentals:
How do we expose C++ API to QML?
How do we make data available to QML?
Afterward, we explore several more advanced techniques, often widely deployed within Qt's QML modules, such as Qt Quick.
This will answer questions such as:
How would I do a Loader like component?
How would I do a Layout like component?
This course is for
Qt/QML developers who are familiar with the QML APIs of QtQuick and related modules and who have wondered how these are implemented and want to use similar techniques in their project-specific APIs.
Prerequisite
Some real-world experience working on QML applications as well as a basic understanding of Qt and C++.
Modern C++ emphasizes safer, more efficient, and maintainable code through higher-level abstractions that reduce error-prone manual work.
This training will explore key paradigms shaping recent C++ evolution, starting with value semantics in class design, which enhances code safety, local reasoning, and thread safety. We will examine modern C++ tools for creating value-oriented types, including move semantics, smart pointers, and other library enablers.
Next, we will look at expressive, type and value-based error handling.
Finally, we'll cover range-based programming, which enables clean, declarative code and unlocks new patterns through lazy, composable transformations.
This course is for
C++ developers who wish to improve the quality of their code, in particular those who wish to write future-proof APIs.
Prerequisites
Prior professional experience in C++. Experience with the latest C++ standards (C++20/23/26) is a plus. We will use several examples inspired by Qt APIs, so Qt knowledge is also a plus (but this is not going to be a Qt training).
In this step-by-step course, we start with a Qt/C++ application and add Rust code to it piece by piece. To achieve this, we will cover:
Use of Cargo (Rusts build system) with CMake
Accessing Rust code from C++ with CXX (and vice-versa)
Defining your own QObject types in Rust with CXX-Qt
We discuss when to use Rust compared to C++ to make the best of both languages and how to use them together effectively to make Qt applications safer and easier to maintain.
This course is for
Qt/C++ Developers with an interest in Rust who want to learn how to use Rust in their existing applications.
Prerequisites
Basic Qt/C++ knowledge, as well as basic Rust knowledge, is required. A working Qt installation with CMake and a working Rust installation is needed. We will provide material before the training day that participants should use to check their setup before the training.
In this training, we look into all the new developments in QML over the last few years and how they lead to more expressive, performant, and maintainable code.
This includes: - The qt_add_qml_module CMake API - Declarative type registration - The different QML compilers - New language and library features - New developments in Qt Quick Controls - Usage of tools like qmllint, QML Language Server, and qmlformat
The focus will be on gradually modernizing existing codebases with new tools and practices.
This course is for
Developers who learned QML back in the days of Qt 5 and want to catch up with recent developments in QML and modernize their knowledge as well as codebases.
Prerequities
Some real-world experience with QML and a desire to learn about modern best practices.
Integrating Custom 3D Renderers with Qt Applications
Qt has long offered ways of using low-level 3d libraries such as OpenGL to do custom rendering. Whether at the Window, the Widget, or Quick Item level, the underlying rendering system can be accessed in ways that make it safe to integrate such 3rd party renderers. This remains true in the Qt 6 timeline, although the underlying rendering system has changed and OpenGL has been replaced by RHI.
In this course, we look at how the graphic stack is structured in Qt 6 and how third-party renderers can be integrated on the various platforms supported by Qt.
We then focus on the specific case of integrating Vulkan-based renderers. Vulkan is the successor to OpenGL; it's much more powerful but harder to learn. To facilitate the initial use of Vulkan, we introduce KDGpu, a library that encapsulates Vulkan while preserving the underlying concepts of pipeline objects, buffer handling, synchronization, etc.
This course is for
This course targets developers wanting to understand the recent state of the graphics stack in Qt, discover the fundamental principles of modern graphics API, and integrate their custom renderers in their applications.
Prerequisite
Prior knowledge of Qt will be required. A basic understanding of 3d graphics would be beneficial.
In many cases, importing data into LabPlot for further analysis and visualization is the first step in the application:
LabPlot supports many different formats (CSV, Origin, SAS, Stata, SPSS, MATLAB, SQL, JSON, binary, OpenDocument Spreadsheets (ods), Excel (xlsx), HDF5, MQTT, Binary Logging Format (BLF), FITS, NetCDF, ROOT (CERN), LTspice, Ngspice) and we plan to add support for even more formats in the future. All of these formats have their reasons for existence as well as advantages and disadvantages. However, the performance of reading the data varies greatly between the different formats and also between the different CPU generations. In this post, we’ll show how long it takes to import a given amount of data in four different formats – ASCII/CSV, Binary, HDF5, and netCDF.
This post is not about promoting any of the formats, nor is it about doing very sophisticated measurements with different amounts and types of data and extensive CPU benchmarking. Rather, it’s about what you can (roughly) expect in terms of performance on the new and not so new hardware with the current implementation in LabPlot.
For this exercise, we import the data set with 1 integer column and 5 columns of float values (Brownian motion for 5 “particles”, one integer column for the index) with 50 Millions of rows which results into 300 Millions of numerical values:
We take 6 measurements for each format, ignore the first measurement, which is almost always an outlier due to the disk cache in the kernel and results in faster file reads on subsequent accesses, and calculate the averages:
As expected, the file formats that deal with binary representation internally (Binary, HDF5, NetCDF) provide significantly better performance compared to ASCII, and this difference becomes larger the slower the CPU is. The performance of HDF5 and NetCDF is almost the same because the newer version of NetCDF is based on HDF5.
The implementation in the data import code is straightforward. Ignoring for a moment the complexity with the different options affecting the behavior of the parser, different data types and other subleties, once everything is set up it’s just a matter of iterating over the data, parsing it and converting it into the internal structures. The logic inside the loop is fixed, and a linear behavior with respect to the total number of values to read is expected. This expectation is confirmed using the same CPU (we took the fastest CPU from the table above) and varying the total number of rows with the fixed number of columns:
The performance of the import is even more critical when dealing with external data that is frequently modified. In order to provide a smooth visualization in LabPlot for such “live data”, it’s important to optimize all steps involved here, like the import of the new data itself, as well as the recalculation in the algorithms (smoothing, etc.) and in the visualization part. For the next release(s), we’re now working to further optimize the implementation to handle more performance-critical scenarios in the near future. The results of these activities, funded by the NLnet grant, will be the subject of a dedicated post soon.
Update: we have fixed the issue and the update is rolling out in the beta channel. The production channel still uses 5.2.3, but that will be updated later.
On releasing the latest version of Krita in our Android/ChromeOS beta program, we discovered, too, late that there was a problem that could prevent Krita from starting.
Since the Google Play Store Console does not allow revering a release to an earlier version, we are now urgently working on a fix which we will release as soon as possible.
Our apologies for the inconvience.
The currentl nightly builds for Android work again, with some limitations:
take care removing the store version of Krita does not remove the application data: your artwork could be lost.
in the Nightly builds you need to install any brush presets separately
You can get the night builds here: Krita Next Nightly Builds. You will need to select the package that is right for the architecture of your device.
Installing the nightly builds requires enabling developer mode on your device and needs considerable technical insight.
If you do not feel comfortable with this, please wait until the new official release lands in the play store in a about two days.
Dolphin's accessibility, Itinerary's travelling aids, and a bunch of new upcoming KDE apps
Welcome to a new issue of "This Week in KDE Apps"! Every week we cover as much as possible of what's happening in the world of KDE apps.
In this issue we discover what developers have been doing to make Dolphin, KDE's most popular (but not only!) file explorer, more accessible. We also take a look at all the new services now integrated into Itinerary that will help you on your travels, the new features for Kate that programmers will enjoy, improvements to Kleopatra to help you manage your certificates and the encryption of your messages, and the flurry of new applications that will soon be available in KDE's software catalog.
This week, we also kicked off our 2024 end-of-year fundraiser just in time for Halloween! Any monetary contribution, however small, will help us cover operational costs, salaries, travel expenses for contributors and in general just keep KDE bringing Free Software to the world. So consider doing a donation today!
We improved the keyboard navigation of Dolphin, as pressing Ctrl+L multiple times will switch back and forth between focusing and selecting the location bar path and focusing the view. Pressing Escape in the location bar, will now move the focus to the active view (Felix Ernst, 24.12.0. Link).
Speaking of accessibility, the accessibility of the main view of Dolphin was completely overhauled to make it work with screen readers. This work was funded by NGI0 Entrust Fund, a fund established by NLnet with financial support from the European Commission's Next Generation Internet programme (Felix Ernst, 24.12.0. Link).
Another change is that Dolphin will now store its view properties inside the extended file attributes instead of creating hidden .directory files when possible (Méven Car, 24.12.0. Link).
digiKam is KDE's powerful photo management software for both professional and aficionado photographers.
Michael Miller fixed an issue where faces from the facial recognition feature were not deleted when a user untagged or deleted a face (Michael Miller. Link).
Jack Hill fixed a few issues related to the lyrics feature. Clicking on the Lyrics button now takes you to the correct lyric and not the previous one, and the last line of the lyrics is not displayed completely (Jack Hill, 24.12.0. Link).
Jack also reworked the metadata dialogs to be more intuitive and correct some bugs (Jack Hill, 24.12.0. Link).
GCompris, the educational software suite, got a new activity: Sketch! This fun tool lets children express their creativity and draw beautiful artworks (Timothée Giet. Link).
Itinerary now supports extracting reservations from planway.com, flight tickets from VietJet Air and train tickets from the Thai state railway. Additionally, dates from day-specific train tickets from NS (Nederlandse Spoorwegen) are now correctly parsed (Volker Krause, 24.08.3. Link 1, link 2, link 3), and, while on an NS intercity train, you can also access the live journey information provided by the onboard WiFi (Carl Schwan, 24.12.0. Link).
Kate continues to become more and more developer friendly with the changes made by Christoph Cullmann where the order of the tabs is correctly restored when restoring a previous session (Christoph Cullmann, 24.08.3. Link), and the options of the LSP Symbols are more easily discoverable as they are not only available via a context menu, but also within a menu button at the top (Waqar Ahmed, 24.12.0. Link).
Benjamin Port fixed the Appium UI tests and reenabled them on the CI (Benjamin Port, 28.03.0. Link).
Kdenlive is KDE's full-featured video editor, which now lets you resize multiple items on the timeline at the same time. (Jean-Baptiste Mardelle, 24.12.0 Link).
Kleopatra Certificate manager and cryptography app
We redesigned Kleopatra's notepad and sign encrypt dialog. In the notepad, the text editor and the recipients view are also now side by side (Carl Schwan, 24.12.0. Link).
Additionally, Tobias worked on the notepad's result messages and error dialogs to make them clearer. (Tobias Fella, 24.12.0 Link 1, link 2).
Tobias also fixed a crash on non-kwin Wayland compositors (Tobias Fella, 24.08.3. Link), and Kleopatra has a new website (Carl Schwan. Link).
Kongress is an app which helps you navigate conferences and events.
The newest version will display more information about events in the event list. This includes whether the event is in your bookmarked events and the locations within the event (e.g. the rooms) (cah fof pai, 24.12.0. Link).
Speaking of conferences, multiple KDE people will be at the Chaos Communication Congress (38c3) in Hamburg this December! Come by and say hello!
KStars is KDE's stargazing app that also helps you control your telescope for astrophotography.
We removed the "Simulate Eyepiece View" feature and stripped down EyepieceField. The reason is the offerings of the eyepiece view feature have already been superseded by two more powerful and easier-to-use features in KStars: the HiPS Overlay and the "Views" feature (Akarsh Simha, 3.7.4. Link).
Mark Penner wrote a blog post about his work on KWave.
LabPlot Interactive Data Visualization and Analysis
LabPlot is KDE's complete suite of data analysis and visualisation tools.
The LabPlot developers added the RAND_MAX programming constants for GSL (GNU Scientific Library) support. (Martin Marmsoler Link), and rewrote the AsciiFilter to increase the parsing speed, like when parsing livedata from an mqtt feed (Martin Marmsoler. Link).
Kuntal Bar also fixed various issues with HiDPI screens (Kuntal Bar, Link).
Ruqola, KDE's Rocket Chat client, received various fixes for its login, logout and network disconnection features (David Faure & Andras Mantia Link 1, link 2, link 3 and link 4), and the unread message bar now uses buttons instead of more subtle links (Joshua Goins. Link).
Spectacle is the utility for taking screenshots and screencasts of your desktop and apps. We fixed an issue where Spectacle would take a screenshot of itself (Noah Davis, 24.08.3. Link).
Other Stuff
The FormCard components used by most Kirigami application are now more compact on the desktop (Carl Schwan, Kirigami Addons 1.6.0 Link).
BeforeAfter
The About Page provided by the FormCard component now displays more information about the components used by the application (e.g. Qt, KDE Frameworks) (Carl Schwan, Kirigami Addons 1.6.0. Link).
Playground
This section contains news about non released applications.
Arkade
Arkade, a collection of games written in QML, was updated to Qt6 (Carl Schwan. Link).
Whale
Claudio Cambra ported Whale, a QML based file manager and explorer, to Qt6 (Claudio Cambra. Link). Claudio also added a miller columns view to Whale (Claudio Cambra. Link), and implemented navigation history (Claudio Cambra. Link).
And all this too...
Justin Zobel fixed various appstream files to use the new way of declaring the developer's name (Justin Zobel, KRuler, Gwenview, KEuroCalc, ...).
For a complete overview of what's going on, visit KDE's Planet, where you can find all KDE news unfiltered directly from our contributors.
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