Skip to content

Sunday, 8 October 2023

KNotifications is KDE’s framework for creating popup notifications. It supports Linux, Windows, macOS, and Android, making it, to my knowledge, the most complete cross-platform library for this available in C++. This makes it natually interesting to use for non-KDE Qt application developers.

However there is one aspect that makes it less attractive for third-party developers: It’s number of dependencies. As of KNotifications 5.110 it depends on the following other KDE Frameworks:

  • KCoreAddons
  • KConfig
  • KWindowSystem

as well as some third-party like QtWidgets, X11, libdbusmenu-qt and libcanberra.

While none of these are a hard blocker for usage in most cases the overall impression isn’t very appetizing. During the KF5 time we already weeded out some dependencies that don’t make sense on some platforms, like removing the QtWidgets dependency on Android. We were however somewhat limited in our ability to do large cleanups by our strict API/ABI stability promise. For KF6 we have the opportunity do to larger cleanups.

One larger source of dependencies is the KStatusNotifierItem class, which is part of the KNotifications framework and is used to create system tray icons. Since its functionality is rather independent from creating popup notifications we decided to split it out into a separate, new framework. This significantly reduces the number of dependencies of KNotifications. A number of other changes further reduced the number of dependencies and cleaned up the public API a bit.

As a result what will become KF6 KNotifications on Linux only depends on Qt (QtGui + QtDBus, and optionally QtQml for QML support), KConfig (that would also be feasible to remove if someone is motivated enough) and libcanberra (for playing notification sounds).

Other KDE Frameworks received similar changes, but KNotifications is likely the one where this has the largest impact.

Doing this kind of work is part of my position as KDE Software Platform Engineer. To support my work please consider donating to KDE e.V..

This is a sort-of reply to Herzenschein’s blog post from a few months ago. He goes over how to tell KConfig put it’s files into app-specific folders instead of dumping them into the garbage bin of ~/.config. He noted that he hasn’t touched KConfigXT yet, so this is how to make it work with KConfigXT applications.

However you’ll notice by default KConfigXT generates constructors for your configuration class like this:

class Config : public KConfigSkeleton
{
  Q_OBJECT
  public:

    Config( QObject *parent );
    ~Config() override;
...

That’s not useful, and it took me a minute to figure out how to allow KConfigSkeleton and the KConfig compiler to let me pass AppConfigLocation. However, the solution is very simple.

First, you need to make sure it’s not a Singleton. (There’s probably a way to make it work with a singleton though.) Make sure that setting is turned off in your .kcfgc:

File=config.kcfg
ClassName=Config
Mutators=true
DefaultValueGetters=true
GenerateProperties=true
Singleton=false

And then in your .kcfg, modify the <kcfgfile> block to add arg = "true" instead of hardcoding a filename. It will look something like this:

<kcfgfile arg="true" />

Once you run the compiler again, you’ll get a constructor that allows you to pass a KSharedConfig!

class Config : public KConfigSkeleton
{
  Q_OBJECT
  public:

    Config( KSharedConfig::Ptr config = KSharedConfig::openConfig() );
    ~Config() override;
...

And then you call the usual function:

new Config(KSharedConfig::openConfig("myappconfigrc", KConfig::SimpleConfig, QStandardPaths::AppConfigLocation));

Now enjoy your configuration file living in it’s own directory! Here’s the constructor parameter logic in KConfig which was essential in figuring this out.

Like or comment on this post

Friday, 6 October 2023

Welcome to the first "Codevis Weekly Update"

What is Codevis?

Codevis is a tool to help developers manage large codebases, sponsored by Bloomberg, developed by Codethink and hosted on the KDE Infrastructure, with all that, completely opensource with a permissive license. Codevis uses a mix of technologies to do what it does, mainly LLVM and Clang to do the heavy lifting of understanding C++ Codebases, Qt for Callback management (in the form of Signal/Slots), KDE Frameworks libraries for the desktop application, and pure Qt for the CLI application. The database layer is written with Soci , the same database layer used in CERN, targeting sqlite3.

But How does it work?

Codevis analyzes all the visible source code from your project and creates a graph database (using a relational database) in a way that the analyst can load and interpret information from the codebase without loading the codebase. The graph-database is comprehensive, and has all the information we think it's important, and also a lot of information that's good to have, with a bunch of information because why not. Since something that's not important for me could be really important for a company with billions of lines of code.

It just generates visualization?

No. Codevis also allows you to draw your software architecture and generate ready-to-compile c++ code from it. Think of this as a possibility to have C++ templates for complex projects tha are also visually documented. You can create libraries, classes, structures, connect them quickly on a dirty mockup during a meeting, and the output could be 60 c++ files on disk with all the classes, folder-hierarchy and CMake ready to compile.

This will not add any method or implement anything, but just the creation of the C++ files and CMake scripts from a small architecture meeting is pretty interesting in my point of view.

Wednesday, 4 October 2023

Contributing to KDE sometimes leads to a flood of negative or even insulting feedback. To not get disheartened by this it is important to correctly assess the significance of these comments. One possible stance to take towards these reports can be taken from punk culture.

I hope this video with hand-crafted subtitles will be a valuable resource for people stumbling into this situation in the future. Enjoy the skateboarding clips!

It's been a Long long time without posting anything. Not that i'm lazy (well, a bit). But I have been working on a lot of things related to KDE this past few years, and I was finally able to release and opensource Codevis. I know this post is as small as a tweet, just checking if the integration is stil working

Tuesday, 3 October 2023

Last weekend I went to the Linux Days in Voralberg (Austria) to host a booth with Tobias and Kai. It was hosted at the Fachhochschule (a sort of university for applied science) in Dornbirn and it was my first time attending this event.

Me and Tobias in front of the LinuxDays poster at the entrance of the event
Me and Tobias in front of the LinuxDays poster at the entrance of the event

Our booth was well visited and we had a lot of interesting discussions. As always, we had various pieces of hardware on our booth: 2 laptops, a Steam Deck, a Pinephone, a graphic tablet with Krita and two Konqi amigurumis.

Our stand
Our stand

Between booth duty, I still managed to watched one talk about open source deployment in public institutions in Baden Wurtenberg (a region/state in German). After the linux days, we all went to a restaurant and mass ordered Käsespätzle. Käsespätzle is a traditional food from this region and is made of cheese, Spätzle (noodles) and onions. It was excellent.

Käsespätzle
Käsespätzle

On Sunday, Tobias and I went to Golm with a local we met the day before. We took a gondola lift to reach a high-rope park in the mountains and then took an Alpine Coaster to go back in the valley. It was a lot of fun.

The view from the gondola
The view from the gondola

Picture of the high-rope pakr
Picture of the high-rope pakr

After our little adventure, we again went to eat in a traditional restaurant.

Fish in a plate with noodles and pumpkin
Fish in a plate with noodles and pumpkin

Here a few more pictures of the trip:

Dornbirn market place
Dornbirn market place

Castel
Castel

KStars v3.6.7 is released on 2023.10.03 for MacOS & Linux. Windows build is still pending and should hopefully be released by 10th of October. It's a bi-monthly bugfix release with a couple of exciting features.

Image Overlay Component


Hy Murveit introduced a long requested feature: Custom Image Overlays!

With this new feature, a user can add their own processed/completed astro-images, and the system will display them scaled and rotated appropriately on the Sky Map.

The feature is controlled in the KStars Settings menu, in a new tab labelled Image Overlays. First the user needs to add files into a directory, parallel to the logs directory, called imageOverlays. Simply add the images there (typically jpegs). Ideally these aren't massive files for performance reasons, but probably width 1000 or 2000 are fine. I have been testing with larger files, which will also work be use more system resources on slower CPUs.


The user then uses the Image Overlays menu in KStars Settings to (one-time) plate-solve the images and check a box to enable the image display. Successful plate-solve info is stored in the user-db so that it doesn't have to be done again. The images should, from then on, appear in the SkyMap in the proper position. There is a way to easily navigate to the images without manipulating the SkyMap by selecting a row in the overlay table and clicking on the "Show" button. You can move from one image to the next with up/down arrow keyboard commands.

A user can adjust the plate-solve timeouts. As these are mostly blind solves (jpegs won't have any header info, and as currently implemented, no header info is used) the plate solving can be problematic. You can choose a default image scale (arcseconds-per-pixel) or leave that to 0.0 to not use scale. If there are files that won't solve, the user can add RA,DEC into the image's row in the table displayed, which would get the solver to use the sky position as a constraint. The user can also add the scale that way. In fact, if the user knows all the info for the image, he/she can populate all the fields on the image's row and simply set the status field to OK, and plate-solving would no longer be required.

Rotator Dialog Improvements



Toni Schriber continued simplifying the Rotator Dialog. Rotator Flip Policy was introduced. This (global) policy is an answer to this question and to this wish. It's now possible to define how the rotator reacts after a flip or if the result of a solved reference image reports a different pierside respective to the actual mount pierside. Preserve Rotator Angle will keep the rotator position and the camera is virtually rotated by 180°. Preserve Position Angle will keep the camera position angle.

The rotator always turns the camera to the original position angle and the image will show the original star arrangement. Flip Policy can be altered in the StellarSolver Options under Rotator Settings.

More File Placeholders


Due to popular demand, Wolfgang Reissenberger added support for camera temperature %C, gain %G, offset %O and pier side %P.


This is not only applicable to locally captured images, but also for images captured on a remote INDI server.

Thursday, 28 September 2023

for what seems an eternity i've been running linux as my daily driver and evangilising to anyone that would listen.  however working as a carpenter and having a young family didn't leave much energy, let alone time to contribute.  but over the course of the last year slowly my contributions have been increasing.  as we age our bodies aren't capable of the physical things that you used to be easy and this combined with some other events have allowed me to able fulfil a long held ambition and contribute in a meaningful way to KDE and neon.  anyway enough self-reflection from this antopidean.

thanks to the patience of @jriddell, @sitter and @sgmoore i'm very happy to be helping get neon out the door, so to speak.  after the big plasma 6 push that started in March, i've been improving my ruby skills  trying to get neon's tooling into the best possible shape.  as qt6 started to filter down from unstable, it became apparent that compilation time saving hack of building qt5 and kde frameworks5 once for unstable and copying into the stable and user archives wasn't scaling any longer and couldn't be applied to qt6 and kf6.  after changing unstable to track the latest qt6.6 beta's at the request of the plasma devs, stable and user started building their very own qt5 and kf5.  besides a few late nights and much swearing at versioning problems it all went swimmingly. \0/

lately my energies have been split between trying to get more apps with a decicated kf6 branch into the experimental overlay and trying to keep up with the rapid rate of apps in unstable whose master branch has gone qt6/kf6 only.  as sgmoore pointed out porting pim6 alone has been quite the process.  with a raft of new red/failed job build's in unstable and qt6.6 beta4 just released, it looks like the pace isn't going to slow down for the forseeable future.  anyhow i'll sign off with the obligatory screenshot. cheery bye ;]

kate6_on plasma6 on neon_unstable.png, Sep 2023
kate6_on plasma6 on neon_unstable.
kate6_on plasma6 on neon_unstable.

 

 

Wednesday, 27 September 2023

Recently, I’ve stumbled across some behavior of C++ lambda captures that has, initially, made absolutely no sense to me. Apparently, I wasn’t alone with this, because it has resulted in a memory leak in QtFuture::whenAll() and QtFuture::whenAny() (now fixed; more on that further down).

I find the corner cases of C++ quite interesting, so I wanted to share this. Luckily, we can discuss this without getting knee-deep into the internals of QtFuture. So, without further ado:

Time for an example

Consider this (godbolt):

#include <iostream>
#include <functional>
#include <memory>
#include <cassert>
#include <vector>

struct Job
{
    template<class T>
    Job(T &&func) : func(std::forward<T>(func)) {}

    void run() { func(); hasRun = true; }

    std::function<void()> func;
    bool hasRun = false;
};

std::vector<Job> jobs;

template<class T>
void enqueueJob(T &&func)
{
    jobs.emplace_back([func=std::forward<T>(func)]() mutable {
        std::cout << "Starting job..." << std::endl;
        // Move func to ensure that it is destroyed after running
        auto fn = std::move(func);
        fn();
        std::cout << "Job finished." << std::endl;
    });
}

int main()
{
    struct Data {};
    std::weak_ptr<Data> observer;
    {
        auto context = std::make_shared<Data>();
        observer = context;
        enqueueJob([context] {
            std::cout << "Running..." << std::endl;
        });
    }
    for (auto &job : jobs) {
        job.run();
    }
    assert((observer.use_count() == 0) 
                && "There's still shared data left!");
}

Output:

Starting job...
Running...
Job finished.

The code is fairly straight forward. There’s a list of jobs to which we can be append with enqueueJob(). enqueueJob() wraps the passed callable with some debug output and ensures that it is destroyed after calling it. The Job objects themselves are kept around a little longer; we can imagine doing something with them, even though the jobs have already been run.
In main(), we enqueue a job that captures some shared state Data, run all jobs, and finally assert that the shared Data has been destroyed. So far, so good.

Now you might have some issues with the code. Apart from the structure, which, arguably, is a little forced, you might think “context is never modified, so it should be const!”. And you’re right, that would be better. So let’s change it (godbolt):

--- old
+++ new
@@ -34,7 +34,7 @@
     struct Data {};
     std::weak_ptr<Data> observer;
     {
-        auto context = std::make_shared<Data>();
+        const auto context = std::make_shared<Data>();
         observer = context;
         enqueueJob([context] {
             std::cout << "Running..." << std::endl;

Looks like a trivial change, right? But when we run it, the assertion fails now!

int main(): Assertion `(observer.use_count() == 0) && "There's still shared data left!"' failed.

How can this be? We’ve just declared a variable const that isn’t even used once! This does not seem to make any sense.
But it gets better: we can fix this by adding what looks like a no-op (godbolt):

--- old
+++ new
@@ -34,9 +34,9 @@
     struct Data {};
     std::weak_ptr<Data> observer;
     {
-        auto context = std::make_shared<Data>();
+        const auto context = std::make_shared<Data>();
         observer = context;
-        enqueueJob([context] {
+        enqueueJob([context=context] {
             std::cout << "Running..." << std::endl;
         });
     }

Wait, what? We just have to tell the compiler that we really want to capture context by the name context – and then it will correctly destroy the shared data? Would this be an application for the really keyword? Whatever it is, it works; you can check it on godbolt yourself.

When I first stumbled across this behavior, I just couldn’t wrap my head around it. I was about to think “compiler bug”, as unlikely as that may be. But GCC and Clang both behave like this, so it’s pretty much guaranteed not to be a compiler bug.

So, after combing through the interwebs, I’ve found this StackOverflow answer that gives the right hint: [context] is not the same as [context=context]! The latter drops cv qualifiers while the former does not! Quoting cppreference.com:

Those data members that correspond to captures without initializers are direct-initialized when the lambda-expression is evaluated. Those that correspond to captures with initializers are initialized as the initializer requires (could be copy- or direct-initialization). If an array is captured, array elements are direct-initialized in increasing index order. The order in which the data members are initialized is the order in which they are declared (which is unspecified).

https://en.cppreference.com/w/cpp/language/lambda

So [context] will direct-initialize the corresponding data member, whereas [context=context] (in this case) does copy-initialization! In terms of code this means:

  • [context] is equivalent to decltype(context) captured_context{context};, i.e. const std::shared_ptr<Data> captured_context{context};
  • [context=context] is equivalent to auto capture_context = context;, i.e. std::shared_ptr<Data> captured_context = context;

Good, so writing [context=context] actually drops the const qualifier on the captured variable! Thus, for the lambda, it is equivalent to not having written it in the first place and using direct-initialization.

But why does this even matter? Why do we leak references to the shared_ptr<Data> if the captured variable is const? We only ever std::move() or std::forward() the lambda, right up to the place where we invoke it. After that, it goes out of scope, and all captures should be destroyed as well. Right?

Nearly. Let’s think about the compiler generates for us when we write a lambda. For the direct-initialization capture (i.e. [context]() {}), the compiler roughly generates something like this:

struct lambda
{
    const std::shared_ptr<Data> context;
    // ...
};

This is what we want to to std::move() around. But it contains a const data member, and that cannot be moved from (it’s const after all)! So even with std::move(), there’s still a part of the lambda that lingers, keeping a reference to context. In the example above, the lingering part is in func, the capture of the wrapper lambda created in enqueueJob(). We move from func to ensure that all captures are destroyed when the it goes out of scope. But for the const std::shared_ptr<Data> context, which is hidden inside func, this does not work. It keeps holding the reference. The wrapper lambda itself would have to be destroyed for the reference count to drop to zero.
However, we keep the already-finished jobs around, so this never happens. The assertion fails.

How does this matter for Qt?

QtFuture::whenAll() and whenAny() create a shared_ptr to a Context struct and capture that in two lambdas used as continuations on a QFuture. Upon completion, the Context stores a reference to the QFuture. Similar to what we have seen above, continuations attached to QFuture are also wrapped by another lambda before being stored. When invoked, the “inner” lambda is supposed to be destroyed, while the outer (wrapper) one is kept alive.

In contrast to our example, the QFuture situation had created an actual memory leak, though (QTBUG-116731): The “inner” continuation references the Context, which references the QFuture, which again references the continuation lambda, referencing the Context. The “inner” continuation could not be std::move()d and destroyed after invocation, because the std::shared_ptr data member was const. This had created a reference cycle, leaking memory. I’ve also cooked this more complex case down to a small example (godbolt).

The patch for all of this is very small. As in the example, it simply consists of making the capture [context=context]. It’s included in the upcoming Qt 6.6.0.

Bottom line

I seriously didn’t expect there to be these differences in initialization of by-value lambda captures. Why doesn’t [context] alone also do direct- or copy-initialization, i.e. be exactly the same as [context=context]? That would be the sane thing to do, I think. I guess there is some reasoning for this; but I couldn’t find it (yet). It probably also doesn’t make a difference in the vast majority of cases.

In any case, I liked hunting this one down and getting to know another one of those dark corners of the C++ spec. So it’s not all bad 😉.

I might be busy early next month, so I’m posting this a few days early so I get it out of the way! I managed to do a lot of big stuff this month, and pretty happy with my pace. I still have way too many open MRs though, I really need to get that sorted.

Sorry about the shoddiness of some of the screenshots. We are the midst of our Qt6 transition, and sometimes my Breeze is broken and fell back to a built-in Qt theme. I promise it won’t look that ugly in a couple of months!

Plasma

I redid the Accessibility KCM to make it look a bit nicer, by using the newer sidebar view we use in other KCMs. This still needs some time in the oven, though.

The “new” Accessibility KCM!

The kaccess daemon now reloads it’s config files properly, causing odd behavior like the screen reader never turning off.

Tokodon

The Send button in the composer now changes depending on why you opened it.. This is an easy way to confirm you’re resending, editing and so on.

Screenshot of the new button behavior when editing a post.

I implemented a lot of UX improvements for the profile page. It’s way harder to mess up the timeline state by clicking through tabs too quickly. Oh yeah, and that’s fixed for the notification page filters too.

The settings are overhauled and using the new CategorizedSettings component which will make it easier to add more. This has already made space for granular per-account notification controls!

The new settings page. Better notification controls!

High character count posters rejoice, as the status composer is now usable for you! This will also appear in 23.08, so you don’t have to wait until the next major release.

The status composer now scrolls if it needs to.

The alignment of the top row of buttons in posts is ever so slightly fixed now so it looks prettier, and has better clickable areas.

BeforeAfter
imageimage

I ported the whole application to Qt6 declarative type registration, and other niceties. This doesn’t mean anything for users, but Tokodon should be a bit faster.

If you were ever frustrated with logging into Tokodon, fear not as in the next release the entire process is redone. I rewrote the entire UX to be way more user friendly, less buggy and it supports some cool features like a integrated authorization flow and registration!

The new registration page. You can’t view the server rules yet, but that will be added soon!

Tokodon will now show you a visible warning and explain why your account did not log in, instead of kicking you back to the login page like before:

An example of a login error. It’s even actionable!

Finally, a few media attachment improvements such as media attachments being blacked out if the blurhash is missing (which happens, apparently) and an “Alt” tag that shows up in the top right if the image has alt text. Saves me a click or two, and especially useful for video.

Showcase of the new chips.

NeoChat

I’m attempting to fix the lack of formatting when re-editing messages. It won’t be finished this month, but I’m close!

Two event source dialog changes, including it not showing any data and only showing the option if you have developer tools enabled.

The error message when your device encryption keys are somehow different than what’s currently in your database is now clearer, and tells you to log back in.

PlasmaTube

The sidebar is reorganized so more pages are separated as you might expect. There’s still some work to be done here.

There are more pages in the sidebar now, instead of being packed into one.

Added support for passing a video URL via the commandline.

Made sure PlasmaTube inhbits sleep like other well-behaving video applications when fullscreen.

Kirigami

Finally merged the Navigation Tab Bar page for Kirigami Gallery! It’s a simple example of this component that we use quite often on mobile.

The new section in Kirigami Gallery.

I changed the fullscreen image viewer used in NeoChat, Tokodon and more to stop listening to swipe events with the mouse and stop wrapping key navigation. For application developers, make sure you set the focus properly when opening it so key navigation works.

I fixed the FormArrow bug in Qt6 where it would point the wrong direction and thanks to Ivan Tkachenko for pointing out that we could use the existing enum in Qt. All consumers of this component have already been ported.

The CategorizedSettings component got some fixes as well, including the ability to filter out invisible actions (useful for hiding certain pages on other platforms, e.g. Android.) and fixing the stuck checked state. There’s still a lot of work to do on this component, but it’s a start!

KCoreAddons

I added a QML singleton for grabbing the applications’ KAboutData instead of it being reimplemented for every single QtQuick application. I have no idea why we didn’t do this before!

import QtQuick
import org.kde.kirigamiaddons.formcard as FormCard
import org.kde.coreaddons

FormCard.AboutPage {
    aboutData: AboutData
}

Qt

We are trying to adopt qmlformat in KDE. I spend a unreasonable amount of time fixing formatting, so it would be nice to have it automatically happen like we already use clang-format for with C++. I have managed to make some really good headway here, and squash lots of little nagging bugs we have hit. These have not been merged into Qt yet, but I hope we can get them reviewed soon. (If you have approver rights, I would appreciate if you took a look!)

I fixed a bug where qmlformat would indent call expressions twice causing weird indentation like this:

onTestChanged: {
fooBar(test, {
        // Testing
        "foo": "bar"
        });
}

qmlformat shouldn’t insert newlines in empty components and objects which we use in a lot of QML code. Normally qmlformat would format them like this, which wastes space and looks kinda ugly:

QtObject {
}

Oh yeah, and object declarations in arrays should look less insane.

If you use spaces to delineate groups of import statements, qmlformat should now try to preserve that instead of destroying it.

And two more small things: fixing the command line arguments not overriding anything and fixing the QML coding conventions documentation.

Like or comment on this post