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Sunday, 9 February 2025

by Alexander Bokovoy and Andreas Schneider

FOSDEM 2025 is just behind us and it was a great event as always. Alexander and I had a chance to talk
about the local authentication hub project. Our FOSDEM talk was “localkdc – a general local authentication hub”. You can watch it and come back here for more details.

But before going into details, let us provide a bit of a background. It is 2025 now and we should go almost three decades back (ugh!).

The picture shows a fail authentication
Local authentication localkdc

History dive

Authentication on Linux systems is interwoven with the identity of the users. Once a user logged in, a process is running under a certain POSIX account identity. Many applications validate the presence of the account prior to the authentication itself. For example, the OpenSSH server does check the POSIX account and its properties and if the user was not found, will intentionally corrupt the password passed to the PAM authentication stack request. An authentication request will fail but the attempt will be recorded in the system journal.

This joint operation between authentication and identification sources in Linux makes it important to maintain a coherent information state. No wonder that in corporate environments it is often handled centrally: user and group identities stored at a central server and sourced from that one by a local software, such as SSSD. In order to consume these POSIX users and groups, SSSD needs to be registered with the centralized authority or, in other words, enrolled into the domain. Domain enrollment allows not only identity and authentication of users: both the central server and the enrolled client machine can mutually authenticate each other and be sure they talk to the right authority when authenticating the user.

FreeIPA provides a stable mechanism for building a centralized domain management system. Each user account has POSIX attributes associated with it and each user account is represented by the Kerberos principal. Kerberos authentication can be used to transfer the authentication state across multiple services and provides a chance for services to discover user identity information beyond POSIX. It also makes strong linking between the POSIX level identity and authentication structure possible: for example, a Kerberos service may introspect a Kerberos ticket presented by a user’s client application to see how this user was authenticated originally: with a password or some specific passwordless mechanism. Or, perhaps, that a client application performs operations on behalf of the user after claiming it was authenticated using a different (non-Kerberos) authentication.

Local user accounts’ use lacks this experience. Each individual service needs to reauthenticate a user again and again. Local system login: authenticate. Elevating privileges through SUDO? Authenticate again, if not explicitly configured otherwise. Details of the user session state, like how long this particular session is active, is not checked by the applications, making it also harder to limit access. There is no information on how this user was authenticated. Finally, overall user experience between local (standalone) authentication and domain-enrolled one differs, making it harder to adjust and educate users.

Local authentication is also typically password-based. This is not a bad thing in itself but depending on applications and protocols, worse choices could be made, security-wise. For example, contemporary SMB 3.11 protocol is quite secure if authenticated using Kerberos. For non-Kerberos usage, however, it is left to rely on NTLM authentication protocol which requires use of RC4 stream cipher. There are multiple attacks known to break RC4-based encryption, yet it is still used in majority of non-domain joined communications using SMB protocol simply because there was no (so far) alternative. To be correct, there was always an alternative, use of Kerberos protocol, but setting it up for individual isolated systems wasn’t practical.

The Kerberos protocol assumes the use of three different parties: a client, a service, and a key distribution center (KDC). In corporate environments a KDC is part of the domain controller system, a client and a service are both domain members, computers are enrolled in the domain. The client authenticates to KDC and obtains a Kerberos ticket granting ticket (TGT). It then requests a service ticket from the KDC by presenting its TGT and then presents this service ticket to the service. The service application, on its side, is able to decrypt the service ticket presented by the client and authenticate the request.

In the late 2000s Apple realised that for individual computers a number of user accounts is typically small and a KDC can be run as a service on the individual computer itself. When both the client and server are on the same computer, this works beautifully. The only problem is that when a user needs to authenticate to a different computer’s service, the client cannot reach the KDC hosted on the other computer because it is not exposed to the network directly. Luckily, MIT Kerberos folks already thought about this problem a decade prior to that: in 1997 a first idea was published for a Kerberos extension that allowed to tunnel Kerberos requests over a different application protocol. This specification became later known as “Initial and Pass Through Authentication Using Kerberos V5 and the GSS-API” (IAKerb). An initial implementation for MIT Kerberos was done in 2009/2010 while Apple introduced it in 2007 to enable remote access to your own Mac across the internet. It came in MacOS X 10.5 as a “Back to My Mac” feature and even got specified in RFC 6281, only to be retired from MacOS in 2019.

Modern days

In the 2020s Microsoft continued to work on NTLM removal. In 2023 they announced that all Windows systems will have a local KDC as their local authentication source, accessible externally via selected applications through the IAKerb mechanism. By the end of 2024, we have only seen demos published by Microsoft engineers at various events but this is a promising path forward. Presence of the local KDC in Windows raises an interoperability requirement: Linux systems will have to handle access to Windows machines in a standalone environment over SMB protocol. Authentication is currently done with NTLM, it will eventually be removed, thus we need to support the IAKerb protocol extension.

The NTLM removal for Linux systems requires several changes. First, the Samba server will need to learn how to accept authentication with the IAKerb protocol extension. Then, Samba client code needs to be able to establish a client connection and advertise IAKerb protocol extension. For kernel level access, the SMB filesystem driver needs to learn how to use IAKerb as well, this will also need to be implemented in the user space cifs-utils package. Finally, to be able to use the same feature in a pure Linux environment, we need to be able to deploy Kerberos KDC locally and do it in an easy manner on each machine.

This is where we had an idea. If we are going to have a local KDC running on each system, maybe we should use it to handle all authentication and not just for the NTLM removal? This way we can make both the local and domain-enrolled user experience the same and provide access locally to a whole set of authentication methods we support for FreeIPA: passwords, smartcards, one-time passwords and remote RADIUS server authentication, use of FIDO2 tokens, and authentication against an external OAuth2 Identity Provider using a device authorization grant flow.

How “local” a local KDC should be?

On standalone systems it is often not desirable to run daemons continuously. Also, it is not desirable to expose these services to the connected network if they really don’t need to be exposed. A common approach to solve this problem is by providing a local inter-process communication (IPC) mechanism to communicate with the server components. We chose to expose a local KDC via UNIX domain sockets. A UNIX domain socket is a well-known mechanism and has known security properties. With the help of a systemd feature called socket activation, we also can start local KDC on demand, when a Kerberos client connects over the UNIX domain socket. Since on local systems actual authentication requests don’t happen often, this helps to reduce memory and CPU usage in the long run.

If a local KDC is only accessible over a UNIX domain socket, remote applications could not get access to it directly. This means they would need to have help from a server application that can utilize the IAKerb mechanism to pass-through the communication between a client and the KDC. It would enable us to authenticate as a local user remotely from a different machine. Due to how the IAKerb mechanism is designed and integrated into GSS-API, this only allows password-based authentication. Anything that requires passwordless methods cannot obtain initial Kerberos authentication over IAKerb, at least at this point.

Here is a small demo on Fedora, using our localkdc tool to start a local KDC, obtain a Kerberos ticket upon login. The tickets can then be used effortlessly to authenticate to local services such as SUDO or Samba. For remote access we rely on Samba support for IAKerb and authenticate with GSSAPI but local smbclient uses a password first to obtain the initial ticket over IAKerb. This is purely a limitation of the current patches we have to Samba.

Make a pause here and think about the implications. We have an initial Kerberos ticket from the local system. The Kerberos ticket embeds details of how this authentication happened. We might have used a password to authenticate, or a smartcard. Or any other supported pre-authentication methods. We could reuse the same methods FreeIPA already provides in the centralized environment.

The Kerberos ticket also can contain details about the user session, including current group membership. It does not current have that in the local KDC case but we aim to fix that. This ticket can be used to authenticate to any GSS-API or Kerberos-aware service on this machine. If a remote machine accepts Kerberos, it theoretically could accept a ticket presented by a client application running on the local machine as well. Only, to do that it needs to be able to communicate with our local KDC and it couldn’t access it.

Trust management

Luckily, a local KDC deployment is a full-featured Kerberos realm and thus can establish cross-realm agreements with other Kerberos realms. If two “local” KDC realms have trust agreements between each other, they can issue cross-realm Kerberos tickets which applications can present over IAKerb to the remote “local” KDC. Then a Kerberos ticket to a service running on the target system can be requested and issued by the system’s local KDC.

Thus, we can achieve passwordless authentication locally on Linux systems and have the ability to establish peer to peer agreements across multiple systems, to allow authentication requests to flow and operate on commonly agreed credentials. A problem now moves to the management area: how to manage these peer to peer agreements and permissions in an easy way?

Systemd User/Group API support

MIT Kerberos KDC implementation provides a flexible way to handle Kerberos principals’ information. A database backend (KDB) implementation can be dynamically loaded and replaced. This is already used by both FreeIPA and Samba AD to integrate MIT Kerberos KDC with their own database backends based on different LDAP server implementations. For a local KDC use case running a full-featured LDAP server is not required nor intended. However, it would be great if different applications could expose parts of the data needed by the KDB interfaces and cooperate together. Then a single KDB driver implementation could be used to streamline and provide uniform implementation of Kerberos-specific details in a local KDC.

One of the promising interfaces to achieve that is the User/Group record lookup API via varlink from systemd. Varlink allows applications to register themselves and listen on UNIX domain sockets for communication similar to D-Bus but with much less implementation overhead. The User/Group API technically also allows to merge data coming from different sources when an application inquires the information. “Technically”, because io.systemd.Multiplexer API endpoint currently does not support merging non-overlapping data representing the same account from multiple sources. Once it would become possible, we could combine the data dynamically and may interact with users on demand when corresponding requsts come in. Or we can implement our own blending service.

Blending data requests from multiple sources within MIT KDC needs a specialized KDB driver. We certainly don’t want this driver to duplicate the code from other drivers, so making these drivers stackable would be a good option. Support for one level of stacking has been merged to MIT Kerberos through a quickly processed pull request and will be available in the next MIT Kerberos release. This allows us to have a single KDB driver that loads other drivers specialized in storing Kerberos principals and processing additional information like MS-PAC structure or applying additional authorization details.

Establishing trusts

If Alice and Bob are in the same network and want to exchange some files, they could do this using SMB and Samba. But that Alice can authenticate on Bob’s machine, they would need to establish a Kerberos cross realm trust. With the current tooling this is a complex task. For users we need to make this more accessible. We want to allow users to request trust on demand and validate these requests interactively. We also want to allow trust to be present for a limited timeframe, automatically expiring or manually removed.

If we have a Kerberos principal lookup on demand through a curated varlink API endpoint, we also can have a user-facing service to initiate establishing the trust between two machines on demand. Imagine a user trying to access SMB share on one desktop system that triggers a pop-up to establish trust relationship with a corresponding local KDC on the remote desktop system. Both owners of the systems would be able to communicate out of band that provided information is correct and can be trusted. Once it is done, we can return back the details of the specific Kerberos principal that represents this trust relationship. We can limit lifetime of this agreement so that it would disappear automatically in one hour or a day, or a week.

Current state of local authentication hub

We started with two individual implementation paths early in 2024:

  • Support IAKerb in MIT Kerberos and Samba
  • Enable MIT Kerberos to be used locally without network exposure

MIT Kerberos did have support for IAKerb protocol extension for more than a decade but since Microsoft introduced some changes to the protocol, those changes needed to be integrated as well. This was completed during summer 2024, though no upstream release is available yet. MIT Kerberos typically releases new versions yearly in January so we hope to get some updates early 2025.

Samba integration with IAKerb is currently under implementation. Originally, Microsoft was planning to release Windows 11 and Windows Server 2025 with IAKerb support enabled during autumn 2024. However, the Windows engineering team faced some issues and IAKerb is still not enabled in the Windows Server 2025 and Windows 11 releases. We are looking forward to getting access to Windows builds that enable IAKerb support to ensure interoperability before merging Samba changes upstream. We also need to complete the Samba implementation to properly support locally-issued Kerberos tickets and not only do acquisition of the ticket based on the password.

Meanwhile, our cooperation with MIT Kerberos development team led to advancements in the local KDC support. The MIT Kerberos KDC can now be run over a UNIX domain socket. Also on systemd-enabled systems we allow socket activation, transforming local KDC into an on-demand service. We will continue our work on a dynamic database for a local KDC, to allow on-demand combination of resources from multiple authoritative local sources (Samba, FreeIPA, SSSD, local KDC, future dynamic trust application).

For experiments and ease of deployments, a new configuration tool was developed, localkdc. The tool is available at localkdc and COPR repository can be used to try the whole solution on Fedora.

If you want to get that test tried in a simple setup, you might be interested in a tool that we developed initially for FreeIPA: FreeIPA local tests. This tool allows to provision and run a complex test environment in podman containers. The video of the local KDC usage was actually generated automatically by the scripts from here.

Thursday, 6 February 2025

Model/View Drag and Drop in Qt - Part 1

This blog series is all about implementing drag-and-drop in the Qt model/view framework. In addition to complete code examples, you'll find checklists that you can go through to make sure that you did not forget anything in your own implementation, when something isn't working as expected.

At first, we are going to look at Drag and Drop within a single view, to change the order of the items. The view can be a list, a table or a tree, there are very little differences in what you have to do.

part1-table-step1

Moving a row in a tableview, step 1

part1-table-step2

Moving a row in a tableview, step 2

part1-table-step3

Moving a row in a tableview, step 3

The main question, however, is whether you are using QListView/QTableView/QTreeView on top of a custom item model, or QListWidget/QTableWidget/QTreeWidget with items in them. Let's explore each one in turn.

With Model/View separation

The code being discussed here is extracted from the example. That example features a flat model, while this example features a tree model. The checklist is the same for these two cases.

Setting up the view

☑ Call view->setDragDropMode(QAbstractItemView::InternalMove) to enable the mode where only moving within the same view is allowed

☑ When using QTableView, call view->setDragDropOverwriteMode(false) so that it inserts rows instead of replacing cells (the default is false for the other views anyway)

Adding drag-n-drop support to the model

part1-list

Reorderable ListView

part1-table

Reorderable TableView

For a model being used in QListView or QTableView, all you need is something like this:

class CountryModel : public QAbstractTableModel
{
    ~~~
    Qt::ItemFlags flags(const QModelIndex &index) const override
    {
        if (!index.isValid())
            return Qt::ItemIsDropEnabled; // allow dropping between items
        return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsDragEnabled;
    }

    // the default is "copy only", change it
    Qt::DropActions supportedDropActions() const override { return Qt::MoveAction; }

    // the default is "return supportedDropActions()", let's be explicit
    Qt::DropActions supportedDragActions() const override { return Qt::MoveAction; }

    QStringList mimeTypes() const override { return {QString::fromLatin1(s_mimeType)}; }

    bool moveRows(const QModelIndex &sourceParent, int sourceRow, int count, const QModelIndex &destinationParent, int destinationChild) override; // see below
};

The checklist for the changes you need to make in your model is therefore the following:

☑ Reimplement flags()
For a valid index, add Qt::ItemIsDragEnabled and make sure Qt::ItemIsDropEnabled is NOT set (except for tree models where we need to drop onto items in order to insert a first child). \

☑ Reimplement mimeTypes() and make up a name for the mimetype (usually starting with application/x-)

☑ Reimplement supportedDragActions() to return Qt::MoveAction

☑ Reimplement supportedDropActions() to return Qt::MoveAction

☑ Reimplement moveRows()

Note that this approach is only valid when using QListView or, assuming Qt >= 6.8.0, QTableView - see the following sections for details.

In a model that encapsulates a QVector called m_data, the implementation of moveRows can look like this:

bool CountryModel::moveRows(const QModelIndex &sourceParent, int sourceRow, int count, const QModelIndex &destinationParent, int destinationChild)
{
    if (!beginMoveRows(sourceParent, sourceRow, sourceRow + count - 1, destinationParent, destinationChild))
        return false; // invalid move, e.g. no-op (move row 2 to row 2 or to row 3)

    for (int i = 0; i < count; ++i) {
        m_data.move(sourceRow + i, destinationChild + (sourceRow > destinationChild ? 0 : -1));
    }

    endMoveRows();
    return true;
}

QTreeView does not call moveRows

part1-tree

Reorderable treeview

part1-treemodel

Reorderable treeview with a tree model

QTreeView does not (yet?) call moveRows in the model, so you need to:

☑ Reimplement mimeData() to encode row numbers for flat models, and node pointers for tree models

☑ Reimplement dropMimeData() to implement the move and return false (meaning: all done)

Note that this means a move is in fact an insertion and a deletion, so the selection isn't automatically updated to point to the moved row(s).

QTableView in Qt < 6.8.0

I implemented moving of rows in QTableView itself for Qt 6.8.0, so that moving rows in a table view is simpler to implement (one method instead of two), more efficient, and so that selection is updated. If you're not yet using Qt >= 6.8.0 then you'll have to reimplement mimeData() and dropMimeData() in your model, as per the previous section.

This concludes the section on how to implement a reorderable view using a separate model class.

Using item widgets

The alternative to model/view separation is the use of the item widgets (QListWidget, QTableWidget or QTreeWidget) which you populate directly by creating items.

part1-listwidget

Reorderable QListWidget

part1-tablewidget

Reorderable QTableWidget

part1-treewidget

Reorderable QTreeWidget

Here's what you need to do to allow users to reorder those items.

Example code can be found following this link.

Reorderable QListWidget

☑ Call listWidget->setDragDropMode(QAbstractItemView::InternalMove) to enable the mode where only moving within the same view is allowed

For a QListWidget, this is all you need. That was easy!

Reorderable QTableWidget

When using QTableWidget:

☑ Call tableWidget->setDragDropMode(QAbstractItemView::InternalMove)

☑ Call tableWidget->setDragDropOverwriteMode(false) so that it inserts rows instead of replacing cells

☑ Call item->setFlags(item->flags() & ~Qt::ItemIsDropEnabled); on each item, to disable dropping onto items

Note: Before Qt 6.8.0, QTableWidget did not really support moving rows. It would instead move data into cells (like Excel). The example code shows a workaround, but since it calls code that inserts a row and deletes the old one, header data is lost in the process. My changes in Qt 6.8.0 implement support for moving rows in QTableWidget's internal model, so it's all fixed there. If you really need this feature in older versions of Qt, consider switching to QTableView.

Reorderable QTreeWidget

When using QTreeWidget:

☑ Call tableWidget->setDragDropMode(QAbstractItemView::InternalMove)

☑ Call item->setFlags(item->flags() & ~Qt::ItemIsDropEnabled); on each item, to disable dropping onto items

Conclusion about reorderable item widgets

Of course, you'll also need to iterate over the items at the end to grab the new order, like the example code does. As usual, item widgets lead to less code to write, but the runtime performance is worse than when using model/view separation. So, only use item widgets when the number of items is small (and you don't need proxy models).

Improvements to Qt

While writing and testing these code examples, I improved the following things in Qt 6.8:

  • QTBUG-13873 / QTBUG-101475 - QTableView: implement moving rows by drag-n-drop
  • QTBUG-69807 - Implement QTableModel::moveRows
  • QTBUG-130045 - QTableView: fix dropping between items when precisely on the cell border
  • QTBUG-1656 - Implement full-row drop indicator when the selection behavior is SelectRows

Conclusion

I hope this checklist will be useful when you have to implement your own reordering of items in a model or an item-widget. Please post a comment if anything appears to be incorrect or missing.

In the next blog post of this series, you will learn how to move (or even copy) items from one view to another.

The post Model/View Drag and Drop in Qt - Part 1 appeared first on KDAB.

Glaxnimate 0.6.0 Beta has finally been released for testing!

It has been a while since the last release of Glaxnimate, but in the background we worked hard to make this first release under the KDE umbrella happen!

Please help us testing and report any issue you may encounter on https://bugs.kde.org/enter_bug.cgi?product=glaxnimate

Glaxnimate joins KDE

The Glaxnimate team is proud to announce Glaxnimate is now part of KDE. Glaxnimate benefits from the shared KDE build and distribution infrastructure, the collective knowledge of the community and libraries such as KDE Frameworks. This way the developers can spend more time on the code to fix bugs and develop new features for you!

Changes

Editing

  • The rotation handle now preserves rotation direction and multiple full rotations
  • Alt + click on keyframes cycles between built-in easing curves
  • Alt + click on bezier points cycles between tangent symmetry modes (Ctrl+click still works)
  • Changing a bezier point from corner to smooth will add tangents if they are missing
  • The import image dialog now allows importing multiple images at once

I/O

  • Added support for SVG text-anchor

User Interface

  • Middle mouse drag now pans the timeline
  • There is an icon on the timeline to quickly toggle keyframes
  • Buttons to jump to the next/previous keyframe in the timeline
  • Improved LottieFiles import dialog
  • Improved autosave recovery process
  • Script console now supports basic autocompletion

Scripting

  • Exposed method to add new compositions

Misc

  • Switched to an even/odd version numbering scheme
  • Integration with KDE Frameworks

Bug Fixes

  • Fixed keyframe context menu showing the wrong "after" transition
  • When drawing bezier points that don't have tangents are correctly marked as corner
  • The play button now resumes from the current frame rather than resetting to the start
  • Fixed saving custom templates
  • Toggling visibility / lock of a layer by clicking on its icon now adds an undo/redo action
  • Fixed LottieFiles import
  • Fixed dropping file as object
  • Fixed closing compositions from the tab bar
  • Fixed loading colors from older lotties
  • Shape modifiers marked as not visible are now correctly ignored
  • Fixed rendering of round corners modifier
  • Fixed "New Composition" action creating an invisible layer
  • Fixed repeater opacity not being applied correctly
  • Improved handling of repeater with stroke
  • Fixed SVG animation export
  • Fixed animated raster plugin I/O

How to get it

Note that this is a beta release. Most Linux distributions do not package unstable releases.

We recommend to test this release with one of the binaries we provide:

Packager Section

The source code tarball are available from the KDE servers:

URL: https://download.kde.org/unstable/glaxnimate/0.5.80

Source: glaxnimate-0.5.80.tar.xz

Signed by: 97B71AA02D63EA6C5C44C23B962AC48EF0501F0B Julius Künzel julius.kuenzel@kde.org

Monday, 3 February 2025

KStars v3.7.5 is released on 2025.02.03 for Windows, MacOS & Linux. It's a bi-monthly bug-fix release with a couple of exciting features. Here are the release notes organized by developer.

Jasem Mutlaq

  • Added dome slit visualization on sky map. Specify the Dome Measurement parameters in the INDI Dome driver to see a live dome slit overlay in the Sky Map.

  • Implemented generic DBus methods for KStars options
  • Added SchedulerSleeping event
  • Added mutex protection for multi-threaded resources
  • Enhanced scheduler loading and settings management
  • Improved filter manager operations
  • Fixed video subframing. Up to 50x improvement in subframed video feeds.
  • Fixed multiple profile editor issues
  • Added VSCode development setup support

Hy Murveit

  • Fixed DMS delta angle calculation
  • Added mandatory settle to PAA
  • Improved imaging planner stability


  • Fixed pierside placeholder directory usage
  • Added START_AT scheduler test
  • Fixed Abell planetary nebula lookup
  • Enhanced PAA adjustment estimation

Wolfgang Reissenberger

  • Implemented video sequence capture. Preliminary support for capturing Video files as regular sequences in the Capture module. Great news for EAA.

  • Fixed focus options
  • Improved remote directory handling
  • Fixed flats with wall position
  • Enhanced filter wheel integration

John Evans

  • Enabled focuser controls when camera disconnected
  • Improved focus measure framing
  • Fixed focus advisor code warnings
  • Updated aberration inspector functionality

Toni Schriber

  • Fixed overshooting cosine in CachingDms calculation
  • Implemented calibration reuse after rotation. Guide calibration data can now be re-used between sessions after rotation.

Ben Cooksley

  • Removed CMake trace/debug logs from CI runs

György Balló

  • Set window icon

Oliver Kellogg

  • Fixed typo in FITS Viewer configuration

Akarsh Simha

  • Fixed right-click popup menu on deep stars

Technical Highlights

  • Improved capture sequence stability: Set 5-minute timeout for transient operations (dome motion, mount parking/unparking, dust cap operations, focusing, filter wheel changes) to prevent indefinite sequence stalling.
  • Improved mount rotation processing
  • Enhanced scheduler loading mechanism
  • Added mutex protection for multi-threaded resources
  • Improved capture operation timeout handling

Sunday, 2 February 2025

A new Craft cache has just been published. The update is already available for KDE's CD, CI (Windows/Android) will follow in the next days.

Please note that this only applies to the Qt6 cache. The Qt5 cache is in LTS mode since April 2024 and does not recieve major updates anymore. We highly recommend to port your Qt5 app packaged by Craft to Qt6 as soon as possible!

Changes (highlights)

General

We added CI for flake8, isort and black with the help of tox (which makes it easy to run them locally too) to all Craft repositories. To be able to do so we did a lot of best pratice cleanup beforehand like eg. removing star imports.

Craft Core

  • Drop support for MSVC 2017
  • Introduced a CraftBool helper. This allows handy things like self.subinfo.options.dynamic.withMyLib.asOnOff instead of 'ON' if self.subinfo.options.dynamic.withMyLib else 'OFF'
  • Fix: let the Meson build system respect the buildStatic option
  • Handle --enable-static --enable-shared in AutoToolsPackageBase instead of in every single blueprint
  • Python packages (Linux and Windows MSVC; macOS is work in progress):
    • Build them ourself instead of using the pre-build binaries from pypi.org
    • Use proper staging
    • Allow to deploy/package them
  • Properly set Craft env when branch is switched (eg. with Craft Master in CI)

Blueprints

  • libjpeg-turbo 3.0.3
  • Multiple fixes for build of shared vs. static libs
  • libvpx 1.15.0
  • Add minGW 14.2 (not the default yet!)
  • 7z 24.09
  • KShimgen 0.6.1
  • linuxdeploy-plugin-qt 2.0.0-alpha-1-20250119
  • qtkeychain 0.15.0

About KDE Craft

KDE Craft is an open source meta-build system and package manager. It manages dependencies and builds libraries and applications from source on Windows, macOS, Linux, FreeBSD and Android.

Learn more on https://community.kde.org/Craft or join the Matrix room #kde-craft:kde.org

Saturday, 1 February 2025

The Linux App Summit is a project we KDE created, together with GNOME and some other parties. We wanted a physical space where to discuss our platform to different stakeholders.

We have seen lots of progress since 2019. From a KDE perspective, we see our flatpaks and snaps. This adoption brings all sorts of users to our software that otherwise wouldn’t have been able to.

From the other side of the equation, linux distros have been evolving like ever. We have seen a myriad of distributions using technologies that we would have never dreamed of. And we can find them both on consumer and development devices. Even KDE Linux and GNOME OS are looking into tightening the other end of that software distribution loop.

Now, it’s time to take things even further.

This year we will have LAS 2025 in Tirana. Consider participating in LAS 2025! How you ask?

  • Join us! It’s free to attend and, dare I say, we are lovely people.
  • Send a talk! You can come and talk us about how you are helping linux apps be a reality or what kind of problems you found with your app and how you solved them. Here you can find some more ideas.
  • Sponsor! Does your organisation take part in the linux ecosystem? Take part in it!

You can follow LAS updates on the Attendees chat or here @LAS@floss.social on Mastodon.

Thursday, 30 January 2025

Wednesday, 29 January 2025

gcompris 25.0

Today we are releasing GCompris version 25.0.

As you can see, we are now basing the major version number on the release year. This makes sense as we are doing one major version per year. It is also a good occasion to do it now to celebrate the 25 years of GCompris.

This version adds translation for one more language: Sanskrit.

This new version contains 195 activities, including 5 new ones:

  • "Sketch" is an activity for drawing freely with multiple tools to let children explore their creativity.
  • "Calculate with ten's complement" is the continuation of the existing ten's complement activities. This one helps the children to swap the numbers to easily compute a sum.
  • "Vertical addition" is an activity to write an addition and solve it.
  • "Vertical subtraction", is similar to the addition activity but for subtraction with the borrowing by regrouping method.
  • "Vertical subtraction (compensation)", is similar to the subtraction one with the borrowing by compensation method.

It contains bug fixes and graphics improvements on multiple activities.

With the help of teachers, we rewrote a big part of the activities description to be clearer.

When we switch language in the menu, the new language is now applied directly, without having to restart GCompris.

On the technical side, it is also the first release using Qt6.

We have also set the graphical renderer to direct3d11 by default on Windows.

It is fully translated in the following languages:

  • Arabic
  • Bulgarian
  • Breton
  • Catalan
  • Catalan (Valencian)
  • Greek
  • Spanish
  • Basque
  • French
  • Galician
  • Croatian
  • Hungarian
  • Italian
  • Latvian
  • Malayalam
  • Dutch
  • Polish
  • Brazilian Portuguese
  • Romanian
  • Sanskrit
  • Slovenian
  • Swedish
  • Turkish
  • Ukrainian

It is also partially translated in the following languages:

  • Azerbaijani (90%)
  • Belarusian (86%)
  • Czech (98%)
  • German (88%)
  • UK English (99%)
  • Esperanto (99%)
  • Estonian (88%)
  • Finnish (91%)
  • Hebrew (96%)
  • Indonesian (93%)
  • Georgian (85%)
  • Lithuanian (92%)
  • Macedonian (83%)
  • Norwegian Nynorsk (94%)
  • Portuguese (89%)
  • Russian (92%)
  • Slovak (82%)
  • Albanian (98%)
  • Swahili (92%)
  • Chinese Traditional (88%)

You can find packages of this new version for GNU/Linux, Windows, Android and Raspberry Pi on the download page. This update will also be available soon in the Android Play store, the F-Droid repository and the Windows store.

Thank you all,
Timothée & Johnny

Tuesday, 28 January 2025

tldr; save the date for our QtCS25, May 7-8 in Munich.
Stay tuned for more information.

Sunday, 26 January 2025

Project Description

In SoK 2025, I will be working on adding Pallanguzhi, a traditional Indian Mancala variant, into the Mankala Engine. Collaborating with Srisharan V S, my focus includes two key goals:

  1. Developing a computerized opponent to enhance player engagement and ensure a seamless gameplay experience.
  2. Creating a Text-Based User Interface (TUI) for gameplay.

What I Did This Week

The first step in my journey was setting up the Mankala Engine repository. I forked the repository to my local system, successfully built it, and resolved some warnings during the build process. Afterward, I delved into the codebase, analyzing the existing algorithms and understanding how they work for other Mancala variants.

Research on Implementing a Computerized Opponent

To create a robust computerized opponent for Pallanguzhi, I began researching potential algorithms that could best fit the game mechanics. Here are the three techniques I explored.

1. Reinforcement Learning

Reinforcement Learning (RL) is an exciting approach where an agent learns optimal strategies by interacting with the environment and improving over time. For Pallanguzhi, RL could enable the computerized opponent to adapt and improve its gameplay dynamically. However, as I am new to RL, implementing and training models for this variant will take some time and effort. Despite its challenges, RL remains a promising option for advanced gameplay enhancement.

2. Monte Carlo Tree Search (MCTS)

MCTS is a powerful algorithm widely used for decision-making in games. It works by simulating potential moves to build a decision tree and then selecting the best move based on statistical evaluation. For Pallanguzhi, MCTS could efficiently explore the vast game state space and make informed decisions. By carefully tuning the number of simulations and exploration parameters, this algorithm can provide a balanced and competitive computerized opponent.

3. Alpha-Beta Pruning with Iterative Deepening

Alpha-Beta Pruning with Iterative Deepening is a highly effective technique for optimizing decision trees by eliminating unnecessary branches. This method is already implemented in the Mancala Engine for other variants and has proven its efficiency. Leveraging this existing implementation for Pallanguzhi will allow us to quickly develop a working version of the game with a competent computerized opponent.

Conclusion for Now

The immediate plan is to integrate the Pallanguzhi variant into the existing Alpha-Beta Pruning implementation. This ensures we have a functional version of the game ready for any further work. Once the TUI implementation is complete, I plan to revisit Reinforcement Learning for Pallanguzhi. Working with RL models and training them is a learning-intensive process, and I am excited to gain experience in this area. Even if RL proves too challenging, we will still have a polished Pallanguzhi variant running on the existing algorithm.

What’s Next

Next week, I will work on adding the longer version of Pallanguzhi, which consists of multiple rounds, while Srisharan V S focuses on completing the shorter version. Together, we aim to make significant progress toward integrating and refining this traditional game within the Mankala Engine.

Stay tuned for updates!