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Sunday, 5 October 2025

A Pixel 3a with postmarketOS running KRetro on Plasma Mobile
A Pixel 3a with postmarketOS running KRetro on Plasma Mobile

KRetro is a libretro frontend from KDE written in Qt with Kirigami! That means when given both a libretro core, and a game cartridge/disk ROM, it plays your favourite games. It is designed to be convergent, usable across all Plasma Platforms: Desktop, Mobile and Bigscreen.

What is Libretro?

You may have heard of RetroArch, a popular and famously portable retro game emulator frontend with a console-style UI. One of the important innovations from RetroArch is libretro, a standard API that can adapt the many numbers of independent game console emulators to a single program. This is what allows RetroArch to support a vast number of systems without needing to build support for each bespoke emulator into the frontend itself.

A libretro “core” is simply a .so/.dylib/.dll dynamic library file that packages an emulator (or an independent game), and can be loaded into any application that can consume it using the libretro.h C API specification.

Through the libretro API, cores are adapted to the native Qt interface of KRetro (for example, pixels are drawn onto a QImage, audio is rendered out using Qt Multimedia, and reading keyboard events is handled by the QML engine).

The Road to KRetro

KRetro screenshots – Desktop game view and player view, and the mobile player view.

KRetro’s development started in 2023 with a desire to help build more apps for Plasma Mobile (shout out to Devin for the idea and help along the way). I worked on it for a while, but unfortunately got busy with school and other things. In addition, the Qt 6 transition came and went, which left KRetro effectively abandoned.

Thankfully, in 2024, Dexter Reed came through with an MR to port the KRetro codebase to Qt6. And finally, in 2025 with more time on my hands, I finally picked the project back up, bringing us to today!

The name? The K-prefix naming has mostly been phased out these days in KDE for new apps… you could say it is a retro naming scheme 😉

What KRetro Can Do Today

As you probably guessed, this is an Alpha quality release, and while I did my best to have the experience be polished, you should expect bugs and missing features.

The Game Library view on KRetro – a list of game ROMs

More importantly, KRetro is not feature complete. This release is intentionally limited – I wanted to make sure the scope was not too large so meaningful progress can be made towards a release.

As of this first alpha release, KRetro can play games from the following fixed list of consoles:

  • Nintendo Entertainment System/Famicom
  • Super Nintendo Entertainment System/Super Famicom
  • Game Boy Advance
  • Sega Master System
  • Sega Genesis/Mega Drive
  • libretro 2048 (a built-in demo game)
A screenshot of the KRetro Controller Settings Page. A list view with each button (A,B, etc) and what it is currently bound to.
KRetro Controller Settings Page

KRetro also supports fully mappable controls for both keyboard and controller inputs, though only 1 port is available for now (so no multiplayer). Controller support is provided by SDL3 (and keyboard input is handled directly from the QML engine).

Per-game save states menu in KRetro

KRetro has a system for managing save states for each of your games, including a default save slot that automatically saves and restores your game progress when you quit and launch KRetro.

The Road Ahead: What’s Left to Do?

Lots! In fact, too many things to list here in detail. There are a number of big ticket items though, like enabling OpenGL/Vulkan support for cores (this will allow supporting most 3D consoles, like the N64, Wii, or Playstation), or allowing arbitrary core+rom combinations (allowing users to select any of the 200+ libretro cores they want, instead of having a fixed list of consoles as it is currently).

There are also lots of smaller quality of life features, for example:

  • Supporting more than 1 controller
  • Improve the touch controller layout on tablets
  • A better game/ROM list with extended metadata
  • Save state screenshots
  • And many more…

The Mobile platform also needs some more love specifically, like having transparent and customizable touch controller layouts.

Plasma Bigscreen support is generally pretty rough (given that Bigscreen itself isn’t released yet either), there is only basic remote navigation support for selecting games, and all other parts of the UI require a mouse to reach (such as the settings page).

KRetro has also at one point in the past run on Android (which is to say – it should be able to run on Android, but this hasn’t been tested in quite a while, and is probably broken), and iOS builds have never been attempted (however it has been run on macOS).

Does any of these features interest you, and you want to help out? Do you have more ideas? Come and contribute on the KDE Invent page!

Trying out KRetro

Sonic the Hedgehog on KRetro

Given that this is the first release, and an alpha quality release, KRetro is not packaged on any distros yet. The easiest way to experience KRetro if you are on x86_64 is to use the nightly flatpak:

flatpak install https://cdn.kde.org/flatpak/kretro-nightly/org.kde.kretro.flatpakref

Otherwise, you’ll need to grab the source and compile it, either the release tarball or even more bleeding edge, from the git repo.

Download the tarball: https://download.kde.org/unstable/kretro/0.0.1/

$ wget https://download.kde.org/unstable/kretro/0.0.1/kretro-0.0.1.tar.xz
$ tar xvf kretro-0.0.1.tar.xz && cd kretro-0.0.1/

$ mkdir build && cd build
$ cmake .. # install required dependencies if needed
$ make -j${nproc}
$ ./bin/kretro # or sudo make install

Update 2025-10-06: There is also now a kretro package on the AUR for Arch Linux users! https://aur.archlinux.org/packages/kretro

Besides installing KRetro, you will also need some libretro cores. On the nightly flatpak, these are already bundled in for you, and you’re ready to play games! If you install KRetro manually, the recommended/tested cores are as follows:

  • Nestopia for NES
  • snes9x for SNES
  • mGBA for GBA
  • Gearsystem for SMS
  • BlastEm for Genesis/MD

Some distros (like Arch and Alpine) already package these, so you can install them from their package managers (ex. pacman -S libretro-snes9x). Once installed, you can select them for use in the KRetro settings.

Games are detected and matched to their respective console type by their file extension, so all you need to do is place your game ROMs in “~/Documents/Games” (or another folder of your choosing).

Reporting Bugs and Getting Involved

Since this is an alpha release, you’ll probably run into bugs and crashes, the best way to report those is to the KDE Bugzilla: https://bugs.kde.org/enter_bug.cgi?product=kretro

For general discussion (especially if you want to contribute), I recommend you join the KDE Games Matrix room.

And last but not least, if you would like to develop and hack on KRetro, you can find everything you need at: https://invent.kde.org/games/kretro

Thank you!

Thank you for reading this far! I hope you will try out KRetro and enjoy it, and I hope the KRetro community will grow too!

I would like to give a special thanks to Devin Lin for his invaluable help, without him KRetro would never have gotten this far. I’d like to also give thanks to Carl Schwan for helping me along the KDE development process, his contributions to KRetro, and for being my sponsor for getting KDE developer status.

Konqi loves playing games on KRetro!

Saturday, 4 October 2025

In 2016, after being a Mac guy for 23 years, I took the plunge and made a full-time switch to Linux. I did my research, and over and over again encountered the idea that GNOME was good for MacOS refugees like myself. So I gave it a try!

But my experience didn’t support the meme. I think a lot of people make this assertion without really having a deep understanding of the MacOS user experience, or the actual positive qualities of the software, because I don’t think GNOME offers a particularly Mac-like experience at all.

Don’t get me wrong, I think GNOME shell is pretty good, and largely succeeds at doing what it sets out to do. But that thing does not appear to be “offer an experience that’s a lot like MacOS.”

I still see this mentioned on forums and YouTube videos today. I don’t think it’s helpful, and today I want to provide a bit of context from my perspective.

So let’s compare MacOS and GNOME! Right away we see some obvious differences:

MacOS image from https://betawiki.net/wiki/File:25A354-Desktop.png; GNOME 49 image screenshotted by me

Dock

One of the the two major anchoring user interface (UI) elements on MacOS is the dock. It’s an app launcher and switcher, an unread count notifier, a place for minimized windows to go, a quick shortcut to the trash, downloads folder, and any other files or folders you put on it.

GNOME doesn’t have this. Its anchoring UI element is the Activities Overview screen, which contains a small program launcher, but the whole thing is hidden by default, meaning it can’t be easily used for monitoring unread counts or switching between apps. It’s also not customizable at all, while the MacOS dock is extensively customizable. It’s just a very different experience.

Global menubar and app functionality

The other major anchoring UI element is the global menu. Every Mac app exports a global menu structure, including the desktop itself. This allows Mac apps to be visually simple, because all the powerful features are hidden away in the menu structure.

GNOME has a top bar, but there’s no global menu on it. And while GNOME apps do generally have a level of visual simplicity that’s similar to Mac apps, they’re usually more limited in functionality, and they don’t export menu structures full of extra features.

Desktop icons

On MacOS, you can put files and folders on the desktop, and use it for managing frequently or recently used files. Internal and removable drives appear there, too.

GNOME doesn’t have this. The desktop is just a picture; you can’t use it for anything functional.

Window minimize/maximize buttons

On MacOS, if you need to get a window out of your way, you minimize it, just like you do on Windows, Plasma, etc. It flies into the dock and it’s clear how you get it back. You can also maximize a window from another button on the titlebar, and it goes into another.

GNOME apps have neither of these buttons. As a result, it’s not clear how to get a window out of the way or make it bigger without a lot of manual work. You can add those buttons later using the separate Tweaks app, but it’s clear that the system was not designed for it.

At-a-glance app status monitoring

MacOS includes a classic “System Tray” style UI on the top bar holding the global menu. Here apps can put little icons that communicate their state while running but without any visible windows. The MacOS dock also displays unread counts and progress information for running apps.

GNOME doesn’t have these features, either at all, or in a way that’s always visible. Instead, it relies on apps sending notifications about changes to their status.

Configurability

Contrary to popular belief, MacOS is surprisingly rich in personalization options. You can customize the widgets on the desktop or notification center, the text size, highlight colors, sidebar icon sizes, places panel items, screensaver, scrollbar appearance and behavior, lock screen message, menubar positioning, UI alert sound, almost everything about the dock, and so on.

GNOME’s approach to configuration is much more minimal, and the officially-supported options are pretty sparse. Instead, mostly the way you personalize the system is by using Extensions, which can do much more than you can in MacOS, but also offer no long-term compatibility guarantee, so there’s a chance any of the extensions will break with every new release.

So where does the bridge from MacOS lead?

Again, I think GNOME is pretty good… it just doesn’t offer a MacOS-like experience. What it does offer is a near-zero distraction experience. That’s the design goal, and it succeeds. But it’s not MacOS’s design goal.

So if not GNOME, where’s the more MacOS-like experience for refugees? Honestly, KDE Plasma is what I would recommend. It’s where this MacOS refugee ended up, at least. Let’s compare again, but this time with KDE Plasma:

MacOS image from https://betawiki.net/wiki/File:25A354-Desktop.png; Plasma 6.4 image screenshotted by me

Like MacOS, Plasma has a dock-style panel. Despite a few visual differences, it handles the same things: launching apps, switching between apps, seeing apps’ unread counts, and holding minimized windows. This panel also contains the System Tray UI. It’s here rather than on a top panel, but it’s a small difference.

Though neither screenshot shows files on the desktop, both support it. Similarly, both support desktop widgets for building highly personalized workflows.

You can also minimize and maximize windows in Plasma just like you can on MacOS.

And finally, you can personalize a Plasma system in a wide variety of ways — as much or more than you can can on MacOS, in most cases — and all in a 1st-party supported way. There are also GNOME-style extensions available for people who want even more, but these make use of a stable API that only changes about once every 10 years, so compatibility issues are much rarer.

There are still differences, of course: major ones are Plasma’s Windows-start-menu-style Kickoff Application Launcher and the lack of a global menu. But Kickoff can be swapped out for something else or removed, and the Global Menu is actually a fully-supported 1st-party feature, simply being off by default. If this is a part of MacOS that you really like, turning it on is very easy:

Other smaller differences include disks not appearing on the desktop, and maximized windows not going into new virtual desktops.

But in my opinion and experience, these differences are relatively minor, and I don’t think it’s worth chasing the dream of a 100% pixel-for-pixel clone of MacOS on Linux. Rather, I think it’s best to take the most successful parts and ditch the sources of awkwardness. And in my opinion, KDE Plasma fits the bill.

So if you’re leaving MacOS because you found it too distracting, then I think GNOME may be a good option. But if you’re leaving for other reasons, give Plasma a try!

A few months ago, we announced that LabPlot had received funding from the NGI Zero Core fund. This was to help us focus on three features we’ve wanted to add for a while: Analysis of Live Data, Python scripting, and more statistical analysis functions.

We’re pleased to announce that we have now completed the main goals for this project. As part of the new statistical functions, we’ve added a comprehensive suite of statistical hypothesis tests:

  • One-Sample t-Test
  • Independent Two-Sample t-Test
  • Paired Two-Sample t-Test
  • Welch t-Test
  • One-Way ANOVA Test
  • One-Way ANOVA with Repeated Measures Test
  • Mann-Whitney U Test
  • Wilcoxon Signed Rank Test
  • Kruskal-Wallis Test
  • Friedman Test
  • Log-Rank Test
  • Chi-Square Independence Test
  • Chi-Square Goodness of Fit Test

These new features have been implemented and will be ready for you to use soon. We hope they will be a valuable addition for our users. This work was made possible by the financial support from the NLnet Foundation and the European Commission through the Next Generation Internet Program, and we are grateful for their contribution.

The work on LabPlot continues, and our team is already busy on the next set of improvements and functions. As always, your feedback is important in guiding our next steps. We look forward to sharing more updates with you in the future.

In the past two months since the last update KDE Itinerary got the ability to use the current location as a starting point for journey searches, a currency converter and the ability to store hotel room details, among many other improvements.

New Features

Journey searches starting at the current location

The current device location can now be used as a starting point for journey searches.

Itinerary's departure location search page with a new option to use the current location.
Current location option in departure location search.

For more details, see Kai’s blog post on this.

Currency converter

The same blog post also covers the newly added currency converter. While Itinerary was able to show currency conversion rates since some time already it now also allows to enter arbitrary values and get those converted in either direction.

Itinerary's trip page, with the currently converter shown on top.
Currency converter.

Hotel room details

Another addition is a new field in hotel reservations to record room numbers or room access codes, which is particularly useful in hotels where you are presented with all that just on a display during (automated) check-in, rather than a physical key or paper card.

Itinerary's hotel reservation page showing a new free-form description section.
Hotel room details.

Kai covered this in another blog post.

Events

In about two weeks there’s the first edition of the Open Transport Community Conference in Vienna, Austria. That covers many topics highly relevant for Itinerary, from public transport routing over liberating public transport schedule data to ticket barcodes, to just name a few. Excited to see what will come out of this.

There’ll also be two more OSM Hack Weekends, one in Berlin and one in Karlsruhe.

Infrastructure Work

Served transit modes at stops

For public transport data backends supporting this, KPublicTransport can now also list the served modes of transportation or even the served public transport lines for stops in geocoding queries.

This allows for a more detailed display of location search results. The current location search UI doesn’t make use of this to the fullest extent yet though, only generic mode icons are shown based on this so far.

Itinerary's location search results showing different icons for airports, major railway stations and metro stops.
Transit modes in location search results.

This is currently available with OpenTripPlanner and Hafas-based backends, and will also benefit KTrip.

Matrix trip synchronization

There has been some progress on the long-promised Matrix-based trip synchronization between different instances of Itinerary. In particular, the synchronization code can now properly handle the Matrix event size limit and transparently place larger elements into encrypted files. It also covers all of Itinerary’s internal data types (reservations, transfers, live data, Wallet passes and documents) meanwhile.

There’s still issues to work out around the edges, especially the first moments of syncing a new trip and the very last ones when deleting a trip.

Android SDK 35 support

Itinerary together with all other KDE applications for Android and their underlying stack had to be adapted to work correctly with the now mandatory edge-to-edge mode of Android SDK 35. If this works correctly you wont notice a difference, apart from a few places with fullscreen content. Without it things would have either looked very broken or we would not have been allowed to update via the Google Play store anymore.

Itinerary's favorite location picker map expanding below the Android navigation bar until the screen rounded edge.
Fullscreen content expanding to the screen edge.

There’s a separate post with more details on this topic.

MOTIS update for Transitous

A particularly significant MOTIS update deployed on Transitous was v2.2 which brought the ability to modify schedule data with Lua scripts applied during data import.

This allows to fix issues in the input data that we so far failed to get fixed upstream, and to normalize conventions between different datasets.

Prominent examples include the German long distance trains now being named in the expected way (using the trip number rather than the much less commonly used line number), and Flixbus busses in Europe actually being classified as long-distance bus services (which is important for filtering to work).

There’s more to fix still, the French long distance trains for example have a similar problem as the German ones, this probably deserves its own post eventually.

Fixes & Improvements

Travel document extractor

  • Added or improved travel document extractors for AirAsia, B&B Hotels, Booking.com, Center Parcs, Colosseum, Cvent, Ethiad, Eurostar, Eventbrite, FCB, Finnair, LTG Link, Northlink Ferries, Odoo, pathe.fr, Pretix, RegioJet, Ryanair, SNCF, Tito, tixly, United Airlines and ZSSK.
  • Fixed parsing of Apple Wallet passes with an UTF-8 BOM in their message catalogs.
  • Added support for Apple Wallet pass bundles (.pkpasses files).
  • Use Aztec barcodes for MÁV domestic tickets, even when given as PDF417 barcode. This hopefully fixes issues with getting PDF417 MAV tickets scanned correctly.
  • Give extractor scripts the ability to explicitly request rotated text.
  • Consider dividing trains when determining whether two reservations refer to the same trip.

All of this has been made possible thanks to your travel document donations!

Public transport data

  • Handle additional transit modes added in MOTIS v2.0.76 (aerial lift, cable cars, funiculars).
  • Make use of timezone information from MOTIS v2.3.
  • Support variable polyline encoding resolutions for MOTIS.
  • Parse vehicle features and operator information in legacy Hafas journeys.
  • Fix parsing of intermediate stops in legacy Hafas journeys.
  • Fix parsing of SNCF onboard data with missing carrier information (bug 506874).
  • Support result paging for LTG Link and Srbija voz.
  • Add support for two new EFA transit modes (on-demand services and long distance busses).
  • Sort the location search history locale-aware.
  • Improved automatic backend selection for location searches without any context information.

All of this also directly benefits KTrip.

Itinerary app

  • Also show ticket barcodes for hotels when available. While somewhat rare this is quite relevant when used.
  • Initially position the journey result view at the end for searches by arrival time (bug 507149).
  • Prefer 2D barcodes in Apple Wallet passes when available, those are more reliable to scan on a mobile phone display.
  • Remove duplicated entries from seat number displays.
  • Include location search history and downloaded public transport assets in the exported data as well, allowing for a more complete migration to another device.
  • Use a more appropriate time format in delay notifications.
  • Fix rendering of some rich text Apple Wallet fields.
  • Also show event names on the trip map view.
  • Show the maximum occupancy of any stop if we have no occupancy information at the departure stop.
  • Improved the performance of displaying journey search results.
  • Downloading public transport logos now also follows the setting for using Wikimedia online content.
  • Fixed scaling issues in public transport SVG icons.
  • Put action groups consistently into the overflow menu of they don’t fit into the toolbar.
  • Fixed transfer time calculation to events without end time.
  • Allow adding another transfers if an adjacent transfer is far enough away.
  • Fixed handling of elements without an explicit end time in automatic trip grouping.
  • Prefer the current trip when determining the default import target.
  • Fix applying flight journey query results to flight reservations, and create entries for aerial lifts.

How you can help

Feedback and travel document samples are very much welcome, as are all other forms of contributions. Feel free to join us in the KDE Itinerary Matrix channel.

Welcome to a new issue of This Week in Plasma!

This week we released the second beta of Plasma 6.5, and there are a lot of fixes in it! This week also sees some great bug fixes, as well as a number of UI improvements related to language and time.

Notable UI Improvements

Plasma 6.5.0

When you’re using your system in a language that’s not English, you can now find Emojis in the Emoji Selector window by searching for their English names, in addition to the names in your primary language. (Kai Uwe Broulik, link)

English search for “Cherries” resutning the right Emoji when the system language is set to German

Week numbers shown in Plasma’s various calendars have now been italicized to distinguish them from day numbers. (Akseli Lahtinen, link)

Plasma 6.6.0

Made multiple UI improvements to the time zone chooser map that’s visible in a few places: you can now zoom in and out farther, the map zooms in a more predictible way, there’s no more blurry text, and the borders of the clickable areas now perfectly map the borders drawn on the map. (Niccolò Venerandi, link 1, link 2, and link 3)

Nicer map zoomed in on Austria

When using a right-to-left language like Arabic or Hebrew, Plasma will now show reversed versions of the audio icons in various places when the icon theme contains them — and the Breeze icon theme now does. (Farid Abdelnour and Nate Graham, link 1, link 2, link 3, link 4, and link 5)

Audio icons pointing in the right direction when the system language is set to Arabic

Notable Bug Fixes

Plasma 6.4.6

Discover’s automatic shutdown/restart feature now allows apps with unsaved changes to prompt you to save first, preventing potential data loss. (Nate Graham and Aleix Pol Gonzalez, link)

Fixed an issue preventing the message about other users being logged in when you try to restart or shut down from appearing. (Nate Graham, link)

Fixed an issue preventing Flatpak apps from being able to create launchers using the Dynamic Launcher portal. (Nicolas Fella, link)

Fixed an issue that made the Applications table on System Monitor’s main page blurry with certain scale factors. (Arjen Hiemstra, link)

Removing the background of widgets in System Monitor now visually adjusts them to the color scheme properly. (Arjen Hiemstra, link)

Timestamps are now shown as expected for print jobs in the print queue. (Mike Noe, link)

The numbers in Plasma’s Timer widget now visually adjust to the color scheme properly. (Marco Martin, link)

When you’ve got Discover set up to prioritize apps from distro repos over Flatpak and/or Snap, searching for apps no longer inappropriately prioritizes the Flatpak or Snap versions. (Akseli Lahtinen, link)

Ampersands now appear correctly in text that shows up in the context menus of Task Manager tasks. (Marco Martin, link)

Fixed an issue that made the Media Player widget display filenames containing certain characters incorrectly. (Conor Smith, link)

Dragging a desktop widget partially off of a screen edge no longer makes the visualization of its position disappear. (Akseli Lahtinen, link)

Plasma 6.5.0

Fixed a case where DIscover could crash while quitting. (Aleix Pol Gonzales, link)

Fixed an issue in Discover that made it sometimes fail to display reviews properly for certain apps. (Akseli Lahtinen, link)

Fixed several issues with the Application Dashboard launcher: now it closes on focus loss like other launchers, doesn’t resize itself inappropriately if it’s open when the screen resolution, scale, or geometry changes, and no longer fails to pre-select items for many types of search results. (Niccolò Venerandi, link 1, link 2, and link 3)

Fixed an issue with the desktop grid view of KWin’s Overview effect that made it not show windows on inactive virtual desktops when using an unrelated non-default option. (Marco Martin, link)

Fixed a few sources of visual glitches when dragging items on the desktop when using a fractional scale factor. (Akseli Lahtinen, link)

If you’ve got a misbehaving screen that connects and disconnects multiple times when plugged in (screens suck), you’ll no longer see multiple system notifications about this. (Kai Uwe Broulik, link)

Using a font with a very tall baseline (for example, with many Arabic fonts) no longer makes text overflow out of the grid items on the Add Widgets sidebar. (Niccolò Venerandi, link)

The Reset button on System Settings’ Date & Time page now resets the current time zone too, if it’s been changed at all. (Niccolò Venerandi, link)

Removed Spectacle’s “Show capture instructions” option, because it didn’t do anything anymore after we removed the giant text field in the rectangular region UI in Plasma 6.4. (Nate Graham, link)

Frameworks 6.19

Fixed a case where Plasma would crash when asked to display certain malformed themes. (Marco Martin, link)

Fixed the “Delete oldest files from the trash” option for how to handle a full trash. (Pan Zhang, link)

Fixed an issue that made it impossible to paste text containing “file:///” into a Sticky Note widget. (Akseli Lahtinen, link)

Other bug information of note:

Notable in Performance & Technical

Plasma 6.4.6

Fixed an issue that made Plasma consume CPU time for no reason while the Networks widget is visible in the active part of the System Tray, until the first time the System Tray popup is opened. (Fabian Vogt, link)

Plasma 6.5.0

The time that Discover last notified you about updates is now stored in the state config file, not the settings config file. This is part of the meta-project to move rapidly-changing information out of config files so you can version-control them more easily. (Nicolas Fella, link)

Plasma 6.6.0

Old stale config data about ancient panels no longer clutters up your Plasma config file; it’s now deleted as intended. (Nicolas Fella, link)

Slightly improved the speed and memory efficiency of opening the Sticky Note widget’s context menu. (Kai Uwe Broulik, link)

Frameworks 6.19

Fixed an issue that made System Monitor render graphs when not visible, wasting resources. (Arjen Hiemstra, link)

How You Can Help

KDE has become important in the world, and your time and contributions have helped us get there. As we grow, we need your support to keep KDE sustainable.

You can help KDE by becoming an active community member and getting involved somehow. Each contributor makes a huge difference in KDE — you are not a number or a cog in a machine! You don’t have to be a programmer, either; many other opportunities exist, too.

You can also help us by making a donation! A monetary contribution of any size will help us cover operational costs, salaries, travel expenses for contributors, and in general just keep KDE bringing Free Software to the world.

To get a new Plasma feature or a bugfix mentioned here, feel free to push a commit to the relevant merge request on invent.kde.org.

I’m delighted to announce the new 6.1.0 release of KPhotoAlbum, the photo management software for KDE/Linux!

This is the first new release of our new KF6/Qt6 port, and it brings some fine-tuning, but we could also bring forward the code apart from bugfixes. here's the ChangeLog:

Added
  • Add command line option --config
  • Add command line option --save-and-quit
  • Add home and end key shortcuts to date bar
  • Add option to append description text when changing multiple image descriptions (#470433)
  • Show visual feedback when setting a rating in the viewer (#509964)
Changed
  • index.xml file format version bumped to “11”: The new file format version improves the “compressed” file format and handles arbitrary category names correctly. Positionable tags are also now stored natively in the “compressed” file format with far less overhead.
  • Disable “View” actions when not appropriate (#505185)
Fixed
  • Fix purpose plugin support (#501885)
  • Fix database corruption when using category names starting with numbers (#477533)
  • Improve responsiveness of date bar
  • Fix spurious entries in “Search for images and videos with incomplete dates” (#505023)
  • Fix crash when interacting with a category after deleting it (#478015)

Thanks everbody!

According to git log, the following individuals contributed commits to the new version (in alphabetical order):

  • Albert Astals Cid
  • Yuri Chornoivan
  • Carlos De Maine
  • Nicolas Fella
  • Balló György
  • Willem Hobers
  • Tobias Leupold
  • Randall Rude
  • Yaron Shahrabani
  • Johannes Zarl-Zierl
  • Justin Zobel

Thank you very much for putting your time and energy in our beloved project :-)

— Tobias

Friday, 3 October 2025

Let’s go for my web review for the week 2025-40.


Tim Berners-Lee Invented the World Wide Web. Now He Wants to Save It

Tags: tech, web, history

Excellent profile of Tim Berners-Lee.

Go and read it! It’ll give a lively impression of the Web early history. It’s amazing how, back then, he managed to fend of the greed of corporate interests in order to make sure his original vision would survive. Of course not everything materialized, most notably the Semantic Web (sadly).

Nowadays, the real question is the fragmentation due to the big closed platforms power grab and the political context. Can we still save the Web? For sure there’s no clear path yet.

https://www.newyorker.com/magazine/2025/10/06/tim-berners-lee-invented-the-world-wide-web-now-he-wants-to-save-it?ref=newsletter.weeklyfilet.com


F-Droid says Google’s new sideloading restrictions will kill the project

Tags: tech, android, foss, law, google

With the latest rulings Google feel like the ecosystem might escape its grip… So they plan to tighten it.

https://arstechnica.com/gadgets/2025/09/f-droid-calls-for-regulators-to-stop-googles-crackdown-on-sideloading/


Asked to do something illegal at work? Here’s what these software engineers did

Tags: tech, law

Or on the importance of being able to say “no”. If you see something fishy, at least refuse to participate in it.

https://blog.pragmaticengineer.com/asked-to-do-something-illegal-at-work/


I’ve locked myself out of my digital life

Tags: tech, security, safety, recovery

Your digital life is secure? Good… now is it really safe? Can you recover in case of a catastrophic event?

https://shkspr.mobi/blog/2022/06/ive-locked-myself-out-of-my-digital-life/


GitFlow considered harmful

Tags: tech, git, version-control, complexity, organization, team

An old series of posts which highlights quite well why GitFlow can be a problem and that you likely want something simpler. Since I still find GitFlow often recommended as a knee-jerk reaction, this is a good article to have in hand.

https://www.endoflineblog.com/gitflow-considered-harmful


Introducing tdom: HTML templating with t‑strings

Tags: tech, python, templating, html

Early days but it looks like an interesting use of the t-strings introduced in Python 3.14.

https://davepeck.org/2025/09/22/introducing-tdom-html-templating-with-python-t-strings/


Small Data

Tags: tech, architecture, hardware, performance, data, data-science

Maybe it’s time to stop obsessing about scale and distributed architectures? The hardware has been improved quite a bit at the right places, especially storage.

https://topicpartition.io/definitions/small-data


Redis is fast - I’ll cache in Postgres

Tags: tech, databases, caching, architecture, complexity

Yes an external cache is definitely faster. That said does your application need the extra complexity? Is the caching in database really the bottleneck? If not, the question of the external cache is still open.

https://dizzy.zone/2025/09/24/Redis-is-fast-Ill-cache-in-Postgres/


Don’t Put Logic in Tests

Tags: tech, tests, tdd, complexity

Maybe a bit extreme as an example, but highlights quite well why you want to limit logic in tests as much as possible.

https://testing.googleblog.com/2014/07/testing-on-toilet-dont-put-logic-in.html


Too DRY DRY, Hush Hush

Tags: tech, craftsmanship, complexity, maintenance

Indeed, most complaints against “Don’t Repeat Yourself” (DRY) are really arguments against a strawman. Of course you can go wrong, it’s like everything else it’s about balance… reducing the DRY guideline to a caricature to get rid of it won’t help.

https://codingcraftsman.wordpress.com/2025/09/30/too-dry-dry-hush-hush-2/


What is “good taste” in software engineering?

Tags: tech, engineering, craftsmanship, team, quality

I’m not fully aligned with all of this article. That said, it’s an interesting way to frame the topic of how we’re having to make tradeoffs all the time.

https://www.seangoedecke.com/taste/


Priorities

Tags: tech, project-management, technical-debt

There are indeed way to deal with important but lower priority tasks. You want to tackle those to avoid your teams to slow down too dramatically.

https://archaeologist.dev/artifacts/priorities


Useful engineering management artifacts

Tags: tech, engineering, management, leadership, organization

Nice list of templates to use for better handling of engineering management in your organisation. Pick, choose and adapt what makes sense to the context.

https://bjorg.bjornroche.com/management/engineering-management-artifacts/


Stop Avoiding Politics

Tags: tech, organization, team, politics, decision-making

Good opinion piece, I wholeheartedly agree with the author on the topic. Like it or not, politics happen in organizations. Ignoring this fact is an enabler for bad decision making.

https://terriblesoftware.org/2025/10/01/stop-avoiding-politics/



Bye for now!

KWin GameController Plugin: Weeks 5-6

It's been another few weeks of progress on the KWin GameController Plugin and I've got a lot to share! After spending the previous weeks setting up the foundation, I've progressed things forward by improving the logic a bit more, creating a few integration tests, integrating it into System Settings, and making sure it runs well on real hardware like the steamdeck.

The primary change was splitting up GameController into two classes. The new one being GenericInputDevice which lives in emulatedInputDevice.{cpp/h}. This allowed me to separate the GameController logic responsible for emulating keyboard and mouse into it's own separate class. Now GameController wrapper class is just responsible for monitoring controller input, resetting idle timer on user activity, and logging.

GenericInputDevice

GenericInputDevice is a class that inherits from InputDevice and is used to emulated Keyboard/Mouse in order to send those inputs through KWins input pipeline. The input_events come from GameController and get processed exactly like they were previously. Each GameController has access to an instance of GenericInputDevice to make its own calls. In the near future I plan on creating a static instance of this class for all GameController to access.

// Inside Gamecontroller construct
 m_inputdevice = std::make_unique<EmulatedInputDevice>();
 KWin::input()->addInputDevice(m_inputdevice.get());

..

// GameController Event Handling Function
void GameController::handleEvdevEvent()
{
 input_event ev;
 for (;;) {
 const int rc = libevdev_next_event(m_evdev.get(), LIBEVDEV_READ_FLAG_NORMAL, &ev);
 if (rc == 0) {
 logEvent(&ev);

 input()->simulateUserActivity();

 if (m_usageCount == 0 || isTestEnvironment)
 m_inputdevice->emulateInputDevice(ev);

.. 

// EmulatedInputDevice
void EmulatedInputDevice::emulateInputDevice(const input_event &ev)
{
 m_ev = ev;
 if (ev.type == EV_KEY) {
 qCDebug(KWIN_GAMECONTROLLER) << "Face button pressed: Simulating User Activity";
 evkeyMapping();
 } else if (m_ev.type == EV_ABS) {
 qCDebug(KWIN_GAMECONTROLLER) << "Analog buttons pressed: Simulating User Activity";
 evabsMapping();
 }
}

void EmulatedInputDevice::evkeyMapping()
{
 bool state = m_ev.value ? true : false;
 std::chrono::microseconds time = std::chrono::seconds(m_ev.time.tv_sec) + std::chrono::microseconds(m_ev.time.tv_usec);

 switch (m_ev.code) {
 case BTN_SOUTH: // A button → Enter
 sendKeySequence(QKeySequence(Qt::Key_Return), state, time);
 break;
 case BTN_EAST: // B button → Escape
 sendKeySequence(QKeySequence(Qt::Key_Escape), state, time);
 break;
 case BTN_NORTH: // X button → Virtual Keyboard
 // TO-DO toggle Virtual Keyboard not working on my distro ( Kubuntu )
 EmulatedInputDevice::toggleVirtualKeyboard(QStringLiteral("forceActivate"));
 case BTN_WEST: // Y button → Space
 sendKeySequence(QKeySequence(Qt::Key_Space), state, time);
 break;
 case BTN_TL: // L button → Ctrl
 sendKeySequence(QKeySequence(Qt::Key_Control), state, time);
 break;
 case BTN_TR: // R button → Alt
 sendKeySequence(QKeySequence(Qt::Key_Alt), state, time);
 break;
 case BTN_START: // START button → Meta
 sendKeySequence(QKeySequence(Qt::Key_Meta), state, time);
 break;
 case BTN_SELECT: // SELECT
 break;
 // Add more button mappings here as needed
 default:
 break;
 }
}

..

Integration Test: Qt Test

Part of the requirements for proposing significant contributions to KWin is creating integration test. This provides some assurance that things, like core functionality of the plugin, won't break so easily in the future as new code gets added. For testing KWin uses Qt Test Framework. It's been fairly simple and straightforward learning how to use the framework to create my own tests. Still, what exactly to test and how to test it was not so straightforward. I learned along the way that I'd be creating integration test instead of unit test. The test don't reference the plugins directly, instead they test the effect of the plugins on the system over all. That meant that things which required an instance of the plugin to test were not possible in this case. That included testing hotplug capability or number of applications that plugin thinks has opened an input device. Thankfully there were a few very important functionalities that could be tested! Those include:

// Test system idle time reset. Prevents suspend
void testResetIdleTime();

// Test Controller To Keyboard Input Emulation
void testKeyboardMapping();

// Test Controller To Pointer/Mouse Input Emulation
void testPointerMapping();

I took a lot of inspiration from the buttonrebind_test.cpp.

System Settings KCM

It was agreed upon early on that this plugin would be opt-in, allowing the user to enable and disable it when they choose. For that I created a KDE Control Module or KCM. Or better put, I built on the existing Game Controller KCM :) I added a new UI element, a toggle, for users to enable and disable the plugin. On the backend I added a Q_PROPERTY, pluginEnabled that is responsible for checking the kwinrc Plugin configs and writing to it for managing the state of this plugin. This is what it currently looks like (subject to change):

game_controller_kcm

Handling Lizard Mode

This was probably one of the most daunting parts of the project for me when I first started. I knew that steamOS had its own way of handling input coming from the steamdeck controller which has nothing to do with KDE or Steam app. This is what allows the controller to work for navigating the device in game and desktop mode when Steam app is closed. It's what is refered to as "Lizard Mode". The controller -> keyboard/pointer rebinds that I implemented was based off of the rebinds of this Lizard mode. Ideally using a controller to navigate desktop feels/works the same across all devices on KDE. It's important that this new plugin not disrupt the current input system for the steamdeck. Originally I was warned that opening the fd for this device would cause Lizard mode to be disabled which would mean I would have to either:

A: Find a way to disable Lizard mode and implement it from scratch..
B: Figure out what disabled Lizard mode on FD open and how to prevent / enable it as needed.
or
C: Just change the flag for opening the controller fd and everything works just fine :)

Yup, that easy. After some testing and the smallest change I've had to make all project, the steamdeck controller was able to be detected by the plugin including its input events! Even better than that, and not sure why I did not put this together before, steamdeck already maps its input to keyboard/mouse. Duh. So this gamepad plugin doesn't need to worry about mapping for steamdeck controller, just use its input events to prevent system sleep when activity from that controller is detected.
During my testing I discovered that steamdeck shows up on the system as 5 different controllers. Each having their own purpose, one to handle analog input (triggers, trackpads, sticks) another to handle face buttons & D-pad, another for keyboard, etc.. These are used by the system depending on the users needs. Again, this made life a lot easier. This are logs from evtest and gamecontroller plugin:

game_controller_steamdeck_testing_0
game_controller_steamdeck_testing_1
game_controller_steamdeck_testing_2

At the start of this project I had adopted a child. Some of you reading this post might have met my child. It's named Bug328987. It had been drifting as part of the KDE community for some time looking for someone to take care of it. But that never happened, and thus time just went on, and on. As some put it:

timonoj: Wow this is an ELEVEN (!) year old bug.

WS: This issue is so old it can go to middle school.

and my favorite

Holmes: Is there any hope that this bug will be fixed before the heat death of the universe?

By the time I met Bug328987 it had been around for ~12 years. But still! In the eyes of KDE, it was a young, bright eyed, workflow breaking bug like all the bugs out there and it had potential to be fixed! After months of back and forth with mentors, living in KDE matrix server like it were my personal Discord server, and learning how to not do things in the code base - I'm proud to say gamecontroller plugin properly addresses Bug328987. Bringing to an end its more than a decade long journey. They grow up so fast.

What’s next from here

  • Integration into Kwin Proper: "Draft" label has been removed from MR and is ready for review.
  • Final Fixes and Touch-up: Get Virtual Keyboard working, KCM toggle hot-plug, improve analog -> pointer emulation.

Reference documentation:

Other useful links: KWin Gamepad Plugin: https://invent.kde.org/yorisoft/kwin/-/tree/work/yorisoft/gamepad-plugin/src/plugins/gamepad

Thursday, 2 October 2025

Beyond Keywords: How I Built a Semantic Search Engine for Any Video Ever tried to find a specific moment in a long video? You might remember the scene vividly—a character gives a crucial speech, or there’s a beautiful, silent shot of a landscape—but you can’t remember the exact timestamp. You end up scrubbing back and forth, wasting minutes, or even hours, trying to pinpoint that one moment. Traditional video search relies on titles, descriptions, and manual tags.

Introduction


From left to right: Jakob Mats Emil Wirén, Bror Wetlesen Vedeld, Aksel Matashev

In Spring 2025, three students from NTNU Gjøvik; Jakob Mats Emil Wirén, Aksel Matashev, and Bror Wetlesen Vedeld, carried out a bachelor’s project hosted by the Qt office in Oslo. Our goal was to investigate how native push notification services could be integrated into Qt applications in a cross-platform manner. The resulting experimental library has been named QtPushNotifications, and refers to the implementation that can be found here https://git.qt.io/nils.petter.skalerud/qtpushnotifications. Do note that, at the time of writing, there are no current plans to integrate this functionality into Qt as an official feature, this project was primarily done for research purposes.