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Saturday, 10 August 2024

Most of the time programmers do not write new code. Instead, they read, try to understand,  extend, and fix bugs in existing code. While some parts of KDE are pretty new and follow modern standards, many parts are more then two decades old -- following obsolete coding principles, using outdated ways of solving problems, and having additions from several persons with different styles. Often when we read code, we immediately spot things we could improve.

Kent Beck's approach is applying a series of small tidyings that leads to structural change and an overall better software design. In his new book Tidy First? he describes his idea in three parts: Tidyings, how to manage tidyings, and software design theory.

In the first part the author introduces generic tidyings like dead code removal, moving declaration and initialization together, introducing new interfaces, or explicit parameters. Most proposals are not new, but it is a good reminder to follow them and fix these things wherever you come across them in code you are working with. After reading the first part, I felt motivated to create some tidying commits right away. For KDE more specific tidying could be added: Fix deprecation warnings from Qt and KF, replace C-style code by C++, use modern C++ (range-base for loop, initialization lists), fix compiler warnings.

The second part gives hints on how to organize and commit tidyings. Separate tidyings from new features or behavioral changes. Find a balance between asking for review of your tidyings too often or with too extensive reviews.

In the third part Kent Beck offers some basic ideas from software design, especially future options and code coupling.

The book is worth reading for both commercial and open-source developers. Both are facing similar issues. Open-source developers are not worrying about costs, but precious spare time dedicated to coding for their pet project. Every projects has bit rot and profits from regular tidyings by their developers.

People interested in software design will recognize the ideas from classic books like Structured Design or Refactoring: Improving the Design of Existing Code. Nevertheless, Tidy First? makes the knowledge easily accessible. Most chapters are only one to three pages long and the book stays below a hundred pages.

This is the first book of a planned series of small books. Kent Beck develops his ideas in his blog (partially pay-walled) and discusses his views with his readers. Some blog post make it into Kevin's weekly web reviews.

Friday, 9 August 2024

Let’s go for my web review for the week 2024-32.


A New Type of Neural Network Is More Interpretable - IEEE Spectrum

Tags: tech, ai, machine-learning, neural-networks, physics

Exciting new type of neural networks. There are limits to use them at large scale for now. Still, they have very interesting properties like the interpretability. And also, they tend to give similar performance to traditional neural networks for a smaller size.

https://spectrum.ieee.org/kan-neural-network


What do people really ask chatbots? It’s a lot of sex and homework

Tags: tech, ai, gpt

If you’re wondering what people do with chat bots, there are some clues here.

https://www.washingtonpost.com/technology/2024/08/04/chatgpt-use-real-ai-chatbot-conversations/


Judge rules that Google ‘is a monopolist’ in US antitrust case - The Verge

Tags: tech, monopoly, law

Looks like the US Department of Justice is back pushing for antitrust trials. This is likely a good thing, will it go all the way to breaking down some of the big tech companies? I doubt it but it’d probably be welcome.

https://www.theverge.com/2024/8/5/24155520/judge-rules-on-us-doj-v-google-antitrust-search-suit


Google Search speculation

Tags: tech, google, mozilla, law

Interesting guesses at what could change with the Google ruling. It doesn’t look too good for Mozilla.

https://micro.webology.dev/2024/08/06/google-search-speculation.html


Y’all are sleeping on HTTP/3

Tags: tech, quic, http, networking

Clearly there’s a silent transition going on. It’s not necessarily bad that it’s on-going without making too much noise.

https://kmcd.dev/posts/yall-are-sleeping-on-http3/


How to Get or Create in PostgreSQL

Tags: tech, databases, postgresql

Definitely not as simple as it sounds. The devil is once again in the details.

https://hakibenita.com/postgresql-get-or-create


Go debug your core dumps somewhere else

Tags: tech, debugging

You need to understand how core dumps work? This article is for you.

https://trace.yshui.dev/2024-08-copy-core-dumps.html


Code auditing productivity multiplier.

Tags: tech, c++, tools

Looks like an interesting tool for indexing and querying C++ code.

https://github.com/trailofbits/multiplier?tab=readme-ov-file


The difference between undefined behavior and ill-formed C++ programs

Tags: tech, programming, c++, safety

This is a very important distinction to keep in mind. It’s one of those source of bad mistakes in C++.

https://devblogs.microsoft.com/oldnewthing/20240802-00/?p=110091


Enum class improvements for C++17, C++20 and C++23

Tags: tech, c++

Enum classes keep being improved. Nice features are already available, more might be coming through reflection in C++26.

https://www.cppstories.com/2024/enum-improvements/


[JDK-8303099] Null-Restricted and Nullable Types (Preview) - Java Bug System

Tags: tech, programming, java, safety

This would definitely be a nice change to the Java language.

https://bugs.openjdk.org/browse/JDK-8303099


What the heck are reverse mapped types?

Tags: tech, typescript, type-systems

The TypeScript type system is really a beast. There are little known features in this, looks definitely like one of them.

https://andreasimonecosta.dev/posts/what-the-heck-are-reverse-mapped-types/


Reliable JavaScript benchmarking with Tachometer

Tags: tech, javascript, benchmarking, tools

Looks like a nice tool for benchmarking Javascript in the browser.

https://nolanlawson.com/2024/08/05/reliable-javascript-benchmarking-with-tachometer/


GM Shaders Guest: Radiance Cascades

Tags: tech, 3d, shader

Very neat technique for global illumination. Very effective but still has some issues.

https://mini.gmshaders.com/p/radiance-cascades


Store Code Discussions in Git using Git Notes

Tags: tech, tools, git, version-control, codereview

I like the idea of getting all the review comments back into Git once things are merged. This works offline, makes you less dependent on the forge for historical data etc. Now we’d probably need to have the notes feature easier to use somehow.

https://wouterj.nl/2024/08/git-notes


Build metrics and budgets with git-metrics

Tags: tech, tools, git, version-control, quality

Maybe we could store metrics about the code in the history as well? This would indeed reduce vendor lock-in. This tool makes it easy. Unsurprisingly seems built upon git notes.

https://dev.to/jdrouet/build-metrics-and-budgets-with-git-metrics-4pb4


Humans >> Data - by Kent Beck

Tags: tech, engineering, productivity, metrics

Aren’t we loosing something if we focus on productivity numbers too much? A good reminder that intrinsic motivation is an important driver in people behavior. I wouldn’t throw all the metrics out of the door but they’d better be a limited amount and they’d better be informative rather than objectives.

https://tidyfirst.substack.com/p/humans-data



Bye for now!

Thursday, 8 August 2024

Qt and Trivial Relocation (Part 5)

In the previous posts of this series (if you've missed them: parts 1, 2, 3, and 4), we have learned about relocation and trivial relocation.

We have explored what relocation means, what trivial relocation means, and how it can be used to optimize the implementation of certain data structures, such as the reallocation of a vector-like container (std::vector, QVector and so on).

Furthermore, we have explored how trivial relocation is connected to move assignments and how some types may be trivially relocatable for move construction but not for assignments. This property can be used to further optimize other operations, such as swaps, erasure, and swap-based algorithms such as std::sort or std::rotate.

In this blog post, we'll have a look at trivial relocation from a "Standard C++" point of view.

Is trivial relocation allowed in Standard C++?

That's probably a question we should have asked as soon as we started this journey. Of course, the answer is no, it is not allowed!

Remember how trivial relocation works: we use memcpy a source object('s representation) into some storage, and claim that operation realizes the equivalent of move-constructing the source into that storage, plus destroying the source.

The problem is that one can't just put data into some storage and pretend that an object exists in there. This is only allowed for a specific set of types, such as trivially copyable types. (Note that if a type is trivially copyable, then Qt automatically considers it trivially relocatable.)

However, as we have discussed, many interesting types (QString, std::vector, std::unique_ptr, ...) are not trivially copyable, but they would still benefit from trivial relocatability.

Qt simply ignores the Standard wording and just uses trivial relocatability because it makes our code faster, reduces template bloat, reduces compilation times, and so on. I call this "Undefined Behavior That Works In Practice": yes, the operation is illegal, but so are many others. Qt is in good company here; many other popular libraries employ the same "illegal" optimization -- to name a few: Folly, EASTL, BSL, and possibly others; a survey is available here.

Towards standardization

A few years ago, P1144 ("std::is_trivially_relocatable") emerged. This proposal (which, by the way, has reached its eleventh revision at the time of this writing) was inspired by the work in many existing libraries (including Qt) and introduced the necessary language and library facilities in order to give well-defined semantics to relocation and trivial relocation. Despite its many iterations, it never made it over the "finish line", voted into C++.

Some time after P1144's initial revision, P2786 ("Trivial Relocatability For C++26") was proposed. This was an alternative design, w.r.t. P1144, with different relocation semantics and a different set of enablers.

P1144 and P2786 "competed" for a little while; then, during the ISO C++ meeting in Tokyo (March 2024), the Evolution Working Group voted to adopt P2786 for C++26.

That's great news, right?

Well, not really. After some analysis, it turned out that P2786's design is limiting and not user-friendly, to the point that there have been serious concerns that existing libraries may not make use of it at all. In particular, P2786's relocation semantics do not match Qt's. With my Qt hat on, it soon became clear that we could not have used P2786 in Qt to replace our own implementation of trivial relocation. This fact raised some serious concerns.

For this reason, I co-authored a "petition paper" (P3236), together with many other library authors, asking EWG to reconsider its decision of going ahead with P2786.

I also have analyzed in detail the problems that I have with P2786's design in a separate paper (P3233). I don't want to go through the complete list of issues in a blog post -- please read the paper and send feedback. :)

In June 2024, during the ISO C++ meeting in St. Louis, I presented P3233 to EWG. If you're interested and/or want a summary of the issues I raised, check out the slides that I used during my presentation.

P3278R0 ("Analysis of interaction between relocation, assignment, and swap") was also presented, making many of the remarks that I've also made in my paper; I consider a good sign that different authors independently reached the same conclusions.

Eventually, EWG voted to take P2786 back, given the issues raised. I consider it a victory in the face of the danger of standardizing something that does not match the current practices. Still, I understand the frustration at pouring a tremendous amount of work into getting a feature into C++, only to get asked to go back to the drawing board.

So what now?

I hope I can find the time in the next few months to work more on trivial relocation, and present more papers at the next ISO C++ meeting in Wrocław. I think the goal to have trivial relocatability in C++26 is doable; we "just" have to iron out the details.

Regarding the two competing proposals (P1144 versus P2786), in P3236 I actually make an argument that they should be "merged": each one has some design characteristics that are missing in the other.

Therefore, the trivial relocation story is anything but over. Stay tuned for more updates, hopefully in not the too distant future. :)

In the meanwhile, thank you for reading so far.

Overview about all installments:

The post Qt and Trivial Relocation (Part 5) appeared first on KDAB.

The KIO Framework has gained support for de-facto standard, cross-desktop thumbnail generators. This means that we have a support for thumbnails from 3rd party applications! On Linux systems, many applications that produce some kind of output, such as a 3D file or text document, ship a thumbnailer file that tells file managers how to create thumbnails of their files. One specific example I've used here in the images are STL files, for which we don't have our own KDE-specific thumbnailer plugin.

Screenshot of various STL file thumbnails

Screenshot of a Xenomorph STL files

These thumbnailer files are currently used by Nautilus and Thunar, so we felt like we were missing out and wanted to join the party! :)

Thumbnailer files

Thumbnailer files are simple text files that tell the system what program we should run to generate a thumbnail. You can check what thumbnailers you have installed by running ls /usr/share/thumbnailers

For example, the STL thumbnailer file looks like this:

[Thumbnailer Entry]
TryExec=stl-thumb
Exec=xvfb-run --auto-servernum -w 0 stl-thumb -f png -s %s %i %o
MimeType=model/stl;model/x.stl-ascii;model/x.stl-binary;application/sla;

It tells the software running the thumbnailer what commands to use to generate the thumbnail, and what mimetypes it supports.

KDE Thumbnailer Plugins

On KDE side, we have used plugins for KIO, that reside in the kio-extras repository. They work just fine for our usecase in KDE apps, but nobody should need to write a KIO specific plugin for their application.

The changes to KIO

You can check the merge request for more in-depth details, but here's a summary of how I made it work side-by-side with our plugin system:

We utilize the KIO plugins always first if possible, since we know for sure they work. This is to avoid any possible regressions and oddities, and to keep the change as unintrusive as possible. When we encounter a mimetype that is not supported by our plugins, like STL files, we utilize a thumbnailer file instead.

This also means that it's transparent to users. Users do not have to worry which one they have installed.

Why make support for thumbnailer files then?

As mentioned earlier, no application should need to create a plugin for KIO just to make their thumbnails show up in our applications.

Thumbnailer files offer other benefits too, such as easing future transitions, (like from KF6 to KF7); working nicely with sandboxing, and being distributable in Flatpak bundles.

I am also working on moving our own plugins into thumbnailers, so we get the benefits from that too.

How can I test it out?

Currently it's only in the master branch of KIO, so if you really want to try it out, you will have to set up KDE Plasma development environment: https://develop.kde.org/docs/getting-started/building/kdesrc-build-setup/

When inside in the development environment, open Dolphin and enable the thumbnailers from preview settings.

Any help testing it would be very welcome! :) Let me know of any possible improvements and bugs!

Sunday, 4 August 2024

The Freedesktop.org Specifications directory contains a list of common specifications that have accumulated over the decades and define how common desktop environment functionality works. The specifications are designed to increase interoperability between desktops. Common specifications make the life of both desktop-environment developers and especially application developers (who will almost always want to maximize the amount of Linux DEs their app can run on and behave as expected, to increase their apps target audience) a lot easier.

Unfortunately, building the HTML specifications and maintaining the directory of available specs has become a bit of a difficult chore, as the pipeline for building the site has become fairly old and unmaintained (parts of it still depended on Python 2). In order to make my life of maintaining this part of Freedesktop easier, I aimed to carefully modernize the website. I do have bigger plans to maybe eventually restructure the site to make it easier to navigate and not just a plain alphabetical list of specifications, and to integrate it with the Wiki, but in the interest of backwards compatibility and to get anything done in time (rather than taking on a mega-project that can’t be finished), I decided to just do the minimum modernization first to get a viable website, and do the rest later.

So, long story short: Most Freedesktop specs are written in DocBook XML. Some were plain HTML documents, some were DocBook SGML, a few were plaintext files. To make things easier to maintain, almost every specification is written in DocBook now. This also simplifies the review process and we may be able to switch to something else like AsciiDoc later if we want to. Of course, one could have switched to something else than DocBook, but that would have been a much bigger chore with a lot more broken links, and I did not want this to become an even bigger project than it already was and keep its scope somewhat narrow.

DocBook is a markup language for documentation which has been around for a very long time, and therefore has older tooling around it. But fortunately our friends at openSUSE created DAPS (DocBook Authoring and Publishing Suite) as a modern way to render DocBook documents to HTML and other file formats. DAPS is now used to generate all Freedesktop specifications on our website. The website index and the specification revisions are also now defined in structured TOML files, to make them easier to read and to extend. A bunch of specifications that had been missing from the original website are also added to the index and rendered on the website now.

Originally, I wanted to put the website live in a temporary location and solicit feedback, especially since some links have changed and not everything may have redirects. However, due to how GitLab Pages worked (and due to me not knowing GitLab CI well enough…) the changes went live before their MR was actually merged. Rather than reverting the change, I decided to keep it (as the old website did not build properly anymore) and to see if anything breaks. So far, no dead links or bad side effects have been observed, but:

If you notice any broken link to specifications.fd.o or anything else weird, please file a bug so that we can fix it!

Thank you, and I hope you enjoy reading the specifications in better rendering and more coherent look! 😃

I like to call myself git “expert”, but I failed pretty badly few weeks ago I needed to bisect the kernel source code to figure out one bug.

General git bisect process is, You have two known commits, one is good and one is bad, and you keep searching for bad commit by splitting history in two. Lets say you have following changelog (not the actual changelog I was debugging, but example):

Saturday, 3 August 2024

KStars v3.7.2 is released on 2024.08.03 for Windows, MacOS & Linux. It's a bi-monthly bug-fix release with a couple of exciting features.

A few members of the KStars development team were enjoying their summer holidays over the past few weeks, but we still have a couple of exciting features in this release!

Multi-Camera Support

Wolfgang Reissenberger devoted countless hours to bring this complex feature that required lots of architectural changes in Ekos. If you have double rigs (or even more), we have a new great feature: multi camera support! If you have more than one optical train on your mount, you now will be able to run capture sequences for each of your optical trains in parallel from the same KStars instance. You simply need to create an optical train for each of your telescopes on your mount, create camera tabs for each optical train, create their own sequence and let them run in parallel.



This new feature may also be used in combination with the scheduler: in this release, the scheduler itself will control the first camera. On top of that, you could configure additional cameras in the capture tab which could execute their own capture sequences. Enhancing the scheduler such that it could control multiple optical trains in parallel is already under development and will be part of one of the next releases. So stay tuned!

Focus Advisor v4


John Evans refactored the Focus Advisor to make it simpler while still offering a lot of insight on parameters tuning. It is now more accessible to new users and has added functionality to optimize values for 2 of the more difficult Focus parameters: Step Size and Backlash (or AF Overscan).




In addition, Focus Advisor contains a convenience tool to locate stars by searching the range of motion of the focuser and another convenience tool to highlight differences between current Focus parameter settings and those recommended by Focus Advisor.

Akademy 2023 was almost year ago and soon Akademy 2024 is coming. This is probably good time to talk about Akademy 2023. I know it was in way too past but some of those who know me personally/professionally know that last year has been rollar-coaster for me emotionally and did not manage to write about event while recovering from it.

But since this post was sitting in draft from long time, it is finally time to finish and publish it.

Friday, 2 August 2024

The Amarok Development Squad is happy to announce the immediate availability of Amarok 3.1 "Tricks of the Light"!

Amarok 3.1 player window with a customized layout, featuring the new Similar Artists applet

Coming three months after 3.0.0 and two months after the first bugfix release 3.0.1, the main development focus in 3.1 has been getting Qt6 / KDE Frameworks 6 based version closer. We are not quite there yet, but not that far away anymore. And there are some quite nice new features too! Amarok 3.1.0 brings in a refreshed Last.fm integration, which uses more up-to-date account connection mechanisms, and is better at informing users of any Last.fm errors. Similar Artists context applet does a comeback, and there's naturally also a nice bunch of smaller features and bug fixes; this time the oldest fulfilled feature request was filed just under 15 years ago.

Changes since 3.0.1

FEATURES:
  • Last.fm plugin updated to use token-based authentication method and to notify user of session key errors (BR 414826, BR 327547)
  • Reintroducing Last.fm Similar Artists context applet - a new Amarok 3 version
  • Remember the previous destination provider when saving playlist (BR 216528)
CHANGES:
  • Amarok now depends on KDE Frameworks 5.89.
  • Cleanup of unused code and various changes that improve Qt6 compatibility but shouldn't affect functionality. (n.b. one won't be able to compile a Qt6 Amarok with 3.1 yet, but perhaps with the eventual 3.2)
  • Remove old derelict openDesktop.org integrations from about dialog. This also removes the dependency to Attica framework.
  • Disable gapless playback if ReplayGain is active and the following track is not from same album, to avoid volume spikes due to delay in the applying of ReplayGain (BR 299461)
BUGFIXES:
  • Small UI and compilation fixes
  • Fix saving and restoring playlist queue on quit / restart (BR 338741)
  • Fix system tray icon menu reordering
  • Fix erroneous apparent zero track progresses on track changes, which caused playcount updates and scrobbles to get skipped (BR 337849, BR 406701)
  • Fix 'save playlist' button in playlist controls
  • Sort playlist sorting breadcrumb menu by localized names (BR 277146)
  • Miscellaneous fixes to saving and loading various playlist file formats, resulting also in improved compatibility with other software (including BR 435779, BR 333745)
  • Don't show false reordering visual hints on a sorted playlist (BR 254821)
  • Fix multiple instances of web services appearing in Internet menu after saving plugin config.
  • Show podcast provider actions for non-empty podcast categories, too (BR 371192)
  • Fix threading-related crashes in CoverManager (BR 490147)

In comparison to changes between 2.9 to 3.0, the git repository statistics between 3.0 and 3.1 are somewhat short:

Tuomas Nurmi: 164 commits, +11910, -29957
l10n daemon script: 97 commits, +207075, -237380
Pino Toscano: 13 commits, +1, -11152

However, this is an excellent spot to send a huge thank you out to everyone who has been on board outside the git history; translators, packagers, bug reporters, writers, commenters, and of course: users - music fans all around the world! Happy listening, everyone! You rok!

Getting Amarok

In addition to source code, Amarok is available for installation from many distributions' package repositories, which are likely to update to 3.1.0 soon. A flatpak is currently available on flathub-beta.

Packager section

You can find the package on download.kde.org and it has been signed with Tuomas Nurmi's GPG key.

Let’s go for my web review for the week 2024-31.


Third-party cookies have got to go | W3C

Tags: tech, browser, privacy, google

Apparently this needs to be spelled out for browser providers to understand this needs to go.

https://www.w3.org/blog/2024/third-party-cookies-have-got-to-go/


CWE Top 25 Most Dangerous Software Weaknesses

Tags: tech, security

Looks like we really get back to the same type of vulnerabilities… it’s only a couple of dozens usual suspects.

https://cwe.mitre.org/top25/archive/2023/2023_stubborn_weaknesses.html


“A Story About Jessica” by SwiftOnSecurity

Tags: tech, security, empathy

A very good piece, it’s nice it’s been resurrected. This is a good reminder that the blame and shame of the user for general computing security is plain wrong. It’s we the developers and the UX designers who should be kept on our toes.

https://harihareswara.net/posts/2024/a-story-about-jessica-by-swiftonsecurity/


Using the term ‘artificial intelligence’ in product descriptions reduces purchase intentions

Tags: tech, ai, trust, marketing

Interesting finding. Looks like the trust is not very high in the general public towards products with AI.

https://news.wsu.edu/press-release/2024/07/30/using-the-term-artificial-intelligence-in-product-descriptions-reduces-purchase-intentions/


Known tags and settings suggested to opt out of having your content used for AI training.

Tags: tech, ai, machine-learning, gpt

This ought to be easier, this should help a bit.

https://github.com/healsdata/ai-training-opt-out


Zen 5’s 2-Ahead Branch Predictor Unit: How a 30 Year Old Idea Allows for New Tricks – Chips and Cheese

Tags: tech, cpu, amd, performance

Interesting article about what’s coming for the branch predictor in the Zen 5 architecture from AMD.

https://chipsandcheese.com/2024/07/26/zen-5s-2-ahead-branch-predictor-unit-how-30-year-old-idea-allows-for-new-tricks/


Pulling Linux up by its bootstraps

Tags: tech, linux, kernel, trust, sustainability

Having a bootstrappable build is definitely not an easy feat! It is something necessary to do though for trust and for longevity reasons.

https://lwn.net/SubscriberLink/983340/25f5b1f6b1247079/


The Linux Kernel Module Programming Guide

Tags: tech, linux, kernel

Looks like a good online reference resource if you need to make your own modules.

https://sysprog21.github.io/lkmpg/


Safer code in C++ with lifetime bounds – Daniel Lemire’s blog

Tags: tech, c++, safety

It’s nice to see progress coming to lifetime checks in C++ compilers.

https://lemire.me/blog/2024/07/26/safer-code-in-c-with-lifetime-bounds/


35% Faster Than The Filesystem

Tags: tech, databases, storage, filesystem, sqlite, performance

Interesting experiment showing that BLOBs in a database can be a good alternative to individual files on a filesystem in some contexts.

https://sqlite.org/fasterthanfs.html


10 Examples Why cURL is an Awesome CLI Tool

Tags: tech, tools, internet, networking

This is not said enough but this is indeed a very useful tool. There is a few tricks I didn’t know in this list.

https://martinheinz.dev/blog/113


WAT

Tags: tech, python, debugging

Nice little utility for Python programming. Helps to introspect on the spot.

https://igrek51.github.io/wat/


Tracing the evolution of a Python function with git log

Tags: tech, version-control, git

Oh fancy! I didn’t know this git log parameter. Definitely useful.

https://nerderati.com/tracing-the-evolution-of-a-python-function-with-git-log/


My Favorite Tools + Techniques for Procedural Gamedev

Tags: tech, 3d, shader, graphics

Good collection of techniques to procedurally generating scene assets.

https://cprimozic.net/blog/tools-and-techniques-for-procedural-gamedev/


Simulating worlds on the GPU: Four billion years in four minutes

Tags: tech, graphics, shader, 3d, simulation

Very neat shader for a procedural earth simulation. The breakdown is interesting covering the tricks being used in this shader.

https://davidar.io/post/sim-glsl


Unfashionably secure: why we use isolated VMs – Thinkst Thoughts

Tags: tech, infrastructure, virtualization, security, safety, complexity, cloud

Definitely not as fashionable as the kubernetes craze. This gives very interesting properties that multi-tenant applications can’t really provide. The article is nice as it lays out properly the pros and cons, helps make the choice depending on the context.

https://blog.thinkst.com/2024/07/unfashionably-secure-why-we-use-isolated-vms.html


Scope? How about we talk about thoroughness instead? - The Engineering Manager

Tags: tech, engineering, management, product-management

This is an interesting framing of the question. We often talk about the scope, but how thorough are we when handling it? Should we even be that thorough? Might make some of the trade offs more explicit.

https://www.theengineeringmanager.com/growth/scope-how-about-thoroughness/


Wonder why some team members need more guidance than others? Spoiler: it’s not about skill.

Tags: tech, management

Interesting concept of task relevant maturity. I should probably take it more into account myself.

https://substack.com/@refactoring/note/c-63277431



Bye for now!