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Saturday, 25 October 2025

On Friday and Saturday last week I attended the first edition of the Open Transport Community Conference in Vienna, Austria.

Open Transport Community Conference 2025 group photo

How we got here

The idea of doing a dedicated conference for the Open Transport community had been floating around for a while, but at FOSDEM this year it got into the heads of people with connections to a potential venue, the ÖBB Innovation Factory in Vienna.

ÖBB was interested in hosting this, in April we had agreed on a date, and that “we” were responsible for organizing participants and content. Due to a mis-click on a meeting invite, “we” then also included me.

While we had a pretty good idea of what kind of event we would like to attend ourselves, there was limited experience in actually organizing and executing something like this. What could possibly go wrong? (spoiler: turns out, very little)

Goals

As there’s already events covering Open Transport topics, we wanted to fill a specific gap: Lots of space for connecting and exchange. In particular, connecting local activities all over Europe, and connecting different stakeholders and the community.

The program side of this is fairly straightforward: little time for conventional talks (we only had two 30min lightning talk sessions), an unconference program and lots of breaks and room for an extensive hallway track.

Getting a sufficiently diverse set of participants is less easy to control. With the organization team (mainly consisting of people from Germany and Austria) using their network to invite people we started out with a rather German-centric set of signups, but as word spread this improved towards the summer, and would probably have continued that way if we hadn’t run out of tickets two month before the event already.

Map of Europe on which attendees marked where they came from, with 14 countries covered.
Attendees marking where they are from, 14 countries in total.

There’s of course more groups and individuals we would have liked to have there, but overall this worked out nicely I think.

Content

Session topics covered a wide range of topics:

  • Schedule data, realtime vehicle position and delay data, transport stop data, train station infrastructure data, vehicle and ride sharing data, elevation data and event data.
  • Data quality and ways to improve that in collaboration with data producers, or by independent post-processing/augmenting.
  • Obtaining data, including various creative or more forceful approaches.
  • Historical data and data archiving, as well as analytics and research based on that.
  • Standardization efforts and data formats.
  • Political and regulatory efforts.
  • Routing and geocoding.
  • Ticket barcode formats.
  • User needs and UX design around travel (planning) applications.

The conference wiki has links to the collaborative session note pads, those will be persisted into the wiki together with other material (as far as people send that to us) in the comings days.

See also the reports from Brede and VRN.

Transitous

Besides a dedicated Q&A session around Transitous, there was plenty of exchange with applications using Transitous like Bimba and Träwelling, as well as the MOTIS team and other MOTIS users.

This resulted for example in an GTFS extension proposal for providing operator, route type and line icons as part of schedule data. This would allow sharing work several clients are currently doing each on their own.

There was also a dedicated session on collaboration on GBFS feed collection and aggregation, which is currently somewhat duplicated between the Mobility Database, Citybikes and Transitous. There is interest by all parties to consolidate this, particularly interesting for Transitous here is ingesting the non-GBFS data that Citybikes can read and converts to GBFS.

Very exciting for me was seeing what people are building around and on top Transitous, going way beyond what we had originally anticipated, such as building tools also for the data producer side.

I was particularly impressed by the efforts by the Slovenian community to provide completed and quality-enhanced public transport data feeds beyond the bare-minimum or non-existent official data, and there seemed to be interest by communities in other regions to reuse some of those tools and approaches.

KDE Itinerary

Itinerary got a few positive mentions from participants who had (successfully) used it on their trips to Vienna, as well as a few fixes for better handling of some combinations of ÖBB tickets and the ÖBB RailJet onboard API.

While most sessions covered things Itinerary is built on top of, from schedule data to decoding ticket barcodes, the user needs and user interfaces session was probably the most directly applicable one to Itinerary.

That confirmed the need for applications supporting specific use-case such as assisting during an ongoing (longer) trip or during commuting, beyond the (of course also needed) general-purpose journey planners. Itinerary covers the former, KTrip the latter. Ideas for a “KDE Commute” counter-part exist since years, but this moved a bit out of focus for me with the rise of home office work since the COVID pandemic.

Either way, plenty of ideas for what could be done to make travel applications even more useful.

Next year?

A 0-10 scale for participants to rate the event on, with a cluster of marks around 10 and none anywhere else.
Attendees rating the event

All feedback we got so far indicated interest in doing this again next year. For this to happen we need a few things:

  • A venue. Given there is no budget (see next point), that practically has to come for free, hosting 150-200 people, and ideally also ways to feed those.
  • An umbrella organization we can attach the event to, ie. a legal entity that can sign contracts, handle money and own things (like accounts/domains). Having individuals of the organization team do this on their own isn’t really sustainable.
  • And most importantly: volunteers to actually do the work and organize this. Most people on the current team aren’t particularly keen on organizing events, we just really wanted to have such an event. So in order to keep this going sharing the load in the community is crucial.

There’s also ongoing discussions on combining or co-locating with similar events, such as the OpenTripPlanner Summit, which would potentially further increase the number of participants and might extend the event to more days.

If you are interested, join the Open Transport Community Conference Matrix channel!

And by all accounts, it’s pretty good! So far Plasma 6.5 has been a rather smooth release, with the only significant regression I’ve seen so far being a compatibility issue with older AMD GPUs that turned the cursor into Swiss cheese. It’s already fixed, to be released with Plasma 6.5.1. We’re also following up on an intentional change to the blur effect that unintentionally made it uglier in some cases.

If you're happy with our work, check out KDE’s 2025 fundraiser! Every little bit helps.

And we can dance and chew bubblegum too, so many eyes turned towards UI improvents and new features again! So this week there’s a good balance to report, methinks. Have a look:

Notable New Features

Plasma 6.6.0

You can now configure the Task Manager to adjust the volume of audio played by a task by scrolling over it. (David Redondo, link)

Notable UI Improvements

Plasma 6.5.1

You can now drag items out of the Kickoff Application Launcher’s Favorites grid without accidentally re-ordering them; when the dragged item leaves the grid area, everything resets to how it was before you started dragging it, leaving you with only the dragged item. (Niccolò Venerandi, link)

Job progress notifications will no longer prompt you to see more details when there’s only one item, because in this case, there are no more details. (Kai Uwe Broulik, link)

Job progress notifications minimized to the history view are now always shown there, rather than only the three latest ones being shown. (Kai Uwe Broulik, Link)

Plasma 6.6.0

Adjacent category highlights in the Kickoff Application Launcher widgets no longer touch. (Nate Graham, link)

No more touching category highlights

When playing media in a web browser and controlling it via the Media Player widget through functionality provided by Plasma Browser Integration, the website’s favicon is now shown as the album art if it doesn’t provide any actual album art of its own. (Kai Uwe Broulik, link)

On System Settings’ Display Configuration page, all the sliders now have the same width. (Vsevolod Stopchanskyi, link)

You can now find the “About this System” page by searching for “winver”, which may be familiar to Windows refugees. (Michał Kula, link)

“winver” keyword finding “About this System”

Frameworks 6.20

The Breeze “Open link” icon now has a reversed version for right-to-left languages like Arabic and Hebrew, and it’s now used in various places. (Farid Abdelnour and Nate Graham, link)

“Open link” icon pointing to the left with Arabic

Switched to a fancier page push/pop animation. (Marco Martin, link)

Notable Bug Fixes

Plasma 6.4.6

Fixed a case where KWin could get stuck after you opened an excessive number of windows on a very small screen. (Xaver Hugl, link)

Fixed a case where KWin could crash when hot-plugging screens. (Vlad Zahorodnii, link)

Fixed a bug making it impossible to map stylus input to a different screen with some drawing tablets. (Roman Kolbaskin, link)

Fixed a bug that made simulated input (e.g. when using software like Deskflow) not work as expected when any screens were mirroring other ones. (Brett Girton, link)

Plasma 6.5.1

Fixed two recent regressions that could make KWin crash. (Xaver Hugl and David Redondo, link 1 and link 2)

Fixed a case where Plasma could crash when hot-plugging screens. (Someone going by “Tabby Kitten”, link)

Fixed a recent regression that broke the appearance of mouse pointers for people using certain older AMD GPUs. (Xaver Hugl, link)

Fixed an issue in Spectacle that broke some of its “Export” functionality. (Noah Davis, link)

Fixed a bug that prevented KDE’s geo:// URL handler apps from being visible in the portal-based “Open With…” dialog. (Ilya Fedin, link)

The option to have wallpapers switch between their light or dark mode based on color now accurately reflects that it looks at the lightness or darkness of the Plasma style’s colors, not the apps’ colors. (Nate Graham, link)

Properly rounded the corners of GTK 3 apps’ menus, so there’s no little square bit hanging out. (Rocket Aaron, link)

Fixed an issue that made an extra line of pixels appear below the titlebars of windows being recorded using the “window screencast” feature in Spectacle and other apps. (Xaver Hugl, link)

Fixed a keyboard focus bug that made the down arrow key in the Kicker Application Menu widget get handled incorrectly after searching for stuff. (Christoph Wolk, link)

Plasma 6.6.0

Fixed an issue that made RDP connections look washed out and gray when using clients with certain ffmpeg versions. (Arjen Hiemstra, link)

Fixed the “Show Apps As” setting in the Application Dashboard widget. (Tomislav Pap, link)

Frameworks 6.20

Fixed a weird issue that could make certain System Settings pages lag or freeze when using the system in Chinese. (Marco Martin, link)

Fixed an issue that made app lists pages in Discover horizontally scrollable with the arrow keys even when everything actually fit just fine. (Marco Martin, link)

Qt 6.11

Fixed a bug causing sub-menus that needed to open to the left of their parent menus to instead overlap them. (David Edmundson, link)

Other bug information of note:

Notable in Performance & Technical

Plasma 6.5.1

Switched to using a lower-bandwidth method of transmitting color information, which reduces overhead for screens just barely within the available bandwidth of the cable/port/GPU they’re plugged into, and makes them less likely to fail to display any image at all. (Xaver Hugl, link)

Fixed an issue that prevented direct scanout from being used when it should have been. (Xaver Hugl, link)

Plasma 6.6.0

Added support for apps to pass the position property when they initiate screen sharing, allowing them more control on multi-screen setups. (Nicolò Monaldini, link)

Ported the clock widgets to a new "libclock" library, which should fix various edge case bugs, in addition to the architectural and maintenance benefits of the new library. (David Edmundson, link)

How You Can Help

Donate to KDE’s 2025 fundraiser! It really makes a big difference. We’re over the 60% mark, but we won’t reach the finish line without your help!

If money is tight, you can help KDE by becoming an active community member and getting involved somehow. Each contributor makes a huge difference in KDE — you are not a number or a cog in a machine! You don’t have to be a programmer, either; many other opportunities exist, too.

To get a new Plasma feature or a bugfix mentioned here, feel free to push a commit to the relevant merge request on invent.kde.org.

Friday, 24 October 2025

Haruna version 1.6.0 is released.


flathub logo

Windows version:

Availability of other package formats depends on your distro and the people who package Haruna.

If you like Haruna then support its development: GitHub Sponsors | Liberapay | PayPal

Feature requests and bugs should be posted on bugs.kde.org, ignoring the bug report template can result in your report being ignored.


Changelog

1.6.0

Known issues

On Windows the Shortcuts and Custom Commands settings pages don't work.

Features

  • added option to resize playlist
  • added an icon for playback action in playlist header
  • moved the action to add a new playlist/tab to the tabbar
  • moved the action to open a playlist in the "Add" action
  • mouse settings: action asssigned to a mouse event can be changed

Bugfixes

  • fixed looping playlist with a single files
  • fixed playlist tabs not being saved
  • fixed renaming playlists right after adding them
  • fixed next/previous buttons being disabled while adding items via dropping in "Add to Playlist" split area
  • fixed play previous action not wrapping from first item in playlist to the last item
  • fixed not being able to add new playlist tab when yt-dlp is not installed
  • added a workaround for file dialogs not receiving key events; escape and arrow key were not working

A little side project I just published is a KSplash theme (the loading screen while logging into a Plasma session) that uses BGRT, the ACPI Boot Graphics Record Table. Basically: a KSplash theme that displays the vendor logo that also your UEFI shows during the boot process.

Plasma startup screen (black full screen) with a red logo, busy indicator, and “Plasma by KDE” tag in the corner
KSplash theme featuring a conspicuous manufacturer logo

I’ve always been looking for a seamless startup experience, back then playing around with various Plymouth themes, login manager themes, KWin effects, and so on. Say what you will about Windows 8 but ever since its release pretty much every x86 desktop system out there boots up with a black screen and a vendor logo in the middle. Many Linux distributions also ship a BGRT Plymouth theme (the boot splash). Fedora if I recall correctly have also been pioneering a flicker-free boot effort. It included various changes to the Linux kernel, drivers, and other parts of the graphics stack to keep the console from briefly showing up or inadvertently clearing the frame buffer anywhere during the boot process and so on.

This KSplash theme is forked off from the upstream Plasma splash screen, including “Plasma by KDE” tagline, but the Plasma logo was replaced by the logo acquired from BGRT. It obviously is mostly meant for systems configured to automatically login. Right now, KWin Wayland starts rendering as soon as it’s ready which typically results in a couple of black frames with a mouse cursor before KSplash is actually up, breaking the illusion. Nevertheless, I wanted to publish this project for posterity for anyone who might find it useful. :) Since it contains C++ to interact with BGRT, it unfortunately cannot just be published on the KDE Store. It is, however, designed with the prospect of becoming an official part of Plasma in mind, should we want this.

Let’s go for my web review for the week 2025-43.


US-EAST-1: All for One, One for All

Tags: tech, cloud, failure

If it fails for everyone then it’s not a bad choice on your part, right?

https://boehs.org/node/us-east-1


Amazon’s Silent Sacking

Tags: tech, amazon, business, infrastructure, hr

It was around two years ago, but maybe a good idea to revisit it with the recent AWS outage?

https://justingarrison.com/blog/2023-12-30-amazons-silent-sacking/


A Word on Omarchy

Tags: tech, linux, system

An harsh look at Omarchy. I really don’t get the hype around this project… turns out it’s even more badly designed and dangerous than I expected. It’s concerning that some beginners are lured to it. Clearly the fault of clueless influencers feeding the hype machine.

https://xn–gckvb8fzb.com/a-word-on-omarchy/


Tags: tech, tools, editor, vim, history

Interesting historical look at how and why modal editing appeared.

https://buttondown.com/hillelwayne/archive/modal-editing-is-a-weird-historical-contingency/


Discussion of the Benefits and Drawbacks of the Git Pre-Commit Hook

Tags: tech, git, tools, codereview, security, version-control

Git pre-commit hooks indeed bring nice benefits. Like everything else they’re not a panacea though.

https://yeldirium.de/2025/10/09/pre-commit-hooks/index.html


Scripts I wrote that I use all the time

Tags: tech, shell, scripting

Bunch of random script ideas. Some I don’t see the point of for me, some are neat and seem useful.

https://evanhahn.com/scripts-i-wrote-that-i-use-all-the-time/


Introducing ImapGoose

Tags: tech, imap, syncing, tools

Looks like a nice tool for syncing mailboxes locally.

https://whynothugo.nl/journal/2025/10/15/introducing-imapgoose/


PGSync

Tags: tech, etl, databases

Looks like an interesting alternative to pulling a full blown ETL for pushing data to ElasticSearch.

https://pgsync.com/


Async Django: a solution in search of a problem?

Tags: tech, django, asynchronous, complexity, community

This is a very valid question. The most likely answer is somewhat cruel though.

https://www.loopwerk.io/articles/2025/async-django-why/


Concept-Based Generic Programming in C++

Tags: tech, c++, generics

A long paper which explains what can be expressed with concepts in C++.

https://www.stroustrup.com/Concept-based%20GP.pdf


Everybody’s so Creative!

Tags: tech, rust, design, complexity, culture

Indeed it feels like the Rust community has a cultural problem around abstractions. In a way it feels similar to the one Java developed years ago. This can bring lots of complexity and obfuscation you don’t want in your project.

https://daymare.net/blogs/everbody-so-creative/


Flight Path

Tags: tech, web, frontend, graphics, 3d

It’s just impressive what we can achieve with instanced rendering. Even the mobile web browsers support it nowadays.

https://github.com/jeantimex/flight-path


Stop Ignoring the Browser: The Biggest Frontend Shift in a Decade

Tags: tech, web, frontend, react, html, css, browser, webcomponents

Looks like the trend is now clear. The reasons for picking a web framework are lessening. It’s more and more viable to use the web platform directly.

https://thenewstack.io/stop-ignoring-the-browser-the-biggest-frontend-shift-in-a-decade/


No, Your Domains and Bounded Contexts Don’t Map 1 on 1

Tags: tech, ddd, architecture, business

Some food for thought about the use of bounded contexts in Domain Driven Design.

https://verraes.net/2025/08/domain-and-bounded-contexts-dont-map-one-on-one/


Knowledge creates technical debt

Tags: tech, technical-debt, knowledge

If you’re not recklessly accumulating technical debt, this is an interesting way to frame the conversation around it.

https://lukeplant.me.uk/blog/posts/knowledge-creates-technical-debt/


Measuring Engineering Productivity

Tags: tech, productivity, metrics, engineering, trust

I like the approach. Indeed what matters is to have visibility, don’t weaponize measurement otherwise the trust will falter.

https://justoffbyone.com/posts/measuring-engineering-productivity/


Eunoia: Words that Don’t Translate

Tags: linguistics

Not a large corpus and some are more idioms than just words. Still it’s a nice little experiment with interesting entries.

https://www.eunoia.world/



Bye for now!

Thursday, 23 October 2025

In preparation for, and at the 2025 display next hackfest, I did a bunch of hacking on using more driver features for improved efficiency and performance. Since then, I polished up the results a lot more, held a talk about this at XDC 2025 and most of the improvements are merged and now released with Plasma 6.5. Let’s dive into the details!

Using more planes

The atomic drm/kms API exposes three important objects to the compositor:

  • connectors, which simply represent the connection to the display. In most cases there’s one per connected display
  • CRTCs, which roughly represent the machinery generating the data stream that’s sent to a display
  • planes, that are used to define which buffers are composed in which way to create the image on a given CRTC. There’s three types, primary, cursor and overlay planes

When trying to drive a display, the compositor needs to put buffers on at least one primary plane, connect it to a CRTC, connect that to a connector, and then do an atomic test to find out if that configuration can actually work. If the configuration doesn’t work, because of hardware or driver restrictions, the compositor needs to fall back to a different (usually simpler) one.

Up to Plasma 6.4, KWin (mostly1) only used primary and cursor planes. Using the GPU, it composited all the windows, decorations and co. into one buffer for the primary plane, and the cursor into another buffer for the cursor plane. Whenever the cursor plane wasn’t available or the configuration using it didn’t work, it would fall back to compositing the cursor on the primary plane instead (which is usually called a “software cursor”).

Why even use multiple planes?

While compositing everything with the GPU allows for fancy features, color management, blur, wobbly windows and more, it does require the GPU to process lots of data. Depending on the hardware, this may be somewhat slow or incredibly fast, but it always takes some amount of time, and often uses a lot of power.

By using a plane for the cursor for example, when you move it, the compositor doesn’t have to re-render the screen, but it can just set the new cursor position on the hardware plane, which basically immediately changes the image that’s sent to the screen - reducing both latency and power usage.

In other cases we don’t really care about latency so much, but power usage is more important. The best situation is possible with video playback: If the application uses hardware decoding and passes the decoded video to the compositor unmodified, it can put the video directly on a plane, and the rest of the GPU can completely turn off! This already works in fullscreen, but with more planes we could do it for windowed mode as well.

So now you know why we want it, but getting there was a longer story…

Preparing the backend

Our drm backend had a relatively simple view of how to drive a display:

  • every output had one primary and one cursor layer, with matching getters in the render backend API
  • this layer wasn’t really attached to a specific plane. Even if your hardware didn’t have actual cursor planes, you’d still get a cursor layer!
  • when rendering, we adjusted to the properties of the actually used plane, and rejected rendering layers without planes
  • when presenting to the display, the code made assumptions about which planes need which features

This was quite limiting. I refactored the backend to instead create a layer for each plane when assigning a plane to an output, have a list of layers for each output, and treat all of them nearly exactly the same. The only difference between the layers is now that we expose information about how the compositor should use them, which is mostly just passing through KMS properties, like the plane type, size limitations and supported buffer formats.

Last but not least, I changed the backend to assign all overlay planes whenever there’s only one output. This meant that we could use overlay planes in the most important case - a single laptop or phone display - without having to deal with the problems that appear with multiple screens. This restriction will be lifted at some later point in time.

Preparing compositor and scene

The next step was to generalize cursor rendering - compositor and scene both had a bunch of code specifically just about the cursor, listening to the cursor image and position changing and rendering it in a special way, even though it was really just another Item, just like every window decoration or Wayland surface. I fixed that by adding the cursor item to the normal scene, and adding a way for the compositor to hide it from the scene when rendering for a specific output. This allowed me to adjust the compositing code to only care about item properties, which could then be reused for different things than the cursor.

As the last cursor change, I split updating the cursor into rendering the buffer and updating its position. The former could and should be synchronized with the rest of the scene, just like other overlays, but the latter needs to be updated asynchronously for the lowest possible latency and to keep it responsive while the GPU is busy. With that done, the main compositing loop could use primary and cursor planes in a rather generic way and was nearly ready for overlays.

Putting things on overlays

The main problem that remained was selecting what to put on the overlay planes that are available. There are some restrictions for what we can (currently) put on an overlay:

  • the item needs to use a dmabuf, a hardware accelerated buffer on the GPU
  • the item needs to be completely unobstructed
  • the item can’t be currently modified by any KWin effect

To keep things simple and predictable, I decided to just make KWin go through the list of items from top to bottom, take note of which areas are obstructed already, and find items that match the criteria and get updated frequently (20fps ore more). If there are more frequently updated items than planes, we just composite everything with the GPU.

Last but not least, we do a single atomic test commit with that configuration. If the driver accepts it, we go ahead with it, but if it fails, we drop all overlays and composite them on the GPU instead. Maybe at some point in the future we’ll optimize this further, but the main goal right now is to save power, and if we have to use the GPU anyways, we’re not going to save a lot of power by merely using it a little bit less.

Putting things on underlays

The concept of underlays is quite similar to using overlay planes, just instead of putting them above the scene, you put them below. In order to still see the item, we paint a transparent hole in the scene where the item would normally be.

This is especially useful whenever there is something on top of the item that isn’t updating as frequently. The best example for that is a video player with subtitles on top - the video updates for example 60 times a second, but the subtiles only once every few seconds, so we can skip rendering most of the time.

There isn’t really that much more to say about underlays - the algorithm for picking items to put on overlays needed some minor adjustments to also deal with underlays at the same time, and we needed to watch out for the primary plane to have enough alpha bits for semi-transparent things (like window shadows) to look good, but overall the implementaiton was pretty simple, once we had overlay plane support in place.

The result however is quite a big change: Instead of getting an overlay in some special cases, KWin can now use planes in nearly all situations. This includes the newly introduced server-side corner rounding in Plasma 6.5! We simply render the transparent hole with rounded corners, and we can still put the window on an underlay with that.

There is one thing that did not land in time for Plasma 6.5 however: The current algorithm for underlays only works on AMD, because amdgpu allows to put overlay planes below the primary one. I have an implementation that works around this by just putting the scene on an overlay plane, and the underlay item on the primary plane, but it required too many changes to still merge it in time for Plasma 6.5.

Required changes in applications

Most applications don’t really need to change anything: They use the GPU for rendering the window, and usually just use one surface. If the entire window is getting re-rendered anyways, like in the case of games, putting the surface on an overlay or underlay is quite simple.

There are however some situations in which applications can do a lot to help with efficiency. If you’re not already using the GPU for everything, you’ll want to put the quickly updating parts of the app on a subsurface. For example, mpv’s dmabuf-wayland backend puts

  • the video background on one surface with a black single pixel buffer
  • the video on separate surface
  • playback controls and subtitles on another separate surface

which is the absolute best case, where we can basically always put the video on an underlay. If the video is also hardware decoded, this can save a lot of power, as the GPU can be completely turned off.

You also want to support fractional scaling properly; while some hardware in many situations is fine with scaling buffers to a different size on the screen, there are sometimes hardware restrictions on how much or even if it can scale buffers.

Using drm color pipelines

The described overlay and underlay improvements are great… but have one big flaw: If presenting the Wayland surface requires color transformations, we have to fall back to compositing everything on the GPU.

Luckily, most GPU hardware can do some color operations on the planes. The API for those color operations has been worked on for a long time, and I implemented support for it in KWin. With the relevant kernel patches, KMS exposes color pipelines - each a list of color operations, like a 3x4 matrix or per-channel 1D and 3D lookup tables, which the compositor can program in whatever way it wants. Every time we attempt to put an item on a hardware plane, we also attempt to match the required color transform to the color pipeline.

With the patchset for that, on my AMD laptop I can open an HDR video in mpv, and even if the video has subtitles, is partially covered by another window and the screen is SDR, the video is presented correctly without the GPU being involved!

How much does it really help?

Now the most interesting part: How much power does this actually save in the long run? I did some measurements with all the patches put together.

To test this, I played each video on a Framework 13 at 50% display brightness, with “Extended Dynamic Range” enabled and the keyboard backlight turned off, and recorded the power usage from the sysfs interfaces for battery voltage and current. The results you see in the table are the averages of 15 minutes of video playback, so the numbers should be pretty reliable.

On the application side, I used YouTube videos in Firefox with gfx.wayland.hdr enabled. As YouTube didn’t allow me to play HDR videos for some reason, I used mpv with the dmabuf-wayland backend to play back a local video instead.

Videowithout overlayswith overlays
4k SDR in Firefox13.3W11.5W
1080p SDR in Firefox11W9.6W
4k HDR in mpv13.4W12.4W

Or in terms of (estimated) battery life:

Videowithout overlayswith overlays
4k SDR in Firefox4.6h5.3h
1080p SDR in Firefox5.5h6.4h
4k HDR in mpv4.6h4.9h

As a reference for these numbers, the laptop being completely idle with the same setup uses about 4.5W, which equals about 13.5 hours of battery life. So while this is a good start, I think there’s still a lot of space to improve. At XDC this year I was told that we may be able to do something about it on the application side by using the hardware decoder more efficiently; I’ll do another run of measurements whenever that happens.

When can I start to use this?

Due to various driver issues when trying to use overlays, like slow atomic tests on AMD as well as display freezes on some AMD and NVidia GPUs, this feature is still off by default.

However, if you want to experiment anyways or attempt to fix the drivers, starting from Plasma 6.5, you can set the KWIN_USE_OVERLAYS environment variable to enable the feature anyways. If you test it, please report your findings! If there’s problems in the drivers, we’d like to know and have bug reports for the GPU vendors of course, but also if things work well that would be nice to hear :)

When we can enable it by default isn’t quite clear yet, but I hope to be able to enable it by default on some drivers in Plasma 6.6.




  1. If there was no cursor plane, it was able pick an overlay plane instead, but that was it. 

Recently, I’ve worked on making certain “less obvious” system settings more accessible for Plasma Mobile users. The modules I’ve worked on fall just outside the typical mobile phone use-case, but can be important to users of other types of devices. Specifically, users that plug in or connect a keyboard once in a while and need to change its layout or language, or devices that are connected using an ethernet cable, as often is the case with embedded industrial devices.

Mobile keyboard settings
Wired network settings

These two settings module offer a subset of their “desktop companions'” settings and cater to simpler use-cases while sporting a leaner and more focused user interface. Most of the business logic and the more complex UI components are also shared with the desktop versions.

Reviewers needed!

The merge requests for both are currently under review and I’d appreciate if people could help ironing out issues so we can go ahead and merge the code:

Update: Both modules have been merged and will ship as part of Plasma 6.6.

Wednesday, 22 October 2025

Welcome to the September 2025 development and community update.

Community Report

September 2025 Monthly Art Challenge Results

17 forum members took on the challenge of the "A Breezy Day" theme. And the winner is… The Autumn Walk by @Mariusz_Galaj

The October Art Challenge is Open Now

For this month's theme, winner @Mariusz_Galaj has chosen "The Burden of Power".

With great power comes great responsibility, and your task is to depict an object to be worn by those with authority to physically or mentally remind them of that burden. Read the topic for further explanation, and find out how much you're power willing to take on.

Best of Krita-Artists - August/September 2025

This month's Best of Krita-Artists Nominations thread received 19 nominations of forum members' artwork. When the poll closed, these five wonderful works made their way onto the Krita-Artists featured artwork banner:

The Resilence of Memory by @Suzuka

The Resilence of Memory by @Suzuka

Santa Elena Canyon by @Elixiah

Santa Elena Canyon by @Elixiah

Secretary bird study by @allenarak

Secretary bird study by @allenarak

Brave Sheep by @HappyBuket

Brave Sheep by @HappyBuket

Long between Posts by @BHiggins

Long between Posts by @BHiggins

Best of Krita-Artists - September/October 2025

Take a look at the nominations for next month.

Ways to Help Krita

Krita is Free and Open Source Software developed by an international team of sponsored developers and volunteer contributors. That means anyone can help make Krita better!

Support Krita financially by making a one-time or monthly monetary donation. Or donate your time and Get Involved with testing, development, translation, documentation, and more. Last but not least, you can spread the word! Share your Krita artworks, resources, and tips with others, and show the world what Krita can do.

Other Notable Changes

Other notable changes in Krita's development builds from September 24, 2025 - October 20, 2025.

Stable branch (5.2.14-prealpha):

  • Touch Input: Improve the behavior of long-presses. Sliders now enter edit mode when double-clicking, not long-pressing (bug 471473). Long-press now summons context menus instead of making a right-click (bug 506042, bug 510229), which can be toggled in settings under General->Miscellaneous. (Change, by Carsten Hartenfels)
  • Touch Input: Make the Bezier Curve Tool's autosmoothing and double-clicking work with touch drawing. (bug report) (Change, by Carsten Hartenfels)
  • Android: Fix showing the Android supporter badge on the welcome page if previously purchased. Purchasing is still disabled pending replacement. (Change, by Carsten Hartenfels)
  • Android: Fix a crash when failing to save a document. (Change, by Agata Cacko)

Nightly Builds

Pre-release versions of Krita are built every day for testing new changes.

Get the latest bugfixes in Stable "Krita Plus" (5.2.14-prealpha): Linux - Windows - macOS (unsigned) - Android arm64-v8a - Android arm32-v7a - Android x86_64

Or test out the latest Experimental features in "Krita Next" (5.3.0-prealpha). Feedback and bug reports are appreciated!: Linux - Windows - macOS (unsigned) - Android arm64-v8a - Android arm32-v7a - Android x86_64

Tuesday, 21 October 2025

This is the release schedule the release team agreed on

  https://community.kde.org/Schedules/KDE_Gear_25.12_Schedule

Dependency freeze is in around 2 weeks (November 6) and feature freeze one 
after that. Get your stuff ready! 

When direct contribution brings too much friction within your company, you might need a temporary intermediate layer as an interface. See how this evolution helps organizations maximize value flow and ROI when contributing to open source. 1. Introduction: Evolving the Model In the inaugural post of this series, “The Virtuous Open Source Cycle: Model Description“, … Continue reading Part 3: Evolving the Model by adding a company-driven open source project