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Friday, 4 October 2024

A long over-due release which has accumulated a bunch of bugfixes but also some fancy new features…read on!

As always, big thanks to everyone who reported issues and contributed to QCoro. Your help is much appreciated!

QCoro::LazyTask<T>

The biggest new features in this release is the brand-new QCoro::LazyTask<T>. It’s a new return type that you can use for your coroutines. It differs from QCoro::Task<T> in that, as the name suggest, the coroutine is evaluated lazily. What that means is when you call a coroutine that returns LazyTask, it will return imediately without executing the body of the coroutine. The body will be executed only once you co_await on the returned LazyTask object.

This is different from the behavior of QCoro::Task<T>, which is eager, meaning that it will start executing the body immediately when called (like a regular function call).

QCoro::LazyTask<int> myWorker()
{
 qDebug() << "Starting worker";
 co_return 42;
}

QCoro::Task<> mainCoroutine()
{
 qDebug() << "Creating worker";
 const auto task = myWorker();
 qDebug() << "Awaiting on worker";
 const auto result = co_await task;
 // do something with the result
}

This will result in the following output:

mainCoroutine(): Creating worker
mainCoroutine(): Awaiting on worker
myWorker(): Starting worker

If myWorker() were a QCoro::Task<T> as we know it, the output would look like this:

mainCoroutine(): Creating worker
myWorker(): Starting worker
mainCoroutine(): Awaiting on worker

The fact that the body of a QCoro::LazyTask<T> coroutine is only executed when co_awaited has one very important implication: it must not be used for Qt slots, Q_INVOKABLEs or, in general, for any coroutine that may be executed directly by the Qt event loop. The reason is, that the Qt event loop is not aware of coroutines (or QCoro), so it will never co_await on the returned QCoro::LazyTask object - which means that the code inside the coroutine would never get executed. This is the reason why the good old QCoro::Task<T> is an eager coroutine - to ensure the body of the coroutine gets executed even when called from the Qt event loop and not co_awaited.

For more details, see the documentation of QCoro::LazyTask<T>.

Defined Semantics for Awaiting Default-Constructed and Moved-From Tasks

This is something that wasn’t clearely defined until now (both in the docs and in the code), which is what happens when you try to co_await on a default-constructed QCoro::Task<T> (or QCoro::LazyTask<T>):

co_await QCoro::Task<>(); // will hang indefinitely!

Previously this would trigger a Q_ASSERT in debug build and most likely a crash in production build. Starting with QCoro 0.11, awaiting such task will print a qWarning() and will hang indefinitely.

The same applies to awaiting a moved-from task, which is identical to a default-constructed task:

QCoro::LazyTask<int> task = myTask();
handleTask(std::move(task));

co_await task; // will hang indefinitely!`

Compiler Support

We have dropped official support for older compilers. Since QCoro 0.11, the officially supported compilers are:

  • GCC >= 11
  • Clang >= 15
  • MSVC >= 19.40 (Visual Studio 17 2022)
  • AppleClang >= 15 (Xcode 15.2)

QCoro might still compile or work with older versions of those compilers, but we no longer test it and do not guarantee that it will work correctly.

The reason is that coroutine implementation in older versions of GCC and clang were buggy and behaved differently than they do in newer versions, so making sure that QCoro behaves correctly across wide range of compilers was getting more difficult as we implemented more and more complex and advanced features.

Other Features and Changes

A coroutine-friendly version of QFuture::takeResult() is now available in the form of QCoroFuture::takeResult() when building QCoro against Qt 6 (#217).

QCoro::waitFor(QCoro::Task<T>) no longer requires that the task return type T is default-constructible (#223, Joey Richey)

Bugfixes

  • Suppress Clang error when building against Android NDK <= 25 (#204, Daniel Vr√°til)
  • Fixed missing QtGui dependency in QCoroQuick module (#209, Andreas Sturmlechner)
  • Fixed QCoroIODevice::write() always returning 0 instead of bytes written (#211, Daniel Vr√°til)
  • Fixed unchecked std::optional access in QCoroIODevice::write
  • Fixed awaiting on signal emission with qCoro() would resume the awaiter in the sender’s thread context (#213, Daniel Vr√°til)
  • Fixed build wilth clang 18 due to missing #include <exception> (#220, Micah Terhaar)
  • Fixed crash when QNetworkAccessManager is destroyed from a coroutine awaiting on a network reply (#231, Daniel Vr√°til)

Full changelog

See changelog on Github

Support

If you enjoy using QCoro, consider supporting its development on GitHub Sponsors or buy me a coffee on Ko-fi (after all, more coffee means more code, right?).

I am huge fan of obsidian.md and just other day I was trying to “convert” Akseli. One pain point he mentioned that it does not quite allow him to get reminders for the todo list created in obsidian.

I have been doing little bit of “hack” to workaround this, and I thought I’d write a blog post about this so that others can also make use of it.

How to use this

First of all, following plugins are used (ignore PlantUML)

Thursday, 3 October 2024

KStars v3.7.3 is released on 2024.10.03 for Windows, MacOS & Linux. It's a bi-monthly bug-fix release with a couple of exciting features.

Extension Interface

Ed Lee contributed the Extension Interface for KStars.

Extensions are small programs that can be added to interact with KStars/Ekos/INDI in order to provide extra functions and features. Extensions are separate from KStars. They are not provided as part of this software. Only a means to call them is provided for convenience. Make sure that you understand the requirements and risks of using an extension.


Three extensions are ready for release:

  • FireCapture launcher (FC_launcher): disconnects the current primary camera INDI driver and launches FireCapture. Upon close restarts the INDI driver.
  • KStars Backup (KS_backup): provides a GUI for the archiving and restoration of KStars/INDI (and optionally others) configuration directories to/from .tar.gz archives/
  • Sirial_EEA: provides live stacking of the preview job from the Capture Module and displays it auto-stretched in the Ekos preview window.

Each extension must have a companion configuration file also located in the extensions directory, named the same as the executable with the addition of a .conf eg: an extension named example must also have a configuration file named example.conf A configuration file is a plain text file that provides configuration settings to the extension program and usage information to the user. A configuration file is only valid if it contains a line starting with: minimum_kstars_version=x.y.z The x.y.z is the minimum release of KStars that the extension is designed/tested against. This value is checked against the current KStars KSTARS_VERSION macro defined in version.h and must be equal or lower for the extension to be considered valid. The extension should also check that this minimum_kstars_version string matches what it expects.

Optionally each extension can also provide an icon file for display in the Extension drop down list. Again the naming should match the extension executable with a valid file extension (.jpg, .bmp, .gif, .png or .svg) and be placed in the same extensions directory. A default icon is used for any extension that does not provide it's own icon.

Several new DBus functions/signals are added to enable general extension use and for a specific upcoming extension.

Multi-Target Scheduler

Wolfgang Reissenberger continued the development of multi-camera acquisition and now scheduling with many exciting updates!

Multi-Camera Scheduling

With this new release it is possible to create and run schedules for two or more optical trains in parallel within the same KStars instance. All mount related events like slewing, dithering, alignment and meridian flip are synchronized, i.e. capturing on all optical trains takes these events into account.

Lead and follower jobs

If you want to run capturing on multiple optical trains in parallel, you need to decide, which of the optical trains is the lead job, which defines the target and the scheduling criteria. All other optical trains will be follower jobs, for which only the capture sequence to be used is relevant.

Job Synchronization

Ekos ensures that no mount motion happens while one of the optical trains is capturing to avoid star trails.

In case of dithering, the capture module decides what to do as soon as dithering is requested, depending on the setup of the lead job. If the remaining capture time of a follower train is more than 50% of the lead job exposure time, capturing of the follower train is stopped and restarted after dithering. If the remaining capture time is less than 50%, the Capture module waits for the follower to finish its capture.

For the meridian flip and re-alignment: both are controlled by the lead job. All running follower capturing sequences are stopped and restarted after a successful completion of the respective action.

Recommendations

  • The lead job should have the longest exposure times, especially if dithering is used.
  • If you use re-focusing, consider to not suspend guiding during focusing, since the other optical train might capture in parallel.
  • Configure the same optical train in the Align module that you use in the lead job. This is important if you use the re-alignment check option of the scheduler.
Do not use the Force re-alignment before re-starting jobs, since each new iteration of the lead job stops capturing of the follower trains. Consider using Verify captured image position every n frames instead, since this option triggers re-alignment only if it is necessary.

Adhoc focus with Multi-Camera setups

Wolfgang Reissenberger added support for simultaneous parallel focusing when you are running multi-camera setup. It would be a good idea to disable Suspend Guiding so that guiding is unaffected when focusing operation commences.

Invent Multi-Star Guide Star

Hy Murveit introduced an experimental Multi-Star parameter. In the original (conservative) multi-star guiding implementation, although many stars contributed to the computed guiding drift computation, there still was one more important star that anchored the scheme.

With this change, all the guide stars contribute equally to the guiding calculations. This removes the risk that an unfortunate selection of a double star for the more-important main guide star would degrade performance.

Improvements & Bug fixes

Wednesday, 2 October 2024


(Photo Credit: Friedemann 
Kleint)

In the next release of Dolphin, the search backend (when Baloo indexing is disabled) will be faster and support more file types, by using external projects ripgrep-all and ripgrep to do the search. Merge Request

What are ripgrep and ripgrep-all?

ripgrep is a fast text search tool that uses various optimizations including multi-threading (compared to grep and Dolphin's internal search backend which are single-threaded).

ripgrep-all, quote its homepage, is "ripgrep, but also search in PDFs, E-Books, Office documents, zip, tar.gz, etc.".

How to enable it

Install the ripgrep-all package from your distribution's package manager (which should also install ripgrep). Then Dolphin will automatically use it for content search, when Baloo is disabled.

If your distribution doesn't provide ripgrep-all, you can also try installing ripgrep. Then Dolphin will use it for content search, but without the additional file type support.

Limitations

  • It only works in content search mode, and when Baloo content indexing is disabled. File name search still uses the internal backend.

  • It only works in local directories. When searching in remote directories (e.g. Samba, ssh), the internal search backend is used. Although we can run ripgrep in remote directories through the kio-fuse plugin, testing shows it can be 3 times slower than the internal backend, so it's not used.

  • It doesn't work on Windows. Although both ripgrep and ripgrep-all have releases for Windows, I personally don't have Windows experience to integrate them. Merge request to enable it on Windows is welcome.

Customization

You can change the command line with which Dolphin calls the external tools. Copy /usr/share/kio_filenamesearch/kio-filenamesearch-grep to ~/.local/share/kio_filenamesearch/, and modify the script there. The script contains comments on the calling convention between Dolphin and it, and explanations on the command line options.

One option you might want to remove is -j2. It limits the number of threads ripgrep (and ripgrep-all) uses to 2. Using more threads can make the search much slower in hard disks (HDD). I tried to detect HDD automatically, but it's not reliable, so I went with a conservative default. It's still faster than the internal backend, but if you have an SSD, you can remove the option to unlock the full speed of ripgrep.

You can also use a different external tool. (E.g. the silver search (ag). Or a full-text search engine other than Baloo) Just make sure it outputs paths separated by NUL. Usually a -0 option will do that.

More customization

You can even modify the script so that you can specify different external tools in the search string. For example, you can insert the following code before the original code that calls ripgrep-all:

...(line 1-33)
 --run)
 if test "$2" = "@git"; then
 exec sh -c 'git status -s -z|cut -c 4- -z'
 fi
...

Then if you search for "@git" in a git directory, it will show you changed files.

FAQ

If a malicious app can write to ~/.local/share/kio_filenamesearch/, it probably can just delete all files in you home directory, without involving Dolphin at all. A script executed by Dolphin doesn't have more power than a script executed by the malicious app itself.

Also, there are already a lot of places in your home directory that a malicious app can create a script in, and it will be executed later without you noticing. E.g., ~/.bashrc, ~/.config/systemd/user, ~/.config/autostart, to name a few.

The threat is real, but I believe the solution is to prevent apps from writing to arbitrary places in your home directory without your consent. If your apps are sandboxed (e.g. via Flatpak) so they can't write to ~/.config or ~/.local by default, and you only use trusted apps like Dolphin and Kate to manage files in these places (so you trust them to not modify files behind your back), then the scenario in the question is unlikely to happen.

Future works

There are quite a lot to improve in Dolphin's search (when not using Baloo). The content search should also search in file names. The search string is currently interpreted as a regular expression, but a fuzzy match or shell globbing seems to be a more sensible default (probably with regexp as an option). Hopefully future works will address these issues.

Tuesday, 1 October 2024

This being my first post on the KDE sphere (or any other sphere), it was supposed to be just a touch of contact with the world of blogging. But since time pass by in a blast, let's just summarize how I lived my third one in-person Akademy 2024.

Konqi looking amazed at the Akademy program

Würzbug. Back to Germany

This year's Akademy happily got me back to Germany, which has become like a second home and a place I like to visit at least once a year (yeah, I missed the Dürüms).

I had bought the D-Ticket, which allowed my to board any public transport immaginable (well, except for ICE trains, but I haven't heard much good about them either) for bare 49€. It brought me some memories back as a student in Dresden, enjoying the same perks with the Semesterticket, just on a regional scope. Thanks to Itinerary and its route planner I was able to make it to Würzburg even an hour earlier than anticipated (less 20min train delay which I've heard it's currently quite a good metric).

After having my hotel booking cancelled last minute due to needed repair works, I had booked an appartment because the hotel prices were a bit over the top. I was really lucky to find that just around the corner I had a bus stop to go to the venue, and also Andy Betts and Richard Wagner as ilustrious neighbors. And one of the best rated Dönner places in the city. Very lucky indeed!

The Talks

It's hard to make a better summary of the Talks days that our very own Promo Team's report, which I agree with on many points.

What I particulary felt on these Akademy's talks was a high focus into the future. Some words were thematically present along most of the talks: story, product, and impact.

The story we as the KDE community want to tell is not just a bunch of code packages that live in an ethereal world to be grabbed by a few enthusiasts or distros, but a full useful product for the end users, an inviting environment for fellow developers, and a reliable asset for manufactures on their very concrete hardware.

There were many reveals and surprises to achieve this goal. Projects that had been incubating for some time, were now made public on this Akademy: the KDE OS Codename Banana by Harald Sitter, the Next Project and design system by Andy Betts and the Union theme engine by Arjen Hiemstra.

Some talks addressed the social and environmental impact of the technology we create. The one that specially got to me was the small story Nicole Teal told at her lightning talk. How a group of kids gave many "older" PCs a new life installing KDE, while learning new skills and making community, felt really true and a spur to continue contributing to FOSS. It really matters.

From the technical talks, I enjoyed "What is color, anyway" by Xaver Hugl, and unfortunately had to miss some other ones (Python and Rust integration with Qt). This is the hardest part, where you cannot just .clone() yourself and attend to two talks at the same time. Maybe I would have learnt to do that if I had attended the Rust presentation? (yeah, sorry bad Rust dad joke)

It was also on Sunday when Aniqa and Carl took me by surprise to agains my will happily answer to a small video interview. Just joking, it was fun. Just preemptively preparing myself for when the final video comes out and I can see what words I did babble :D.

The BoFs

After a very intense weekend of talks and the social event and post-event on Sunday, I took the Monday's morning off to have some rest. In the evening, Andy and Manuel showed me a bit more about the design system they're using and the icon exporter Manuel has been developing to streamline the process between designers and the final product. Amazing stuff!

I also started a draft of this very blog post, which wasn't much successful as you can imagine by its final release date.

The big BoF day for me was mostly Tuesday, where I focussed on the Plasma and the VDG ones, though I missed those on KWin's roadmap and window tiling, due to competing schedules. During the Plasma BoF, we could experiment in real time, the step-by-step process of realeasing the Plasma 6.1.5 version, thanks to Jonathan, our Plasma release manager.

Finally, on Thursday I got to enjoy the brand new Sticker BoF. Besides me not having any stickers on my own to share, and being mostly minimalistic when it comes to decoration, I had a great time and ended up sticking my laptop up and about, including an very limited unit of the Sticker BoF's sticker. Thanks Kieryn for organizing it. Of course, Carl won the sticker's award 😄.

My laptop with some stikers

On a more personal level, I regret a bit not having participated more on some of the BOFs. Most of my KDE's contributions this summer have been improvements on very niche aspects: the Weather widget and the tool to preview keyboard layouts (tastenbrett), so I felt a bit "out of the loop" on the more general and pressing matters in Plasma.

The Socials

Where the Akademy really shines is in putting together some hundreds of amazing people with some common interests, that in the end happen to make the best software products and computing ecosystem out there.

It is a real warp of space and time. On the Welcome Event I got to meet Eva Brucherseifer, one of the attendants and founders of the very first Akademys, and also recent joiners to the community I only knew via chat or MR interactions.

When the Biergarten that was booked for the Sunday Social Event did cancel due to a storm warning, I could immediately check two things:

  • that the Weather Widget did correctly report the Warnung vor starkem Gewitter
    Weather warning report
  • and that the local organizing team went the extra mile to make the Akademy a success, even against the elements. Beer, pizzas and good people was all required to have an enjoyable evening.

Finally I was really happy to meet again with friends from the previous Akademys and the Plasma Sprint in 2023, sharing opinions on widespread topics, suchs as immovable OSes, ingenuous ways to open a beer bottle, keyboard input methods, or the torture and punishment customs of German cities in medieval times.

Thanks to the organizing team, the speakers, the attendants, the patrons and the whole KDE Community which made possible yet another amazing Akademy!

Kraft (Github) is the desktop app making it easy to create offers and invoices quickly and beautifully in small companies. It is targetted to the free desktop and runs on Linux.

This is the release announcement of the new Kraft version 1.2.2. This is a small service release that fixes a few bugs and CI issues.

Right after this release, the branch with significant changes for Kraft 2.0 will be merged to master. These changes will make Kraft ready for sharing documents across private file clouds and with that enable use cases for distributed use via internet, along with other significant feature updates.

Details about the next big release with version number 2.0 can be read on the Github Discussion page.

Any feedback and contribution is highly appreciated.

Saturday, 27 July 2024

Future 聊天室

功能

账号管理

  • 实现登录、注册、注销
  • 实现找回密码(提高)

好友管理

  • 实现好友的添加、删除、查询操作
  • 实现显示好友在线状态
  • 禁止不存在好友关系的用户间的私聊
  • 实现屏蔽好友消息
  • 实现好友间聊天

群管理

  • 实现群组的创建、解散
  • 实现用户申请加入群组
  • 实现用户查看已加入的群组
  • 实现群组成员退出已加入的群组
  • 实现群组成员查看群组成员列表
  • 实现群主对群组管理员的添加和删除
  • 实现群组管理员批准用户加入群组
  • 实现群组管理员/群主从群组中移除用户
  • 实现群组内聊天功能

聊天功能

  • 实现查看历史消息记录
  • 实现用户间在线聊天
  • 实现在线用户对离线用户发送消息,离线用户上线后获得通知
  • 实现在线发送文件
  • 实现在线用户对离线用户发送文件,离线用户上线后获得通知/接收
  • 实现后台发送文件
  • 实现用户在线时,消息的实时通知
    • 收到好友请求
    • 收到私聊
    • 收到加群申请

其他

  • 使用 C++编程语言
  • 使用 I/O 多路复用完成本项目
    • C++:Epoll ET 模式
  • 使用数据库完成数据存储
    • Redis 和 mysql
    • 历史消息采用redis做告诉缓存,mysql来存储大量历史消息
  • 数据库中数据的存储和取用使用序列化和反序列化完成(Json)
  • 支持大量客户端同时访问
  • 实现服务器日志,记录服务器的状态信息
  • C/S 双端均支持在 CLI/Web 自行指定 IP:Port
  • 实现具有高稳定性的客户端和服务器,防止在用户非法输入时崩溃或异常
    • 实现 TCP 心跳检测

遇到的问题

  • 在客户端因某些原因异常退出时,服务端将无法正常处理其他请求.

    • 开始时服务端没有将新连接的描述符设置为非阻塞模式,导致客户端异常退出时服务端的接收recv一直在阻塞着读取,且无法处理其他请求
  • 如何往线程池中传入类的成员函数.

    • auto task = [](){     类的成员函数 } m_pool.submit(task);
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      * `Tcp`传输为字节流传输,采用在每条消息前面加上`长度`来正确接收每条请求.
      * 在代码中往`redis`数据库中添加好友申请数据时,没有正确插入.
      * 由于好友申请当中包含时间,姓名等信息,中间含有**空格**,在redis的哈希表中无法插入.
      * 经过查阅在redis哈希表中,**空格**可以用`+`代替,在遇到`+`时会被转义为**空格**,或者存储为**十六进制**,但是这种方法在终端中的**空格**为灰色.

      * 在聊天界面如果输入带有`%`,服务器直接挂掉.

      * ```c++
      int redisAsyncContext::Lpush(const std::string &key, const std::string &value)
      {
      //std::string cmd = "lpush " + key + " " + value;
      this->m_reply = (redisReply *)redisCommand(this->m_connettion, "LPUSH %s %s", key.c_str(), value.c_str());
      // 检查 m_reply 是否为 NULL
      if (this->m_reply == NULL) {
      std::cerr << "Error: redisCommand returned NULL" << std::endl;
      return -1; // 或其他合适的错误值
      }

      // 检查 m_reply 类型
      if (this->m_reply->type != REDIS_REPLY_INTEGER) {
      std::cerr << "Error: Expected integer reply" << std::endl;
      freeReplyObject(this->m_reply);
      return -1; // 或其他合适的错误值
      }
      int num = this->m_reply->integer;
      freeReplyObject(this->m_reply);
      std::cout << "G" << std::endl;
      return num;
      }
    • 在执行下面两句是,%会被替换为cmd.c_str(),导致无法将消息插入历史记录表,导致出现错误.

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      std::string cmd = "lpush " + key + " " + value;
      this->m_reply = (redisReply *)redisCommand(this->m_connettion, cmd.c_str());
    • 只要更改为下面即没有问题

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      this->m_reply = (redisReply *)redisCommand(this->m_connettion, "LPUSH %s %s", key.c_str(), value.c_str());
  • 在某次测试时,新注册账号id为0614897828,导致与该账号聊天的账号进入聊天界面时,0614897828发送的消息会在他人界面显示为通知消息.

    • 由于与人聊天时会在数据库中创建有排序集合来记录某人正在聊天的人的id.运行时通过查看发现,其余账号与0614897828聊天时,数据库中记录账号为614897828.
    • 更换为首位非0的id就不会出现该问题.
    • redis会将有序集合中的score字段字符串中的0去除.将从字符串的首位非0开始存储.
  • 在进入好友私聊界面时,客户端新建了来接收消息,同时主线程发消息,主线程通过判断用户是否键入Esc来退出聊天界面,在输入Esc时,接收消息线程无法正确回收,无法退出聊天界面.

    • 在接收消息线程中来判断标志位来结束该线程,主线程在键入Esc时,将标志位设置为false,但由于客户端的recv为阻塞,导致无法及时获取到标志位的更改.
    • 在键入Esc时,服务器向客户端发送退出信号,这样就可以正确及时的获取到标志位的更改,从而正确退出.
  • 在进行发送文件时,服务器会先将文件存储在本地,但是服务器存储的文件会多写入一些信息,导致接收文件大小偏大.

    • 由于在用户登陆进入之后,会有一个线程每5秒向服务器送送刷新请求,导致服务器会将刷新请求当作文件内容写入文件,导致接收文件不一致
    • 在进入文件收发菜单后,关闭实时刷新,在文件结束后,再将实时刷新打开.
  • 实现后台发送文件,由于会有实时刷新的存在,会导致文件发送不准确.

    • 在发送文件时,重新创建一个socket连接到服务器,在将发送这个文件交给另外一个线程
    • 初始时在用户选择发送文件时开始线程,但会导致主线程与发送线程会同时运行菜单.主线程继续循环菜单,而发送线程运行获取发送文件的信息。
      • 更改线程开始时间,在用户选择发送文件时,获取到发送文件信息后,在启动线程.
      • 新连接的socket发送文件后,服务器不用手动断开连接,服务器有心跳检测,会在一段时间后断开.

eventfd

详解

是一个Linux系统调用,也是一种进程间通信(IPC)机制,主要通过使用文件描述符生成和使用事件通知.

提供了一种在不同进程之间或同一进程内的线程之间的同步事件的方法.

异常处理

异常是程序在执行期间产生的问题。c++异常是指在程序运行时发生的特殊情况.

异常提供了一种转移程序控制权的方式。C++ 异常处理涉及到三个关键字:try、catch、throw

关键字:try、catch、throw。

  • throw: 当问题出现时,程序会抛出一个异常。这是通过使用 throw 关键字来完成的。
  • catch: 在您想要处理问题的地方,通过异常处理程序捕获异常。catch 关键字用于捕获异常

  • try: try 块中的代码标识将被激活的特定异常。它后面通常跟着一个或多个 catch 块

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try
{
// 保护代码
}catch( ExceptionName e1 )
{
// catch 块
}catch( ExceptionName e2 )
{
// catch 块
}catch( ExceptionName eN )
{
// catch 块
}

nlohmann::json

链接

SIGPIPE

SIGPIPE 是一种信号,当一个进程尝试向一个已经关闭的或不可写的管道或套接字写数据时,会触发这个信号。默认情况下,接收到 SIGPIPE 信号的进程会终止。这在网络编程中会导致一些问题,因为如果客户端断开连接,服务器进程在写入数据时会因为这个信号而意外退出。

在网络编程中,特别是使用套接字进行通信时,忽略 SIGPIPE 信号是一个常见的做法。这样可以防止进程因为 SIGPIPE 信号而意外终止。相反,程序可以通过检测 send 或 write 操作的返回值来处理错误,从而使程序更加健壮。

后续问题

  1. 初始客户端构思方面的缺陷,导致实时消息没有线程及时接收。

    当前处理方式为服务端将通知消息放入数据库当中,客户端在登陆之后,增加一个线程来定时执行刷新函数,刷新数据库中的通知消息

    可以优化为在客户端登陆之后,采用多线程的方式来处理相关操作.

  2. 目前只有在历史消息这一操作涉及到redis+mysql的处理方式.

    可以将一些重要信息也采用redis+mysql的处理方式(涉及到redis的存储方式,redis存储于内存当中,会造成数据丢失的情况)

    可以考虑将redis全部做为缓存的形式,将重要信息与历史消息类似,达到一定情况下放入mysql,使数据更加的持久化.

后续学习

  1. 继续学习epoll的相关内容.

  2. 了解其余网络框架,使得该项目的服务端更加的健壮.

  3. 了解消息队列的信息同步的问题.

  4. 熟悉零拷贝的过程,以及零拷贝的具体实现.

  5. 序列化的相关协议,json与其他序列化的区别、json的优点,以及为什么不用其他的序列化

  6. 数据库的深入学习,了解redis的缓存穿透、缓存雪崩、缓存击穿。加强对mysql数据库的学习.

  7. 加强对网络协议相关知识的学习.

Friday, 17 May 2024

强制类型转换

C++提供了四个强制类型转换的关键字:

  • static_cast
  • const_cast
  • reinterpret_cast
  • ``dynamic_cast`

static_cast

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static_cast<目标类型>(表达式)
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int num = 2;
double result =static_cast<double>(num);

该运算符将表达式转换为目标类型。但没有进行运行时类型检查来保证转换的安全性。

主要用法

  1. 用于类层次结构中父类和子类之间指针或引用的转换.进行上行转换是安全的(即将子类的指针或引用转换成父类是正确的);进行下行转换的时候,由于没有动态类型检查,所以是不安全的。继承必须为public
  2. 用于基本类型之间的转换,如int与char,安全性也需要程序员来保证
  3. 把空指针转换为目标类型的空指针
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class Person
{
public:
void print()
{
cout << "Person " << endl;
}
};

class Son : public Person
{
public:
void print()
{
cout << "Son " << endl;
}
};

void print1(Person *p)
{
p->print();
}

int main()
{
Son s;
print1(static_cast<Person *>(&s));
return 0;
}

const_cast

const_cast是c++中专用于处理与const相关的强制类型转换的关键字

其功能为:为一个变量重新设定其const描述.

即:const_cast可以为一个变量强行增加或删除其const限定.

需要明确的是,即使用户通过const_cast强行去除了const属性,也不代表当前变量从不可变变为了可变。const_cast只是使得用户接管了编译器对于const限定的管理权,故用户必须遵守“不修改变量”的承诺。如果违反此承诺,编译器也不会因此而引发编译时错误,但可能引发运行时错误。

  1. const_cast可用于更改const成员函数内的非const类成员。
  2. const_cast可用于将const数据传递给不接收const的函数。
  3. const_cast<>里边的内容必须是引用或者指针。
  4. const_cast也可以用来抛弃volatile和__unaligned属性。
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class Student
{
private:
int roll;
public:
Student(int r) :roll(r) {}
void fun() const
{
(const_cast<Student*> (this))->roll = 5;
}
int getRoll() { return roll; }
};

int main() {
Student student(3);
std::cout << "Old roll number: " << student.getRoll() << std::endl;
student.fun();
std::cout << "New roll number: " << student.getRoll() << std::endl;

// const_cast只能调节类型限定符,不能更改基础类型
int a1 = 40;
//const int* b1 = &a1;
//char* c1 = const_cast <char*> (b1); // 编译程序时出错

const volatile int* d1 = &a1;
std::cout << "typeid of d1 " << typeid(d1).name() << '\n'; // int const volatile *
int* e1 = const_cast <int*> (d1);
std::cout << "typeid of e1 " << typeid(e1).name() << '\n'; // int *

return 0;
}

在const成员函数fun()中,编译器将“this”视为“ const student const this”,即“this”是指向常量对象的常量指针,因此编译器不允许通过以下方式更改数据成员“这个”指针。const_cast将“this”指针的类型更改为“student const this”。

const_cast比简单类型转换更安全。从某种意义上讲,如果强制类型与原始对象不相同,则强制转换不会发生,这是比较安全的。

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int a=20;
const int *p=&a;
char *c1=const_cast<char*> (p);//编译时程序出错

reinterpret_cast

reinterpret,即重新解释.

该强制类型转换的作用是提供某个变量在底层数据上的重新解释.

当我们对一个变量使用reinterpret_cast后,编译器将无视任何不合理行为,强行将被转换变量的内存数据重解释为某个新的类型。用于进行各种不同类型的指针之间、不同类型的引用之间以及指针和能容纳指针的整数类型之间的转换。转换时,执行的是逐个比特复制的操作。 它不检查指针类型和指针所指向的数据是否相同。

需要注意的是,reinterpret_cast要求转换的两个数据所占用的内存大小一致,否则会引发编译时错误.

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data_type *var_name = reinterpret_cast <data_type *>(pointer_variable);

使用 reinterpret_cast 的目的:

  1. reinterpret_cast是一种非常特殊且危险的类型转换操作符。并且建议使用适当的数据类型使用它,即(指针数据类型应与原始数据类型相同)。
  2. 它可以将任何指针类型转换为任何其他数据类型。
  3. 当我们要使用位时使用它。
  4. 它仅用于将任何指针转换为原始类型。
  5. 布尔值将转换为整数值,即0表示false,1表示true。
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class A {
public:
int a;
A(int i) :a(i) {}
void fun_a()
{
std::cout << "In class A\n";
}
};

class B {
public:
int b;
B(int i) :b(i) {}
void fun_b()
{
std::cout << "In class B\n";
}
};

void testReinterpretCast() {
B *x = new B(5);
A* y = reinterpret_cast<A*>(x);
y->fun_a(); // In class A
std::cout << y->a << std::endl; // 5
}

dynamic_cast

dynamic用于在运行时实现向下类型转换。

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dynamic_cast <type-id> (expression)

将expression转换为type-id类型,type-id必须是类的指针,类的引用或者是void,

如果type-id是一个指针,那么expression也是一个指针,是引用的话同为引用

特点如下:

  1. 它是在运行是进行处理的,其余三个都是在编译时完成. 运行时进行类型检查
  2. 不能用于内置的基本数据类型之间的强制转换
  3. dynamic_cast 要求 <> 内所描述的目标类型必须为指针或引用。dynamic_cast 转换如果成功的话返回的是指向类的指针或引用,转换失败的话则会返回 nullptr。
  4. 在类的转换时,在类层次上进行向上转换(子类指针指向父类指针),与static_cast的效果是一样的。在进行父类指针向子类指针的转换时,dynamic_cast具有类型检查的功能,比static_cast更安全。
  5. 向下转换的成功与否还与将要转换的类型有关,即要转换的指针指向的对象的实际类型与转换以后的对象类型一定要相同,否则转换失败。在C++中,编译期的类型转换有可能会在运行时出现错误,特别是涉及到类对象的指针或引用操作时,更容易产生错误。dynamic_cast操作符则可以在运行期对可能产生问题的类型转换进行测试。
  6. 使用 dynamic_cast 进行转换的,基类中一定要有虚函数,否则编译不通过(类中存在虚函数,就说明它有想要让基类指针或引用指向派生类对象的情况,此时转换才有意义)。这是由于运行时类型检查需要运行时类型信息,而这个信息存储在类的虚函数表中,只有定义了虚函数的类才有虚函数表。
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class AA {
public:
virtual void print() {
cout << "in class AA" << endl;
};
};

class BB :public AA {
public:
void print() {
cout << "in class BB" << endl;
};
};

void testDynamicCast() {
AA* a1 = new BB; // a1是A类型的指针指向一个B类型的对象
AA* a2 = new AA; // a2是A类型的指针指向一个A类型的对象

BB* b1, * b2, * b3, * b4;

b1 = dynamic_cast<BB*>(a1);// not null,向下转换成功,a1 之前指向的就是 B 类型的对象,所以可以转换成 B 类型的指针。
if (b1 == nullptr)
cout << "b1 is null" << endl;
else
cout << "b1 is not null" << endl;

b2 = dynamic_cast<BB*>(a2);// null,向下转换失败
if (b2 == nullptr)
cout << "b2 is null" << endl;
else
cout << "b2 is not null" << endl;

// 用 static_cast,Resharper C++ 会提示修改为 dynamic_cast
b3 = static_cast<BB*>(a1);// not null
if (b3 == nullptr)
cout << "b3 is null" << endl;
else
cout << "b3 is not null" << endl;

b4 = static_cast<BB*>(a2);// not null
if (b4 == nullptr)
cout << "b4 is null" << endl;
else
cout << "b4 is not null" << endl;

a1->print();// in class BB
a2->print();// in class AA

b1->print();// in class BB
//b2->print(); // null 引发异常
b3->print();// in class BB
b4->print();// in class AA
}

详细

Friday, 10 May 2024

Lambda表达式

匿名函数是很多高级语言都支持的概念,如lisp语言在1958年首先采用匿名函数。匿名函数有函数体,但没有函数名。C++11中引入了lambda表达式。利用lambda表达式可以编写内嵌的匿名函数,用以替换独立函数或者函数对象,并且使代码更可读。但是从本质上来讲,lambda表达式只是一种语法糖,因为所有其能完成的工作都可以用其它稍微复杂的代码来实现。但是它简便的语法却给C++带来了深远的影响。如果从广义上说,lamdba表达式产生的是函数对象。

相同类似功能我们也可以使用函数对象或者函数指针实现:函数对象能维护状态,但语法开销大,而函数指针语法开销小,却没法保存范围内的状态。lambda表达式正是结合了两者的优点。

声明Lambda表达式

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// 完整语法
[capture list] (params list) mutable(optional) constexpr(optional)(c++17) exception attribute -> return type { function body };

// 可选的简化语法
[capture list] (params list) -> return type {function body}; //1
[capture list] (params list) {function body};//2
[capture list] {function body};//3
  • capture list:捕获外部变量列表,不能省略;
  • params list:形参列表,可以省略(但是后面必须紧跟函数体);
  • mutable指示符: 可选,将lambda表达式标记为mutable后,函数体就可以修改传值方式捕获的变量;
  • constexpr:可选,C++17,可以指定lambda表达式是一个常量函数;
  • exception:异常设定, 可选,指定lambda表达式可以抛出的异常;
  • attribute:可选,指定lambda表达式的特性;
  • return type:返回类型
  • function body:函数体

标号1. 函数声明了一个const类型的表达式,此声明不可改变capture list中的捕获的值。

标号2. 函数省略了返回值,此时如果function body内含有return语句,则按return语句返回类型决定返回值类型,若无则返回值为void类型。

标号3. 函数无参数列表,意味无参函数。

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vector<int> vec{1,0,9,5,3,3,7,8,2};

sort(lbvec.begin(), lbvec.end(), [](int a, int b) -> bool { return a < b; });

捕获外部变量

lambda表达式最前面的方括号的意义何在?其实这是lambda表达式一个很Hong要的功能,就是闭包。这里我们先讲一下lambda表达式的大致原理:每当你定义一个lambda表达式后,编译器会自动生成一个匿名类(这个类当然重载了()运算符),我们称为闭包类型(closure type)。那么在运行时,这个lambda表达式就会返回一个匿名的闭包实例,其实一个右值。所以,我们上面的lambda表达式的结果就是一个个闭包。闭包的一个强大之处是其可以通过传值或者引用的方式捕捉其封装作用域内的变量,前面的方括号就是用来定义捕捉模式以及变量,我们又将其称为lambda捕捉块。

Lambda表达式可以捕获外面变量,但需要我们提供一个谓词函数([capture list]在声明表达式最前)。类似参数传递方式:值传递、引入传递、指针传递。在Lambda表达式中,外部变量捕获方式也类似:值捕获、引用捕获、隐式捕获。

值捕获

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int a = 123;
auto f = [a] { cout << a << endl; };
f(); // 输出:123
a = 321;
f(); // 输出:123

值捕获和参数传递中的值传递类似,被捕获的值在Lambda表达式创建时通过值拷贝的方式传入,类中会相应添加对应类型的非静态数据成员。在运行时,会用复制的值初始化这些成员变量,从而生成闭包。因此Lambda表达式函数体中不能修改该外部变量的值; 因为函数调用运算符的重载方法是const属性的。同样,函数体外对于值的修改也不会改变被捕获的值。 想改动传值方式捕获的值,那么就要使用mutable。

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auto add_x = [x](int a) mutable { x *= 2; return a + x; };  // 复制捕捉x

cout << add_x(10) << endl; // 输出:30

因为一旦将lambda表达式标记为mutable,那么实现的函数调用运算符是非const属性的。

引用捕获

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int a = 123;
auto f = [&a] { cout << a << endl; };
a = 321;
f(); // 输出:321

引用捕获的变量使用的实际上就是该引用所绑定的对象,因此引用对象的改变会改变函数体内对该对象的引用的值。 对于引用捕获方式,无论是否标记mutable,都可以在lambda表达式中修改捕获的值。

隐式捕获

隐式捕获有两种方式,分别是 [=]:以值补获的方式捕获外部所有变量 [&]:表示以引用捕获的方式捕获外部所有变量。

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int a = 123, b=321;
auto df = [=] { cout << a << b << endl; }; // 值捕获
auto rf = [&] { cout << a << b << endl; }; // 引用捕获

其他

捕获外部变量形式
[ ]不捕获任何变量(无参函数)
[变量1,&变量2, …]值(引用)形式捕获指定的多个外部变量
[this]值捕获this指针
[=, &x]变量x以引用形式捕获,其余变量以传值形式捕获
[*this]通过传值方式捕获当前对象
[&, x]默认以引用捕获所有变量,但是x是例外,通过值捕获

既然只使用一次,那直接写全代码不就行了,为啥要函数呢?——因为lambda可以捕获局部变量

在上面的捕获方式中,注意最好不要使用[=]和[&]默认捕获所有变量。首先说默认引用捕获所有变量,你有很大可能会出现悬挂引用(Dangling references),因为引用捕获不会延长引用的变量的声明周期:

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std::function<int(int)> add_x(int x)
{
return [&](int a) {return x+a;};
}

因为参数x仅是一个临时变量,函数调用后就被销毁,但是返回的lambda表达式却引用了该变量,但调用这个表达式时,引用的是一个垃圾值,所以会产生没有意义的结果。如果通过传值的方式来解决上面的问题:

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std::function<int(int)> add_x(int x)
{
return [=](int a) { return x + a; };
}

使用默认传值方式可以便面悬挂引用问题.但是采用默认值捕获所有变量仍然有风险。例如当在类中捕获私有变量,当返回值为lambda表达式时,无法捕获到私有变量,但当指定为[=]时,会捕获到this指针的副本,当类已经调用析构函数,使用该指针仍然不安全.

参数

  • 参数列表中不能有默认参数
  • 不支持可变参数
  • 所有参数必须要参数名(相当于不可以有占位参数)

返回类型

单一的return语句可以推断返回类型;多语句则默认返回void,否则报错,应指定返回类型

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// 正确,单一return语句
transform(vi.begin(),vi.end(),vi.begin(),
[] (int i) {
return i<0? -i; i;
}
);
// 错误。不能推断返回类型
transform(vi.begin(),vi.end(),vi.begin(),
[] (int i) {
if (I<0) return -i;
else return i;
}
);
// 正确,尾置返回类型
transform(vi.begin(),vi.end(),vi.begin(),
[] (int i) ->int{
if (I<0)
return -i;
else
return i;
}
);

赋值

auto和function可接受lambda表达式的返回:

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int x =8,y=9;
auto add = [](int a,int b){return a+b;};
std::function<int(int,int)> Add = [=] (int a,int b){return a+b};

lambda表达式产生的类不含有默认构造函数、赋值运算符、默认析构函数。至于闭包类中是否有对应成员,C++标准中给出的答案是:不清楚的,看来与具体实现有关。还有一点要注意:lambda表达式是不能被赋值的:

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auto a = [] { cout << "A" << endl; };
auto b = [] { cout << "B" << endl; };

a = b; // 非法,lambda无法赋值
auto c = a; // 合法,生成一个副本

因为禁用了赋值操作符:

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ClosureType& operator=(const ClosureType&) = delete;

但是没有禁用复制构造函数,所以可以用一个lambda表达式去初始化另外一个lambda表达式而产生副本。并且lambda表达式也可以赋值给相对应的函数指针,这也使得你完全可以把lambda表达式看成对应函数类型的指针。

新特性

在C++14中,lambda又得到了增强,一个是泛型lambda表达式,一个是lambda可以捕捉表达式。

lambda捕捉表达式

lambda表达式可以按复制或者引用捕获在其作用域范围内的变量。而有时候,我们希望捕捉不在其作用域范围内的变量,而且最重要的是我们希望捕捉右值。所以C++14中引入了表达式捕捉,其允许用任何类型的表达式初始化捕捉的变量:

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// 利用表达式捕获,可以更灵活地处理作用域内的变量
int x = 4;
auto y = [&r = x, x = x + 1] { r += 2; return x * x; }();
// 此时 x 更新为6,y 为25

// 直接用字面值初始化变量
auto z = [str = "string"]{ return str; }();
// 此时z是const char* 类型,存储字符串 string

可以看到捕捉表达式扩大了lambda表达式的捕捉能力,有时候你可以用std::move初始化变量。这对不能复制只能移动的对象很重要,比如std::unique_ptr,因为其不支持复制操作,你无法以值方式捕捉到它。但是利用lambda捕捉表达式,可以通过移动来捕捉它:

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auto myPi = std::make_unique<double>(3.1415);

auto circle_area = [pi = std::move(myPi)](double r) { return *pi * r * r; };
cout << circle_area(1.0) << endl; // 3.1415

原文章